override protected BulletSharp.CollisionShape createShape ()
	{
		BulletSharp.Vector3[] bulletPoints = new BulletSharp.Vector3[points.Length];
		for (int i = points.Length - 1; i >= 0; i--) {
			bulletPoints [i] = new BulletSharp.Vector3 (points [i].x, points [i].y, points [i].z);
		}
		return new BulletSharp.ConvexHullShape (bulletPoints);
	}
Esempio n. 2
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 public static Vector3 Convert(BulletSharp.Vector3 v)
 {
     return(new Vector3(v.X, v.Y, v.Z));
 }
 public static Vector3D ToVVVVector(this BulletSharp.Vector3 vec)
 {
     return(new Vector3D(vec.X, vec.Y, vec.Z));
 }