Esempio n. 1
0
 public static void FillGraveThought(Building_Grave __instance, Pawn worker)
 {
     if (worker.needs.mood != null)
     {
         worker.needs.mood.thoughts.memories.TryGainMemory(ThoughtDefOfPsychology.FilledGraveBleedingHeart);
     }
 }
Esempio n. 2
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        public static bool get_Graphic_VampBed(Building_Grave __instance, ref Graphic __result)
        {
            if (__instance.def.GetCompProperties <CompProperties_VampBed>() is CompProperties_VampBed b)
            {
                if (!__instance.HasAnyContents)
                {
                    __result = __instance.DefaultGraphic;
                    return(false);
                }

                if (__instance.def.building.fullGraveGraphicData == null)
                {
                    __result = __instance.DefaultGraphic;
                    return(false);
                }

                if (AccessTools.Field(typeof(Building_Grave), "cachedGraphicFull").GetValue(__instance) == null)
                {
                    AccessTools.Field(typeof(Building_Grave), "cachedGraphicFull").SetValue(__instance,
                                                                                            __instance.def.building.fullGraveGraphicData.GraphicColoredFor(__instance));
                }

                __result = (Graphic)AccessTools.Field(typeof(Building_Grave), "cachedGraphicFull")
                           .GetValue(__instance);
                return(false);
            }

            return(true);
        }
        public static bool IsCorpseValid(Corpse corpse, Pawn pawn, bool ignoreReachability = false)
        {
            if (corpse == null || corpse.Destroyed || !corpse.InnerPawn.RaceProps.Humanlike)
            {
                return(false);
            }
            if (pawn.carryTracker.CarriedThing == corpse)
            {
                return(true);
            }
            if (corpse.Spawned)
            {
                if (!pawn.CanReserve(corpse))
                {
                    return(false);
                }
                return(ignoreReachability || pawn.CanReach(corpse, PathEndMode.Touch, Danger.Deadly));
            }
            Building_Grave building_Grave = corpse.ParentHolder as Building_Grave;

            if (building_Grave != null && building_Grave.Spawned)
            {
                if (!pawn.CanReserve(building_Grave))
                {
                    return(false);
                }
                return(ignoreReachability || pawn.CanReach(building_Grave, PathEndMode.InteractionCell, Danger.Deadly));
            }
            return(false);
        }
Esempio n. 4
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 static void Postfix(Building_Grave __instance, Pawn worker)
 {
     Resources.lastGrave = __instance;
     if (__instance.Corpse.InnerPawn.IsColonist)
     {
         Resources.deadPawnsForMassFuneralBuried.Add(__instance.Corpse.InnerPawn);
     }
 }
Esempio n. 5
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 public static bool Prefix(Building_Grave __instance, ref bool __result)
 {
     if (__instance is Building_MassGrave massGrave)
     {
         // This method is not virtual so we have to replace the root definition :(
         __result = massGrave.StorageTabVisible;
         return(false);
     }
     return(true);
 }
 internal static void _Notify_CorpseBuried(this Building_Grave _this, Pawn worker)
 {
     CompArt comp = _this.GetComp<CompArt>();
     if (comp != null && !comp.Active)
     {
         comp.JustCreatedBy(worker);
         comp.InitializeArt(_this.Corpse.InnerPawn);
         worker.needs.mood.thoughts.memories.TryGainMemoryThought(ThoughtDefOfPsychology.FilledGraveBleedingHeart);
     }
     _this.Map.mapDrawer.MapMeshDirty(_this.Position, MapMeshFlag.Buildings);
 }
        protected override Job TryGiveJob(Pawn pawn)
        {
            Building_Grave grave = FindGrave();

            if (grave == null)
            {
                return(null);
            }

            return(new Job(RS_JobDefOf.AttendFuneral, grave));
        }
 public static Corpse GetClosestCorpseToDigUp(Pawn pawn)
 {
     if (!pawn.Spawned)
     {
         return(null);
     }
     return(((Building_Grave)GenClosest.ClosestThingReachable(pawn.Position, pawn.Map, ThingRequest.ForGroup(ThingRequestGroup.Grave), PathEndMode.InteractionCell, TraverseParms.For(pawn), 9999f, delegate(Thing x)
     {
         Building_Grave building_Grave = (Building_Grave)x;
         return building_Grave.HasCorpse && IsCorpseValid(building_Grave.Corpse, pawn, ignoreReachability: true);
     }))?.Corpse);
 }
Esempio n. 9
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        public static Toil DepositHauledThingInContainer(TargetIndex containerInd, TargetIndex reserveForContainerInd)
        {
            Toil toil = new Toil();

