private void ActSendRiceToEra()
    {
        Building_Trill trill = (Building_Trill)BuildingsManager.GetInstance().getBuilding(BUILDINGS.TRILL);
        Building_Era   era   = (Building_Era)BuildingsManager.GetInstance().getBuilding(BUILDINGS.ERA);
        //uint ricePrepared = trill.getAndEraseRicePrepared ();
        uint riceToSend = Math.Min(era.getCurrentFreeCapacity(), trill.getRicePrepared());

        trill.takeRicePrepared(riceToSend);
        era.sendRice(riceToSend);
    }
    private List <MenuAction> getBTrillActions()
    {
        List <MenuAction> actions     = new List <MenuAction> ();
        Building_Trill    building    = (Building_Trill)BuildingsManager.GetInstance().getBuilding(BUILDINGS.TRILL);
        Building_Era      buildingEra = (Building_Era)BuildingsManager.GetInstance().getBuilding(BUILDINGS.ERA);
        MenuAction        actSendRice = new MenuAction();

        if (buildingEra.getCurrentFreeCapacity() == 0)
        {
            actSendRice.title = Dictionary.getString("ERA_FILLED");
        }
        else
        {
            actSendRice.title = Dictionary.getString("SEND_RICE_TO_ERA");
        }
        uint riceToSend = Math.Min(buildingEra.getCurrentFreeCapacity(), building.getRicePrepared());

        actSendRice.info         = Dictionary.getString("SEND") + " " + riceToSend + " " + Dictionary.getString("KG_RICE_TERRAIN");
        actSendRice.enabled      = (riceToSend > 0);
        actSendRice.doMenuAction = new DoMenuAction(ActSendRiceToEra);
        actions.Add(actSendRice);
        return(actions);
    }
    public void save(BuildingManagerData buildingManagerData)
    {
        foreach (KeyValuePair <BUILDINGS, bool> builded in IsBuilded)
        {
            if (builded.Value)
            {
                BuildingData buildingData = new BuildingData();
                buildingData.ID = builded.Key;
                switch (builded.Key)
                {
                case BUILDINGS.CASA: {
                    Building_Home b = (Building_Home)getBuilding(builded.Key);
                    buildingData.i     = b.getRow();
                    buildingData.j     = b.getCol();
                    buildingData.Level = b.getCurrentLevel();
                }
                break;

                case BUILDINGS.ESTABLO: {
                    Building_Stable b = (Building_Stable)getBuilding(builded.Key);
                    buildingData.i     = b.getRow();
                    buildingData.j     = b.getCol();
                    buildingData.Level = b.getCurrentLevel();
                }
                break;

                //case BUILDINGS.GARAJE: {
                //        Building_Garage b = (Building_Garage)getBuilding(builded.Key);
                //        buildingData.i = b.getRow();
                //        buildingData.j = b.getCol();
                //        buildingData.Level = b.getCurrentLevel();
                //    }
                //    break;
                case BUILDINGS.PLANTER: {
                    Building_Planter b = (Building_Planter)getBuilding(builded.Key);
                    buildingData.i            = b.getRow();
                    buildingData.j            = b.getCol();
                    buildingData.Level        = b.getCurrentLevel();
                    buildingData.SpecialSlot1 = b.estaSembrat() ? 1 : 0;
                    buildingData.SpecialSlot2 = (int)b.DiesSembrat;
                    buildingData.SpecialSlot3 = (int)b.Plantes;
                }
                break;

                case BUILDINGS.TRILL: {
                    Building_Trill b = (Building_Trill)getBuilding(builded.Key);
                    buildingData.i            = b.getRow();
                    buildingData.j            = b.getCol();
                    buildingData.Level        = b.getCurrentLevel();
                    buildingData.SpecialSlot1 = (int)b.getRiceUnprepared();
                    buildingData.SpecialSlot2 = (int)b.getRicePrepared();
                }
                break;

                case BUILDINGS.ERA: {
                    Building_Era b = (Building_Era)getBuilding(builded.Key);
                    buildingData.i            = b.getRow();
                    buildingData.j            = b.getCol();
                    buildingData.Level        = b.getCurrentLevel();
                    buildingData.SpecialSlot1 = (int)b.getRiceUnprepared();
                    buildingData.SpecialSlot2 = (int)b.getRicePrepared();
                }
                break;

                case BUILDINGS.SILO: {
                    Building_Silo b = (Building_Silo)getBuilding(builded.Key);
                    buildingData.i            = b.getRow();
                    buildingData.j            = b.getCol();
                    buildingData.Level        = b.getCurrentLevel();
                    buildingData.SpecialSlot1 = (int)b.getAllTheRice();
                }
                break;

                case BUILDINGS.PLANTA: {
                    Building_Planta b = (Building_Planta)getBuilding(builded.Key);
                    buildingData.i            = b.getRow();
                    buildingData.j            = b.getCol();
                    buildingData.Level        = b.getCurrentLevel();
                    buildingData.SpecialSlot1 = (int)b.getRiceUnprepared();
                }
                break;
                }
                buildingManagerData.BuildingsBuilded.Add(buildingData);
            }
        }
    }