Esempio n. 1
0
        public void TestGenerateRandomDigits()
        {
            BullsAndCowsGame_Accessor game =
                new BullsAndCowsGame_Accessor();

            game.GenerateRandomDigits();

            int repeatedSameNumbersCount = 0;
            int previousFirstDigit       = 0;
            int previousSecondDigit      = 0;
            int previousThirdDigit       = 0;
            int previousFourthDigit      = 0;

            for (int i = 0; i < 100; i++)
            {
                game.GenerateRandomDigits();
                int  currentFirstDigit              = game.NumberForGuessDigits[0];
                int  currentSecondDigit             = game.NumberForGuessDigits[1];
                int  currentThirdtDigit             = game.NumberForGuessDigits[2];
                int  currentFourthDigit             = game.NumberForGuessDigits[3];
                bool isCurrentEqualToPreviousNumber =
                    currentFirstDigit == previousFirstDigit &&
                    currentSecondDigit == previousSecondDigit &&
                    currentThirdtDigit == previousThirdDigit &&
                    currentFourthDigit == previousFourthDigit;
                if (isCurrentEqualToPreviousNumber)
                {
                    repeatedSameNumbersCount++;
                }
                previousFirstDigit  = currentFirstDigit;
                previousSecondDigit = currentSecondDigit;
                previousThirdDigit  = currentThirdtDigit;
                previousFourthDigit = currentFourthDigit;
            }

            if (repeatedSameNumbersCount > 5)
            {
                Assert.Fail("Too many equal numbers are generated!");
            }
        }
Esempio n. 2
0
        public void TestGetStartValuesCheatNumber()
        {
            BullsAndCowsGame_Accessor game = new BullsAndCowsGame_Accessor();

            game.GenerateRandomDigits();
            game.GetCheat();
            game.GetStartValues();

            char[] expected = { 'X', 'X', 'X', 'X' };
            char[] actual   = game.CheatNumber;

            CollectionAssert.AreEqual(expected, actual,
                                      "GetStartValues didn't intialize the help cheat array properly!");
        }
Esempio n. 3
0
        public void TestGetStartValuesCount()
        {
            BullsAndCowsGame_Accessor game =
                new BullsAndCowsGame_Accessor();

            game.GenerateRandomDigits();
            game.GetCheat();
            game.GetStartValues();

            int expected = 0;
            int actual   = game.Cheats;

            Assert.AreEqual <int>(expected, actual,
                                  "GetStartValues didn't make used cheats number 0.");
        }