/// <summary> /// Gets a <see cref="ScriptObject"/> with all default builtins registered. /// </summary> /// <returns>A <see cref="ScriptObject"/> with all default builtins registered</returns> public static ScriptObject GetDefaultBuiltinObject() { var builtinObject = new ScriptObject(); BuiltinFunctions.Register(builtinObject); return(builtinObject); }
// Use this for initialization public void Start() { Debug.Assert(CurrentStatus == Status.NotInitialized); Debug.Assert(GameInstance == null); DontDestroyOnLoad(gameObject); GameInstance = this; CurrentStatus = Status.Initializing; GlobalUI.OnAcquireJson("{}"); var audioSources = GetComponents <AudioSource>(); MusicAudioSource = audioSources[0]; SoundAudioSource = audioSources[1]; GlobalImageScaleFactor = 1.5f; GlobalMusicVolume = 1f; GlobalSoundEffectVolume = 1f; GameLogger = new Logger(new GameLogHandler(LogFilePath)); ResourceManager = new ResourceManager(); ResourceManager.AddResourceDataProvider(new LocalFileProvider(DataPath)); Bound = gameObject.AddComponent <BoxCollider>(); Bound.isTrigger = true; LuaVM = new LuaSvr(); LuaVM.init(null, () => { var l = LuaVM.luaState.L; LuaDLL.lua_pushglobaltable(l); LuaTable globalTable; LuaObject.checkType(l, -1, out globalTable); if (globalTable == null) { throw new Exception("Cannot get global table"); } GlobalTable = globalTable; LuaDLL.lua_pop(l, 1); LuaDLL.lua_gc(l, LuaGCOptions.LUA_GCSTOP, 0); LuaDLL.luaL_openlibs(l); BuiltinFunctions.Register(l); BuiltinFunctions.InitMetaTable(l); LuaDLL.lua_gc(l, LuaGCOptions.LUA_GCRESTART, -1); ResourceManager.FindResourceAs <ResLuaScript>("launch").Execute(LuaVM.luaState); ResourceManager.FindResourceAs <ResLuaScript>("core.lua").Execute(LuaVM.luaState); var gameInit = globalTable["GameInit"] as LuaFunction; if (gameInit == null) { throw new Exception("GameInit does not exist or is not a function"); } _gameExitFunc = globalTable["GameExit"] as LuaFunction; if (_gameExitFunc == null) { throw new Exception("GameExit does not exist or is not a function"); } _focusLoseFunc = globalTable["FocusLoseFunc"] as LuaFunction; if (_focusLoseFunc == null) { throw new Exception("FocusLoseFunc does not exist or is not a function"); } _focusGainFunc = globalTable["FocusGainFunc"] as LuaFunction; if (_focusGainFunc == null) { throw new Exception("FocusGainFunc does not exist or is not a function"); } _frameFunc = globalTable["FrameFunc"] as LuaFunction; if (_frameFunc == null) { throw new Exception("FrameFunc does not exist or is not a function"); } _renderFunc = globalTable["RenderFunc"] as LuaFunction; if (_renderFunc == null) { throw new Exception("RenderFunc does not exist or is not a function"); } gameInit.call(); CurrentStatus = Status.Initialized; }); }