            toil.initAction = delegate
            {
                Pawn actor  = toil.actor;
                Job  curJob = actor.jobs.curJob;
                if (actor.carryTracker.CarriedThing == null)
                {
                    Log.Error(actor + " tried to place hauled thing in container but is not hauling anything.", false);
                    return;
                }
                Thing      thing      = curJob.GetTarget(containerInd).Thing;
                ThingOwner thingOwner = thing.TryGetInnerInteractableThingOwner();
                if (thingOwner != null)
                {
                    int num = actor.carryTracker.CarriedThing.stackCount;
                    if (thing is IConstructible)
                    {
                        int a = GenConstruct.AmountNeededByOf((IConstructible)thing, actor.carryTracker.CarriedThing.def);
                        num = Mathf.Min(a, num);
                        if (reserveForContainerInd != TargetIndex.None)
                        {
                            Thing thing2 = curJob.GetTarget(reserveForContainerInd).Thing;
                            if (thing2 != null && thing2 != thing)
                            {
                                int num2 = GenConstruct.AmountNeededByOf((IConstructible)thing2, actor.carryTracker.CarriedThing.def);
                                num = Mathf.Min(num, actor.carryTracker.CarriedThing.stackCount - num2);
                            }
                        }
                    }
                    if (actor.carryTracker.innerContainer.TryTransferToContainer(actor.carryTracker.CarriedThing, thingOwner, num, true) != 0)
                    {
                        Building_Grave building_Grave = thing as Building_Grave;
                        if (building_Grave != null)
                        {
                            building_Grave.Notify_CorpseBuried(actor);
                        }
                    }
                }
                else if (curJob.GetTarget(containerInd).Thing.def.Minifiable)
                {
                    actor.carryTracker.innerContainer.ClearAndDestroyContents(DestroyMode.Vanish);
                }
                else
                {
                    Log.Error("Could not deposit hauled thing in container: " + curJob.GetTarget(containerInd).Thing, false);
                }
            };
            return(toil);
        }
        public static Corpse GetClosestCorpseToDigUp(Pawn pawn)
        {
            if (!pawn.Spawned)
            {
                return(null);
            }
            Building_Grave building_Grave = (Building_Grave)GenClosest.ClosestThingReachable(pawn.Position, pawn.Map, ThingRequest.ForGroup(ThingRequestGroup.Grave), PathEndMode.InteractionCell, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false), 9999f, delegate(Thing x)
            {
                Building_Grave building_Grave2 = (Building_Grave)x;
                return(building_Grave2.HasCorpse && CorpseObsessionMentalStateUtility.IsCorpseValid(building_Grave2.Corpse, pawn, true));
            }, null, 0, -1, false, RegionType.Set_Passable, false);

            return((building_Grave == null) ? null : building_Grave.Corpse);
        }
Esempio n. 11
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        public override Job JobOnThing(Pawn pawn, Thing t)
        {
            Area outpostArea = OG_Util.FindOutpostArea();

            if ((outpostArea != null) &&
                (outpostArea.ActiveCells.Contains(t.Position)))
            {
                Building_Grave bestGrave = FindBestGrave(pawn, t as Corpse);
                if ((bestGrave != null) &&
                    outpostArea.ActiveCells.Contains(bestGrave.Position))
                {
                    return(base.JobOnThing(pawn, t));
                }
            }
            return(null);
        }
Esempio n. 12
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        private Building_Grave FindBestGrave(Pawn p, Corpse corpse)
        {
            Predicate <Thing> predicate = (Thing m) => !m.IsForbidden(p) && p.CanReserve(m, 1) && ((Building_Grave)m).Accepts(corpse);

            if (corpse.innerPawn.ownership != null && corpse.innerPawn.ownership.AssignedGrave != null)
            {
                Building_Grave assignedGrave = corpse.innerPawn.ownership.AssignedGrave;
                if (predicate(assignedGrave) && corpse.Position.CanReach(assignedGrave, PathEndMode.ClosestTouch, TraverseParms.For(p, Danger.Deadly, TraverseMode.ByPawn, false)))
                {
                    return(assignedGrave);
                }
            }
            Func <Thing, float> priorityGetter = (Thing t) => (float)((IStoreSettingsParent)t).GetStoreSettings().Priority;
            Predicate <Thing>   validator      = predicate;

