public override BulletBase CreateBullectValue(bullectOption bullectOp, Transform baseTF, Vector3 startPosition, BulletCreate parentCreate, bool createParent, bool dropPowerUp) { BullectControl copyBullect = null; if (_bullectList.Count == 0) { copyBullect = Instantiate(this) as BullectControl; copyBullect.name = gameObject.name + "_" + _nameObject++; copyBullect.ResetValue(); copyBullect._originalData = this; } else { copyBullect = _bullectList[0]; _bullectList.RemoveAt(0); } copyBullect.transform.position = baseTF != null ? baseTF.position : startPosition; copyBullect._bullectOp = bullectOp; copyBullect._createBullet = parentCreate; copyBullect._baseTFValue = baseTF; copyBullect.resetCurrent(createParent); copyBullect.resetBullet(true); copyBullect.nextBlockObject(); copyBullect._powerOption = dropPowerUp; return(copyBullect); }
public override void crushChildBullet(BullectControl copyBullet) { _lastIndex = _controlBulletList.IndexOf(copyBullet); _controlBulletList.Remove(copyBullet); for (_deleteIndex = 0; _deleteIndex < _lastIndex; _deleteIndex++) { _controlBulletList[0].stopBulletObject(notDestroyParent: false); _controlBulletList.RemoveAt(0); } _bulletListCount = _controlBulletList.Count; if (_lastIndex > 0) { _positionRe = false; } else { _positionRe = true; } _changeImgAni = 0; if (_changeHead == 0) { _changeHead = 1; _crushEffect.Play(_drowIdleImgName); } }
void Update() { if (!_EnabledControl) { return; } switch (_switchOption) { case 0: _currentSpeed += Time.deltaTime; if (!_fristChack) { if (_currentSpeed >= _fistDelayDuration) { _currentSpeed = _bullectOption.createSpeed; _fristChack = true; } return; } if (_currentSpeed >= _bullectOption.createSpeed) { _currentSpeed -= _bullectOption.createSpeed; _copyBullet = _bullectOption.CreateBullectValue(_selfTF, Vector3.zero, this, _createParent, --currentPowerOption == 0); if (/*_ChildChaseOption &&*/ _copyBullet != null) { _controlBulletList.Add(_copyBullet); _bulletListCount = _controlBulletList.Count; } if (--_copyDrowCount == 0) { resetBullet(); // code clear chack, dumy if (_delayLoopShotTime > 0) { _switchOption = 1; _EnabledControl = this.enabled = true; } } } break; case 1: _currentSpeed += Time.deltaTime; if (_delayLoopShotTime > _currentSpeed) { return; } resetBullet(true); break; } }
public override int chackCollisionValue(BullectControl chackBullet) { _copyMagnitude = returnMagnitude(chackBullet._copyVPosition); if (_copyMagnitude < _destroyOption._destroySize || _copyMagnitude < chackBullet._destroyOption._destroySize) { _returnBulletValue = 0; if (destroyBullectChack(false /*chackBullet._backDrowPoint*/)) { _returnBulletValue = 1; } if (chackBullet.destroyBullectChack(false /*_backDrowPoint*/)) { _returnBulletValue += 2; } return(_returnBulletValue); } return(0); }
public virtual void crushChildBullet(BullectControl copyBullet) { _controlBulletList.Remove(copyBullet); _bulletListCount = _controlBulletList.Count; /* * _lastIndex = _controlBulletList.IndexOf(copyBullet) -1; * for(_deleteIndex = 0; _deleteIndex < _lastIndex; _deleteIndex++) * { * _controlBulletList[0].stopBulletObject(notDestroyParent:false); * _controlBulletList.RemoveAt(0); * } * _controlBulletList.RemoveAt(0);*/ /* * if(parentChack != null) { * parentChack.parent = _selfTF; * parentChack.localEulerAngles = Vector3.zero; * } * Vector3 childCrushPosition = copyBullet.VPosition; * _copyEg = _beamBaseImgControl.localScale; * _copyEg.y = (childCrushPosition - _selfTF.position).magnitude*3.3f; * _beamBaseImgControl.localScale = _copyEg;*/ }
public virtual int chackCollisionValue(BullectControl chackBullet) { return(0); }