public override void Enter() { _bullsound = GetComponent<BullSound>(); bullBehaviour = GetComponent<BullBehaviour> (); prepare = GetComponent<StatePrepare> (); _CurrentTarget = prepare.targetPlayer.transform.position; bullBehaviour.isCharging = true; }
void Start() { _playersounds = GetComponent<PlayerSounds>(); _rigidbody = GetComponent<Rigidbody>(); _bullsound = GetComponent<BullSound>(); if (this.tag == Tags.PLAYER) { _inputToggle = GetComponent<ToggleEnableInput>(); } }
public override void Enter() { bullbehaviour = GetComponent<BullBehaviour> (); _bullsound = GetComponent<BullSound>(); bullbehaviour.isCharging = false; bullbehaviour.acceleration (1000f); bullbehaviour.setSpeed (0f); BullAnimator.BullAnimation(5); StartCoroutine (WaitAndRecover (4.0f)); }
void Start() { _playersounds = GetComponent<PlayerSounds>(); _bullSound = GetComponent<BullSound>(); if (this.tag == Tags.PLAYER) { _movement = GetComponent<PlayerMovement>(); _inputToggle = GetComponent<ToggleEnableInput>(); } if(this.tag == Tags.BULL || this.tag == Tags.PLAYER) { _adjustHealth = GetComponent<AdjustHealth>(); } if (this.tag == Tags.PICKUP) { _pickUp = GetComponent<HealthPickup>(); } }