Esempio n. 1
0
    public GameObject[] SpawnBullets()
    {
        rotations = new float[GetSpawnData().numberOfBullets];
        if (GetSpawnData().isRandom)
        {
            // This is in Update because we want a random rotation for each bullet each time
            RandomRotations();
        }

        // Spawn Bullets
        GameObject[] spawnedBullets = new GameObject[GetSpawnData().numberOfBullets];
        for (int i = 0; i < GetSpawnData().numberOfBullets; i++)
        {
            spawnedBullets[i] = BulletManager.GetBulletFromPool();
            if (spawnedBullets[i] = null)
            {
                spawnedBullets[i] = Instantiate(GetSpawnData().bulletResource, transform);
            }
            else
            {
                spawnedBullets[i].transform.SetParent(transform);
                spawnedBullets[i].transform.localPosition = Vector2.zero;
            }


            var b = spawnedBullets[i].GetComponent <Bullet>();
            b.rotation = rotations[i];
            b.speed    = GetSpawnData().bulletSpeed;
            b.velocity = GetSpawnData().bulletVelocity;
            if (GetSpawnData().isNotParent)
            {
                spawnedBullets[i].transform.SetParent(null);
            }
        }
        return(spawnedBullets);
    }