            return((Building_Grave)GenClosest.ClosestThing_Global_Reachable(corpse.Position, Find.ListerThings.ThingsInGroup(ThingRequestGroup.Grave), PathEndMode.ClosestTouch, TraverseParms.For(p, Danger.Deadly, TraverseMode.ByPawn, false), 9999f, validator, priorityGetter));
        }
Esempio n. 13
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        //Building_Grave
        public static void Vamp_TheyNeverDie(Building_Grave __instance, ref IEnumerable <Gizmo> __result)
        {
            if (__instance?.Corpse is Corpse c && c.InnerPawn is Pawn p)
            {
                if (p.Faction == Faction.OfPlayer && p.IsVampire())
                {
                    __result = __result.Concat(GraveGizmoGetter(p, __instance));
                }
            }

            if (__instance?.ContainedThing is Pawn q)
            {
                if (q.Faction == Faction.OfPlayer && q.IsVampire())
                {
                    __result = __result.Concat(GraveGizmoGetter(q, __instance));
                }
            }
        }
Esempio n. 14
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        private void GenerateBurial()
        {
            int burialCount = Rand.Range(15, 25);

            for (int i = 0; i < burialCount; i++)
            {
                if (Map.AllCells.Where(vec => !vec.Fogged(Map) && vec.DistanceToEdge(Map) > 5).TryRandomElement(out IntVec3 result))
                {
                    Building_Grave building_Grave = (Building_Grave)ThingMaker.MakeThing(ThingDefOfLocal.Grave);
                    Pawn           pawn           = PawnGenerator.GeneratePawn(Faction.RandomPawnKind());

                    building_Grave.GetDirectlyHeldThings().TryAdd(pawn);

                    GenSpawn.Spawn(building_Grave, result, Map);

                    pawn.Kill(null);
                }
            }
        }
Esempio n. 15
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        public static void PlanFuneral(Building_Grave __instance, Pawn worker)
        {
            Pawn planner;

            (from c in worker.Map.mapPawns.FreeColonistsSpawned
             where c.relations.OpinionOf(__instance.Corpse.InnerPawn) >= 20
             select c).TryRandomElementByWeight((c) => Mathf.Max(0f, c.relations.OpinionOf(__instance.Corpse.InnerPawn) - (PsycheHelper.PsychologyEnabled(c) ? 100f * (1f - PsycheHelper.Comp(c).Psyche.GetPersonalityRating(PersonalityNodeDefOf.Nostalgic)) : 0f)), out planner);
            if (planner != null && PsycheHelper.PsychologyEnabled(__instance.Corpse.InnerPawn) && !PsycheHelper.Comp(__instance.Corpse.InnerPawn).AlreadyBuried)
            {
                Func <int, float> timeAssignmentFactor = delegate(int h)
                {
                    if (planner.timetable.GetAssignment(h) == TimeAssignmentDefOf.Joy)
                    {
                        return(1.25f);
                    }
                    if (planner.timetable.GetAssignment(h) == TimeAssignmentDefOf.Anything)
                    {
                        return(0.9f);
                    }
                    return(0f);
                };
                int hour = -1;
                if (Enumerable.Range(0, GenDate.HoursPerDay).TryRandomElementByWeight(h => timeAssignmentFactor(h), out hour))
                {
                    int date       = Find.TickManager.TicksGame + Mathf.RoundToInt(GenDate.TicksPerDay * (2f + (PsycheHelper.PsychologyEnabled(planner) ? 3f - (5f * PsycheHelper.Comp(planner).Psyche.GetPersonalityRating(PersonalityNodeDefOf.Spontaneous)) : 0f)));
                    int currentDay = GenDate.DayOfYear(GenDate.TickGameToAbs(date), Find.WorldGrid.LongLatOf(planner.Map.Tile).x);
                    if (currentDay <= GenLocalDate.DayOfYear(planner.Map) && GenDate.HourOfDay(GenDate.TickGameToAbs(date), Find.WorldGrid.LongLatOf(planner.Map.Tile).x) > hour)
                    {
                        date += GenDate.TicksPerDay * (currentDay - GenLocalDate.DayOfYear(planner.Map));
                    }
                    Hediff_Funeral planFuneral = HediffMaker.MakeHediff(HediffDefOfPsychology.PlannedFuneral, planner) as Hediff_Funeral;
                    planFuneral.date  = date;
                    planFuneral.hour  = hour;
                    planFuneral.day   = GenDate.DayOfYear(GenDate.TickGameToAbs(date), Find.WorldGrid.LongLatOf(planner.Map.Tile).x);
                    planFuneral.grave = __instance;
                    planFuneral.spot  = __instance.Position;
                    planner.health.AddHediff(planFuneral);
                    PsycheHelper.Comp(__instance.Corpse.InnerPawn).AlreadyBuried = true;
                }
            }
        }
Esempio n. 16
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        // Verse.Pawn
        public static bool Vamp_MakeCorpse(Pawn __instance, Building_Grave assignedGrave, bool inBed, float bedRotation,
                                           ref Corpse __result)
        {
            if (__instance.IsVampire())
            {
                if (__instance.holdingOwner != null)
                {
                    Log.Warning(
                        "We can't make corpse because the pawn is in a ThingOwner. Remove him from the container first. This should have been already handled before calling this method. holder=" +
                        __instance.ParentHolder);
                    __result = null;
                    return(false);
                }

