void InitBullet(object[] obj) { this.charRunningData = (CharcterData)obj[0]; this.target = (GameObject)obj[1]; bullet = charRunningData.perfabSetting.bullet1; hitEnemy = new List <GameObject>(); if (bullet.bulletType == BulletType.PROJECTILE) { transform.position = target.transform.position; } }
public void InitBullet(BulletSetting setting, Vector3 direction) { force = setting.Force; this.direction = direction; }