//static static int GetBulletLayerNumber(BulletLayer bulletLayer) { //Friend Bullet Layer: 8 Enemy Bullet Layer: 9 if (bulletLayer == BulletLayer.Friend) { return(8); } else { return(9); } }
public static int GetBullet(BulletLayer type) => BulletTriggers[(int)type];
public static int GetBullet(BulletLayer type) { return(BulletTriggers[(int)type]); }