                VampireCorpse corpse = (VampireCorpse)ThingMaker.MakeThing(ThingDef.Named("ROMV_VampCorpse"));
                corpse.InnerPawn   = __instance;
                corpse.BloodPoints = __instance.BloodNeed().CurBloodPoints;
                if (__instance.health.hediffSet.GetHediffs <Hediff_Injury>()
                    ?.Where(x => x.def == HediffDefOf.Burn && !x.IsTended())?.Count() > 3)
                {
                    corpse.BurnedToAshes = true;
                }

                if (assignedGrave != null)
                {
                    corpse.InnerPawn.ownership.ClaimGrave(assignedGrave);
                }

                if (inBed)
                {
                    corpse.InnerPawn.Drawer.renderer.wiggler.SetToCustomRotation(bedRotation + 180f);
                }

                __result = corpse as Corpse;
                return(false);
            }

            return(true);
        }
Esempio n. 17
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        public static bool IsCorpseValid(Corpse corpse, Pawn pawn, bool ignoreReachability = false)
        {
            bool result;

            if (corpse == null || corpse.Destroyed || !corpse.InnerPawn.RaceProps.Humanlike)
            {
                result = false;
            }
            else if (pawn.carryTracker.CarriedThing == corpse)
            {
                result = true;
            }
            else if (corpse.Spawned)
            {
                result = (pawn.CanReserve(corpse, 1, -1, null, false) && (ignoreReachability || pawn.CanReach(corpse, PathEndMode.Touch, Danger.Deadly, false, TraverseMode.ByPawn)));
            }
            else
            {
                Building_Grave building_Grave = corpse.ParentHolder as Building_Grave;
                result = (building_Grave != null && building_Grave.Spawned && pawn.CanReserve(building_Grave, 1, -1, null, false) && (ignoreReachability || pawn.CanReach(building_Grave, PathEndMode.InteractionCell, Danger.Deadly, false, TraverseMode.ByPawn)));
            }
            return(result);
        }
        protected override Job TryGiveJob(Pawn pawn)
        {
            Corpse         corpse         = null;
            Building_Grave building_Grave = null;

            //see if there's a corpse laying around or available for digging up
            if (Rand.Range(0f, 1f) > 0.05f)
            {
                corpse = (Corpse)GenClosest.ClosestThingReachable(pawn.Position, pawn.Map, ThingRequest.ForGroup(ThingRequestGroup.Corpse), PathEndMode.ClosestTouch, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false), 9999f, delegate(Thing x)
                {
                    Corpse corpse2 = (Corpse)x;
                    return(corpse2.Spawned && corpse2.InnerPawn.BodySize <= pawn.RaceProps.maxPreyBodySize);
                }, null, 0, -1, false, RegionType.Set_Passable, false);

                if (!pawn.CanReserveAndReach(corpse, PathEndMode.Touch, Danger.Deadly, 1, -1, null, false))
                {
                    return(null);
                }
            }
            else
            {
                corpse         = GetClosestCorpseToDigUp(pawn);
                building_Grave = corpse?.ParentHolder as Building_Grave;
                if (building_Grave != null)
                {
                    if (!pawn.CanReserveAndReach(building_Grave, PathEndMode.InteractionCell, Danger.Deadly, 1, -1, null, false))
                    {
                        return(null);
                    }
                }
            }

