protected override void OnInit(string[] args) { base.time = float.Parse(args[0]); this.range = float.Parse(args[1]); this.hitratio = float.Parse(args[2]); this.bullet = GameLogic.Release.Bullet.CreateBullet(base.m_Entity, 0x420, this.child.position, 0f) as Bullet1056; this.bullet.InitData(this.range, this.hitratio); }
protected override void OnDeinit() { if (this.bullet != null) { this.bullet.DeInit(); this.bullet = null; } }