// Transform player = GameObject.Find("Player").transform; // Use this for initialization EnemyBullect(BullectClassEnum _BullectClassEnum = BullectClassEnum.Enemys) { BullectClass = _BullectClassEnum; }
// Transform player = GameObject.Find("Player").transform; // Use this for initialization PlayerBullect(BullectClassEnum _BullectClassEnum = BullectClassEnum.Player) { BullectClass = _BullectClassEnum; }