Esempio n. 1
0
        public static void Instantiate(Vector2 location, Quaternion orientation,
                                       float force, BulletMode mode, int damage = 0)
        {
            var bullet = Instantiate <GameObject>(prefab).GetComponent <BulletController>();

            bullet.transform.position = location;
            bullet.transform.rotation = orientation;
            bullet.mode   = mode;
            bullet.damage = damage;
            bullet.Push(force);
        }
 public void WeaponManager()
 {
     if (unlockedLevel == 1)
     {
         bulletMode = BulletMode.FIRE;
     }
     if (unlockedLevel == 2)
     {
         bulletMode = BulletMode.ICE;
     }
 }
 void BulletModeChanger()
 {
     if (Input.GetKeyDown(KeyCode.E))
     {
         audioSource.PlayOneShot(bulletmodechangeSound);
         if (bulletMode == BulletMode.EXPLOSION)
         {
             bulletMode = BulletMode.FIRE;
         }
         else if (bulletMode == BulletMode.FIRE)
         {
             bulletMode = BulletMode.ICE;
         }
         else if (bulletMode == BulletMode.ICE)
         {
             bulletMode = BulletMode.EXPLOSION;
         }
     }
 }