Esempio n. 1
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        public BossDebug(XmasHell game, PositionDelegate playerPositionDelegate) :
            base(game, BossType.Debug, playerPositionDelegate)
        {
            // BulletML
            BulletPatternFiles.Add("BossDebug/pattern1");

            // Behaviours
            Behaviours.Add(new BossDebugBehaviour1(this));

            SpriterFilename = "Graphics/Sprites/Bosses/BossDebug/boss-debug";
        }
Esempio n. 2
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        public XmasReindeer(XmasHell game, PositionDelegate playerPositionDelegate) :
            base(game, BossType.XmasReindeer, playerPositionDelegate)
        {
            // BulletML
            BulletPatternFiles.Add("XmasReindeer/pattern1");

            // Behaviours
            Behaviours.Add(new XmasReindeerBehaviour1(this));

            SpriterFilename = "Graphics/Sprites/Bosses/XmasReindeer/xmas-reindeer";
        }
Esempio n. 3
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        public XmasTree(XmasHell game, PositionDelegate playerPositionDelegate) :
            base(game, BossType.XmasTree, playerPositionDelegate)
        {
            // BulletML
            BulletPatternFiles.Add("XmasTree/pattern1.1");
            BulletPatternFiles.Add("XmasTree/pattern1.2");

            // Behaviours
            Behaviours.Add(new XmasTreeBehaviour1(this));

            SpriterFilename = "Graphics/Sprites/Bosses/XmasTree/xmas-tree";
        }
Esempio n. 4
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        public XmasGift(XmasHell game, PositionDelegate playerPositionDelegate) :
            base(game, BossType.XmasGift, playerPositionDelegate)
        {
            // Spriter
            SpriterFilename = "Graphics/Sprites/Bosses/XmasGift/xmas-gift";

            // BulletML
            BulletPatternFiles.Add("sample");

            // Behaviours
            Behaviours.Add(new XmasGiftBehaviour1(this, World));
        }
Esempio n. 5
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        public XmasLog(XmasHell game, PositionDelegate playerPositionDelegate) :
            base(game, BossType.XmasLog, playerPositionDelegate)
        {
            // BulletML
            BulletPatternFiles.Add("sample");

            // Spriter
            SpriterFilename = "Graphics/Sprites/Bosses/XmasLog/xmas-log";

            // Behaviours
            Behaviours.Add(new XmasLogBehaviour1(this));
        }
Esempio n. 6
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        public XmasCandy(XmasHell game, PositionDelegate playerPositionDelegate) :
            base(game, BossType.XmasCandy, playerPositionDelegate)
        {
            InitialLife = 500f;

            // BulletML
            BulletPatternFiles.Add("XmasCandy/pattern1");
            BulletPatternFiles.Add("XmasCandy/pattern2");

            // Behaviours
            Behaviours.Add(new XmasCandyBehaviour1(this));
            Behaviours.Add(new XmasCandyBehaviour2(this));
            Behaviours.Add(new XmasCandyBehaviour3(this));

            SpriterFilename = "Graphics/Sprites/Bosses/XmasCandy/xmas-candy";
        }
Esempio n. 7
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        public XmasLog(XmasHell game, PositionDelegate playerPositionDelegate) :
            base(game, BossType.XmasLog, playerPositionDelegate)
        {
            // BulletML
            BulletPatternFiles.Add("XmasLog/pattern1");

            // Spriter
            SpriterFilename = "Graphics/Sprites/Bosses/XmasLog/xmas-log";

            // Behaviours
            Behaviours.Add(new XmasLogBehaviour1(this));
            Behaviours.Add(new XmasLogBehaviour2(this));
            Behaviours.Add(new XmasLogBehaviour3(this));
            Behaviours.Add(new XmasLogBehaviour4(this));

