Esempio n. 1
0
 /// <summary>
 /// Clears all forces being applied to this rigidbody
 /// </summary>
 public void ClearForces()
 {
     if (InternalRigidBody == null)
     {
         return;
     }
     InternalRigidBody?.ClearForces();
     InternalRigidBody.InterpolationAngularVelocity = Vector3.Zero;
     InternalRigidBody.LinearVelocity = Vector3.Zero;
     InternalRigidBody.InterpolationAngularVelocity = Vector3.Zero;
     InternalRigidBody.AngularVelocity = Vector3.Zero;
 }
Esempio n. 2
0
        /// <summary>
        /// Clears all forces being applied to this rigidbody
        /// </summary>
        public void ClearForces()
        {
            if (InternalRigidBody == null)
            {
                throw new InvalidOperationException("Attempted to call a Physics function that is avaliable only when the Entity has been already added to the Scene.");
            }

            InternalRigidBody?.ClearForces();
            InternalRigidBody.InterpolationAngularVelocity = Vector3.Zero;
            InternalRigidBody.LinearVelocity = Vector3.Zero;
            InternalRigidBody.InterpolationAngularVelocity = Vector3.Zero;
            InternalRigidBody.AngularVelocity = Vector3.Zero;
        }
Esempio n. 3
0
 /// <summary>
 /// Clears all forces being applied to this rigidbody
 /// </summary>
 public void ClearForces()
 {
     InternalRigidBody.ClearForces();
 }