/// <summary>
        /// Initializes a new instance of the <see cref="StaticPlaneColliderShape"/> class.
        /// A static plane that is solid to infinity on one side.
        /// Several of these can be used to confine a convex space in a manner that completely prevents tunneling to the outside.
        /// The plane itself is specified with a normal and distance as is standard in mathematics.
        /// </summary>
        /// <param name="normal">The normal.</param>
        /// <param name="offset">The offset.</param>
        public StaticPlaneColliderShape(Vector3 normal, float offset)
        {
            Type = ColliderShapeTypes.StaticPlane;
            Is2D = false;

            InternalShape = new BulletSharp.StaticPlaneShape(normal, offset);
        }