            InitialPosition = new Vector2(GameConfig.VirtualResolution.X / 2f, GameConfig.VirtualResolution.Y * 0.15f);
        }
Esempio n. 8
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        public XmasBall(XmasHell game, PositionDelegate playerPositionDelegate) :
            base(game, BossType.XmasBall, playerPositionDelegate)
        {
            // BulletML
            BulletPatternFiles.Add("XmasBall/pattern1");
            BulletPatternFiles.Add("XmasBall/pattern2");
            BulletPatternFiles.Add("XmasBall/pattern3");
            BulletPatternFiles.Add("XmasBall/pattern4");

            // Behaviours
            Behaviours.Add(new XmasBallBehaviour1(this));
            Behaviours.Add(new XmasBallBehaviour2(this));
            Behaviours.Add(new XmasBallBehaviour3(this));
            Behaviours.Add(new XmasBallBehaviour4(this));

            SpriterFilename = "Graphics/Sprites/Bosses/XmasBall/xmas-ball";
        }
Esempio n. 9
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        public XmasSnowman(XmasHell game, PositionDelegate playerPositionDelegate) :
            base(game, BossType.XmasSnowman, playerPositionDelegate)
        {
            // BulletML
            BulletPatternFiles.Add("XmasSnowman/pattern1");
            BulletPatternFiles.Add("XmasSnowman/pattern3_1");
            BulletPatternFiles.Add("XmasSnowman/pattern3_2");

            // Behaviours
            Behaviours.Add(new XmasSnowmanBehaviour1(this));
            Behaviours.Add(new XmasSnowmanBehaviour2(this));
            Behaviours.Add(new XmasSnowmanBehaviour3(this));
            Behaviours.Add(new XmasSnowmanBehaviour4(this));

            SpriterFilename = "Graphics/Sprites/Bosses/XmasSnowman/xmas-snowman";

            InitialPosition = new Vector2(GameConfig.VirtualResolution.X / 2f, GameConfig.VirtualResolution.Y * 0.25f);
        }
Esempio n. 10
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        public XmasSnowflake(XmasHell game, PositionDelegate playerPositionDelegate) :
            base(game, BossType.XmasSnowflake, playerPositionDelegate)
        {
            // BulletML
            BulletPatternFiles.Add("XmasSnowflake/pattern1");
            BulletPatternFiles.Add("XmasSnowflake/pattern2");
            BulletPatternFiles.Add("XmasSnowflake/pattern3");
            BulletPatternFiles.Add("XmasSnowflake/pattern4");

            // Behaviours
            Behaviours.Add(new XmasSnowflakeBehaviour1(this));
            Behaviours.Add(new XmasSnowflakeBehaviour2(this));
            Behaviours.Add(new XmasSnowflakeBehaviour3(this));
            Behaviours.Add(new XmasSnowflakeBehaviour4(this));

            SpriterFilename = "Graphics/Sprites/Bosses/XmasSnowflake/xmas-snowflake";

            InitializeDestroyedParticleEffect();
        }
Esempio n. 11
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        public XmasBell(XmasHell game, PositionDelegate playerPositionDelegate) :
            base(game, BossType.XmasBell, playerPositionDelegate)
        {
            // Spriter
            SpriterFilename = "Graphics/Sprites/Bosses/XmasBell/xmas-bell";

            // BulletML
            BulletPatternFiles.Add("XmasBell/pattern1");
            BulletPatternFiles.Add("XmasBell/pattern2");
            BulletPatternFiles.Add("XmasBell/pattern4");
            BulletPatternFiles.Add("XmasBell/pattern5");

            // Behaviours
            Behaviours.Add(new XmasBellBehaviour1(this));
            Behaviours.Add(new XmasBellBehaviour2(this));
            //Behaviours.Add(new XmasBellBehaviour3(this));
            Behaviours.Add(new XmasBellBehaviour4(this));
            Behaviours.Add(new XmasBellBehaviour5(this));

            InitializeDestroyedParticleEffect();
        }