            return(new Job(CatsAreJerks_JobDefOf.DeliverKill, corpse, building_Grave)
            {
                count = 1
            });
        }
Esempio n. 19
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        public static bool AddHumanlikeOrders(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts)
        {
            IntVec3 c = IntVec3.FromVector3(clickPos);

            foreach (Thing thing in c.GetThingList(pawn.Map))
            {
                Pawn pawn2;
                if ((pawn2 = (thing as Pawn)) != null)
                {
                    Lord lord = pawn2.GetLord();
                    if (lord != null && lord.CurLordToil != null)
                    {
                        IEnumerable <FloatMenuOption> enumerable = lord.CurLordToil.ExtraFloatMenuOptions(pawn2, pawn);
                        if (enumerable != null)
                        {
                            foreach (FloatMenuOption item8 in enumerable)
                            {
                                opts.Add(item8);
                            }
                        }
                    }
                }
            }

            if (pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
            {
                foreach (LocalTargetInfo item9 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForArrest(pawn), thingsOnly: true))
                {
                    bool flag = item9.HasThing && item9.Thing is Pawn && ((Pawn)item9.Thing).IsWildMan();
                    if (pawn.Drafted || flag)
                    {
                        if (item9.Thing is Pawn && (pawn.InSameExtraFaction((Pawn)item9.Thing, ExtraFactionType.HomeFaction) || pawn.InSameExtraFaction((Pawn)item9.Thing, ExtraFactionType.MiniFaction)))
                        {
                            opts.Add(new FloatMenuOption("CannotArrest".Translate() + ": " + "SameFaction".Translate((Pawn)item9.Thing), null));
                        }
                        else if (!pawn.CanReach(item9, PathEndMode.OnCell, Danger.Deadly))
                        {
                            opts.Add(new FloatMenuOption("CannotArrest".Translate() + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                        }
                        else
                        {
                            Pawn   pTarg2 = (Pawn)item9.Thing;
                            Action action = delegate
                            {
                                Building_Bed building_Bed3 = RestUtility.FindBedFor(pTarg2, pawn, sleeperWillBePrisoner: true, checkSocialProperness: false);
                                if (building_Bed3 == null)
                                {
                                    building_Bed3 = RestUtility.FindBedFor(pTarg2, pawn, sleeperWillBePrisoner: true, checkSocialProperness: false, ignoreOtherReservations: true);
                                }

                                if (building_Bed3 == null)
                                {
                                    Messages.Message("CannotArrest".Translate() + ": " + "NoPrisonerBed".Translate(), pTarg2, MessageTypeDefOf.RejectInput, historical: false);
                                }
                                else
                                {
                                    Job job19 = JobMaker.MakeJob(JobDefOf.Arrest, pTarg2, building_Bed3);
                                    job19.count = 1;
                                    pawn.jobs.TryTakeOrderedJob(job19);
                                    if (pTarg2.Faction != null && ((pTarg2.Faction != Faction.OfPlayer && !pTarg2.Faction.Hidden) || pTarg2.IsQuestLodger()))
                                    {
                                        TutorUtility.DoModalDialogIfNotKnown(ConceptDefOf.ArrestingCreatesEnemies, pTarg2.GetAcceptArrestChance(pawn).ToStringPercent());
                                    }
                                }
                            };
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("TryToArrest".Translate(item9.Thing.LabelCap, item9.Thing, pTarg2.GetAcceptArrestChance(pawn).ToStringPercent()), action, MenuOptionPriority.High, null, item9.Thing), pawn, pTarg2));
                        }
                    }
                }
            }

            foreach (Thing thing2 in c.GetThingList(pawn.Map))
            {
                Thing t = thing2;
                if (t.def.ingestible != null && pawn.RaceProps.CanEverEat(t) && t.IngestibleNow)
                {
                    string text = (!t.def.ingestible.ingestCommandString.NullOrEmpty()) ? string.Format(t.def.ingestible.ingestCommandString, t.LabelShort) : ((string)"ConsumeThing".Translate(t.LabelShort, t));
                    if (!t.IsSociallyProper(pawn))
                    {
                        text = text + ": " + "ReservedForPrisoners".Translate().CapitalizeFirst();
                    }

