void Update() { if (!IsReadyToFire) { return; } if (Input.GetKey(KeyCode.Space)) { BulletView bullet = _bulletPool.Spawn(_bulletSettings); bullet.Position = transform.position; bullet.Rotation = transform.rotation; LastShootTime = Time.realtimeSinceStartup; } }
public void shoot() { GameObject obj = TrashMan.spawn("Bullet"); obj.tag = ObjectType.EnemyBullet; BulletView bulletView = obj.GetComponent <BulletView>(); obj.transform.parent = shooter.transform.parent; obj.transform.position = shooter.transform.position; BulletLeftRunner bulletLeftRunner = new BulletLeftRunner(); Rectangle body = new Rectangle(shooterPos.origin.x, shooterPos.origin.y, 20, 20); NetScene.getInstance().collisionTree.Insert(body); bulletView.SetRunner(body); bulletView.valid = true; }
public override ActionResult Delete(int?id) { var entityViewModel = new BulletViewModel(); using (var localService = this.service as IBulletService) { var entity = localService.FindById(id) as Bullet; var entityView = new BulletView { Id = entity.Id, Name = entity.Name, BulletTypeAbbreviation = entity.BulletType.Abbreviation, MaterialId = entity.MaterialId, MaterialName = entity.Material.Name, Diameter = entity.Diameter, DiameterUnitId = entity.DiameterUnitId, Mass = entity.Mass, MassUnitId = entity.MassUnitId, SectionalDensity = entity.SectionalDensity, BallisticCoefficient = entity.BallisticCoefficient, Length = entity.Length, LengthUnitId = entity.LengthUnitId, ManufacturerId = entity.ManufacturerId, ManufacturerName = entity.Manufacturer.Name, Notes = entity.Notes }; entityViewModel.CanDelete = !(entity.CartridgeLoads.Any() || entity.BulletQuantities.Any() || entity.BulletCosts.Any()); entityViewModel.Entity = entity; entityViewModel.EntityView = entityView; } return(View(entityViewModel)); }
public BulletView Create(string bulletName, long objId) { var data = cfgMgr.GetBulletData(bulletName); var bulletObj = objMgr.Get(PoolNames.BULLET); if (bulletObj != null) { bulletObj.transform.SetParent(io.battleObject); bulletObj.transform.SetLayer(AppConst.GameplayLayer); var bullet = new BulletView(); bullet.Initialize(data, objId); bulletObj.AddComponent <ViewObject>().BindView(bullet); mBullets.Add(objId, bullet); return(bullet); } return(null); }
void Start() { bModel = new BulletModel(startPosition); bView = CreateBulletView(startPosition); disposables = new CompositeDisposable(); Observable.EveryUpdate() .Subscribe(_ => { bModel.UpdatePosition(1 * Time.deltaTime); }) .AddTo(disposables); bModel.position .ObserveEveryValueChanged(position => position.Value) .Subscribe(posValue => { bView.UpdatePosition(posValue); }) .AddTo(disposables); bView.isCollided .ObserveEveryValueChanged(position => position.Value) .Subscribe(posValue => { bModel.SendDeathNotice(); }) .AddTo(disposables); MessageBroker.Default .Receive <DeathNotice>() .Where(msg => msg.sender == bModel && msg.objectType == SpaceObjectType.bullet) .Subscribe(_ => { SelfDestruct(); }) .AddTo(disposables); MessageBroker.Default .Receive <GameOverNotice>() .Subscribe(msg => { disposables.Dispose(); }) .AddTo(this); }
private BulletView GetBullet(BulletsList inBulletLabel) { var bulletData = _config.bulletsData?.FirstOrDefault(b => b.label == inBulletLabel); if (bulletData == null) { throw new NullReferenceException($"bullet data {inBulletLabel} not found!"); } var bullet = SystemFacade.Pool.GetConcreteGameView <BulletView>(); if (bullet != null) { bullet.Visibility = false; return(bullet); } //- create new bullet bullet = new BulletView(application, "Bullet", LayerNames.Vfx, bulletData) { Visibility = false }; return(bullet); }
private void BulletViewOnOnCollide(BulletView bulletView, Collider other) { if (bulletView.CompareTag("Bullet") && other.CompareTag("EnemyBullet")) { return; } if (bulletView.CompareTag("EnemyBullet") && other.CompareTag("Bullet")) { return; } if (bulletView.CompareTag("EnemyBullet") && other.CompareTag("Player")) { signalBus.Fire(new PlayerHitSignal()); RemoveBullet(bulletView); } if (bulletView.CompareTag("Bullet") && other.CompareTag("Enemy")) { signalBus.Fire(new EnemyHitSignal(other.GetComponent <EnemyView>().EnemyData)); RemoveBullet(bulletView); } }
public Bullet(BulletView view) { _view = view; Active(false); }
public BulletController(BulletModel Model, BulletView prefab) { bulletModel = Model; bulletView = GameObject.Instantiate <BulletView>(prefab); }
// Update is called once per frame public BulletController(BulletModel model, BulletView bulletPrefab, Vector3 position, Quaternion rotation) { BulletModel = model; BulletView = GameObject.Instantiate <BulletView>(bulletPrefab, position, rotation); }
void Awake() { bulletView = GetComponent <BulletView>(); }
public void addChild(BulletView child) { child.transform.SetParent(transform, false); }
public void GetAndFireBullet(Transform spawnBulletPos, float BulletPower, float Angle) { Debug.Log("BulletPower" + BulletPower); BulletView bulletView = BulletService.Instance.GetBullet(spawnBulletPos, BulletPower, Angle); }
public void Free(BulletView bv) { bv.Inactive(); }
public BulletMoveController(BulletView bullet) { _bullet = bullet; _bullet.SetVisible(false); }
public PhysicsBullet(BulletView view) { _view = view; _view.SetVisible(false); }
private void RemoveBullet(BulletView bulletView) { bullets.Remove(bulletView); Destroy(bulletView.gameObject); }
BulletView CreateBullet(Creature[] targets) { BulletView bv = BulletViewPool.Instance.Alloc(Bullet, Owner.Owner.transform.localPosition, targets); return(bv); }
public void Dispose(BulletView inBullet) { inBullet.Visibility = false; SystemFacade.Pool.StoreGameView(inBullet); }