public void DrawOnelineText(string text)
            {
                TextPrimitive primitive = new TextPrimitive(text);

                BuiltinPrimitiveRenderer primitiveRenderer = new BuiltinPrimitiveRenderer();
                var textMesh = new TextMesh();

                primitiveRenderer.SetTextMesh(textMesh);
                primitiveRenderer.DrawText(primitive, new Rect(10, 10, 200, 40), new StyleRuleSet());

                var    image = Util.RenderTextMeshToImage(primitiveRenderer.TextMesh, new Size(200, 50));
                string expectedImageFilePath =
                    $@"GraphicsImplementation\Builtin\images\BuiltinPrimitiveRendererFacts.DrawText.DrawOnelineText_{text}.png";

                #if GenerateExpectedImages
                Util.SaveImage(image, Util.UnitTestRootDir + expectedImageFilePath);//generate expected image
                #else
                var expectedImage = Util.LoadImage(expectedImageFilePath);
                Assert.True(Util.CompareImage(expectedImage, image));
                #endif
            }
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        public void DrawText()
        {
            TextPrimitive primitive = new TextPrimitive();

            primitive.Text = "Hello你好こんにちは";
            var style = GUIStyle.Default;

            BuiltinPrimitiveRenderer primitiveRenderer = new BuiltinPrimitiveRenderer();
            var textMesh = new TextMesh();

            primitiveRenderer.SetTextMesh(textMesh);
            primitiveRenderer.DrawText(primitive, new Rect(10, 10, 500, 40), style.FontFamily, style.FontSize, style.FontColor, style.FontStyle, style.FontWeight);

            //render text

            var window = new Win32Window();

            window.Init(new Point(100, 100), new Size(500, 400), WindowTypes.Regular);

            var renderer = new Win32OpenGLRenderer();

            renderer.Init(window.Pointer, window.ClientSize);

            while (true)
            {
                window.MainLoop(() =>
                {
                    renderer.Clear(Color.FrameBg);
                    Win32OpenGLRenderer.DrawTextMesh(renderer.glyphMaterial, primitiveRenderer.TextMesh,
                                                     (int)window.ClientSize.Width, (int)window.ClientSize.Height);
                    renderer.SwapBuffers();
                });
                if (Input.Keyboard.Instance.KeyDown(Key.Escape))
                {
                    break;
                }
            }
        }