                    FloatMenuOption floatMenuOption;
                    if (t.def.IsNonMedicalDrug && pawn.IsTeetotaler())
                    {
                        floatMenuOption = new FloatMenuOption(text + ": " + TraitDefOf.DrugDesire.DataAtDegree(-1).GetLabelCapFor(pawn), null);
                    }
                    else if (FoodUtility.InappropriateForTitle(t.def, pawn, allowIfStarving: true))
                    {
                        floatMenuOption = new FloatMenuOption(text + ": " + "FoodBelowTitleRequirements".Translate(pawn.royalty.MostSeniorTitle.def.GetLabelFor(pawn)), null);
                    }
                    else if (!pawn.CanReach(t, PathEndMode.OnCell, Danger.Deadly))
                    {
                        floatMenuOption = new FloatMenuOption(text + ": " + "NoPath".Translate().CapitalizeFirst(), null);
                    }
                    else
                    {
                        MenuOptionPriority priority = (t is Corpse) ? MenuOptionPriority.Low : MenuOptionPriority.Default;
                        int maxAmountToPickup       = FoodUtility.GetMaxAmountToPickup(t, pawn, FoodUtility.WillIngestStackCountOf(pawn, t.def, t.GetStatValue(StatDefOf.Nutrition)));
                        floatMenuOption = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text, delegate
                        {
                            int maxAmountToPickup2 = FoodUtility.GetMaxAmountToPickup(t, pawn, FoodUtility.WillIngestStackCountOf(pawn, t.def, t.GetStatValue(StatDefOf.Nutrition)));
                            if (maxAmountToPickup2 != 0)
                            {
                                t.SetForbidden(value: false);
                                Job job18   = JobMaker.MakeJob(JobDefOf.Ingest, t);
                                job18.count = maxAmountToPickup2;
                                pawn.jobs.TryTakeOrderedJob(job18);
                            }
                        }, priority), pawn, t);
                        if (maxAmountToPickup == 0)
                        {
                            floatMenuOption.action = null;
                        }
                    }

                    opts.Add(floatMenuOption);
                }
            }

            foreach (LocalTargetInfo item10 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForQuestPawnsWhoWillJoinColony(pawn), thingsOnly: true))
            {
                Pawn            toHelpPawn = (Pawn)item10.Thing;
                FloatMenuOption item4      = pawn.CanReach(item10, PathEndMode.Touch, Danger.Deadly) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(toHelpPawn.IsPrisoner ? "FreePrisoner".Translate() : "OfferHelp".Translate(), delegate
                {
                    pawn.jobs.TryTakeOrderedJob(JobMaker.MakeJob(JobDefOf.OfferHelp, toHelpPawn));
                }, MenuOptionPriority.RescueOrCapture, null, toHelpPawn), pawn, toHelpPawn) : new FloatMenuOption("CannotGoNoPath".Translate(), null);
                opts.Add(item4);
            }

            if (pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
            {
                foreach (Thing thing3 in c.GetThingList(pawn.Map))
                {
                    Corpse corpse = thing3 as Corpse;
                    if (corpse != null && corpse.IsInValidStorage())
                    {
                        StoragePriority priority2 = StoreUtility.CurrentHaulDestinationOf(corpse).GetStoreSettings().Priority;
                        if (StoreUtility.TryFindBestBetterNonSlotGroupStorageFor(corpse, pawn, pawn.Map, priority2, Faction.OfPlayer, out IHaulDestination haulDestination, acceptSamePriority: true) && haulDestination.GetStoreSettings().Priority == priority2 && haulDestination is Building_Grave)
                        {
                            Building_Grave grave = haulDestination as Building_Grave;
                            string         label = "PrioritizeGeneric".Translate("Burying".Translate(), corpse.Label);
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label, delegate
                            {
                                pawn.jobs.TryTakeOrderedJob(HaulAIUtility.HaulToContainerJob(pawn, corpse, grave));
                            }), pawn, new LocalTargetInfo(corpse)));
                        }
                    }
                }

