override protected BulletSharp.CollisionShape createShape () { BulletSharp.Vector3[] bulletPoints = new BulletSharp.Vector3[points.Length]; for (int i = points.Length - 1; i >= 0; i--) { bulletPoints [i] = new BulletSharp.Vector3 (points [i].x, points [i].y, points [i].z); } return new BulletSharp.ConvexHullShape (bulletPoints); }
public static Vector3 Convert(BulletSharp.Vector3 v) { return(new Vector3(v.X, v.Y, v.Z)); }
public static Vector3D ToVVVVector(this BulletSharp.Vector3 vec) { return(new Vector3D(vec.X, vec.Y, vec.Z)); }