void Start()
    {
        //string[] gamepads = Input.GetJoystickNames();	//TODO do something with these
        //foreach(string s in gamepads){
        //	Debug.Log("> " + s);
        //}
        gameOver           = true;
        gameOverCompletely = true;
        gameBeginning      = true;
        GameObject bulletPool = Instantiate(playerBulletPoolPrefab) as GameObject;

        playerBulletPool = bulletPool.GetComponent <BulletPoolScript>();
        LoadPlayers();
        for (int i = 0; i < players.Length; i++)
        {
            players[i].SetRegularComponentsActive(false);
        }

        restartScreen.gameController = this;
        restartScreen.gameObject.SetActive(true);

        scoreScreen.gameObject.SetActive(false);

        enemySpawner.gameController = this;
        enemySpawner.enabled        = false;

        Cursor.lockState = CursorLockMode.Locked;
    }
 public void BuildMe(string type)
 {
     bulletPool = GameObject.Find("Bullet Pool").GetComponent <BulletPoolScript>();
     myType     = type;
 }
 void Awake()
 {
     current_BulletPool = this;
 }
Esempio n. 4
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 private void Awake()
 {
     bulletPoolInstance = this;
 }
 public void SetFurtherInitData(int playerNumber, int maxLives, GameController gameController, BulletPoolScript playerBulletPool, BoxCollider playAreaCollider)
 {
     this.playerNumber                     = playerNumber;
     this.maxLives                         = maxLives;
     this.lives                            = maxLives;
     this.gameController                   = gameController;
     playerWeaponSystem.bulletPool         = playerBulletPool;
     playerMovementSystem.playAreaCollider = playAreaCollider;
 }