                foreach (LocalTargetInfo item11 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForRescue(pawn), thingsOnly: true))
                {
                    Pawn victim3 = (Pawn)item11.Thing;
                    if (!victim3.InBed() && pawn.CanReserveAndReach(victim3, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, ignoreOtherReservations: true) && !victim3.mindState.WillJoinColonyIfRescued)
                    {
                        if (!victim3.IsPrisonerOfColony && (!victim3.InMentalState || victim3.health.hediffSet.HasHediff(HediffDefOf.Scaria)) && (victim3.Faction == Faction.OfPlayer || victim3.Faction == null || !victim3.Faction.HostileTo(Faction.OfPlayer)))
                        {
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("Rescue".Translate(victim3.LabelCap, victim3), delegate
                            {
                                Building_Bed building_Bed2 = RestUtility.FindBedFor(victim3, pawn, sleeperWillBePrisoner: false, checkSocialProperness: false);
                                if (building_Bed2 == null)
                                {
                                    building_Bed2 = RestUtility.FindBedFor(victim3, pawn, sleeperWillBePrisoner: false, checkSocialProperness: false, ignoreOtherReservations: true);
                                }

                                if (building_Bed2 == null)
                                {
                                    string t3 = (!victim3.RaceProps.Animal) ? ((string)"NoNonPrisonerBed".Translate()) : ((string)"NoAnimalBed".Translate());
                                    Messages.Message("CannotRescue".Translate() + ": " + t3, victim3, MessageTypeDefOf.RejectInput, historical: false);
                                }
                                else
                                {
                                    Job job17   = JobMaker.MakeJob(JobDefOf.Rescue, victim3, building_Bed2);
                                    job17.count = 1;
                                    pawn.jobs.TryTakeOrderedJob(job17);
                                    PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Rescuing, KnowledgeAmount.Total);
                                }
                            }, MenuOptionPriority.RescueOrCapture, null, victim3), pawn, victim3));
                        }

                        if (victim3.RaceProps.Humanlike && (victim3.InMentalState || victim3.Faction != Faction.OfPlayer || (victim3.Downed && (victim3.guilt.IsGuilty || victim3.IsPrisonerOfColony))))
                        {
                            TaggedString taggedString = "Capture".Translate(victim3.LabelCap, victim3);
                            if (victim3.Faction != null && victim3.Faction != Faction.OfPlayer && !victim3.Faction.Hidden && !victim3.Faction.HostileTo(Faction.OfPlayer) && !victim3.IsPrisonerOfColony)
                            {
                                taggedString += ": " + "AngersFaction".Translate().CapitalizeFirst();
                            }

                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(taggedString, delegate
                            {
                                Building_Bed building_Bed = RestUtility.FindBedFor(victim3, pawn, sleeperWillBePrisoner: true, checkSocialProperness: false);
                                if (building_Bed == null)
                                {
                                    building_Bed = RestUtility.FindBedFor(victim3, pawn, sleeperWillBePrisoner: true, checkSocialProperness: false, ignoreOtherReservations: true);
                                }

                                if (building_Bed == null)
                                {
                                    Messages.Message("CannotCapture".Translate() + ": " + "NoPrisonerBed".Translate(), victim3, MessageTypeDefOf.RejectInput, historical: false);
                                }
                                else
                                {
                                    Job job16   = JobMaker.MakeJob(JobDefOf.Capture, victim3, building_Bed);
                                    job16.count = 1;
                                    pawn.jobs.TryTakeOrderedJob(job16);
                                    PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Capturing, KnowledgeAmount.Total);
                                    if (victim3.Faction != null && victim3.Faction != Faction.OfPlayer && !victim3.Faction.Hidden && !victim3.Faction.HostileTo(Faction.OfPlayer) && !victim3.IsPrisonerOfColony)
                                    {
                                        Messages.Message("MessageCapturingWillAngerFaction".Translate(victim3.Named("PAWN")).AdjustedFor(victim3), victim3, MessageTypeDefOf.CautionInput, historical: false);
                                    }
                                }
                            }, MenuOptionPriority.RescueOrCapture, null, victim3), pawn, victim3));
                        }
                    }
                }

                foreach (LocalTargetInfo item12 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForRescue(pawn), thingsOnly: true))
                {
                    LocalTargetInfo localTargetInfo = item12;
                    Pawn            victim2         = (Pawn)localTargetInfo.Thing;
                    if (victim2.Downed && pawn.CanReserveAndReach(victim2, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, ignoreOtherReservations: true) && Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, ignoreOtherReservations: true) != null)
                    {
                        string text2   = "CarryToCryptosleepCasket".Translate(localTargetInfo.Thing.LabelCap, localTargetInfo.Thing);
                        JobDef jDef    = JobDefOf.CarryToCryptosleepCasket;
                        Action action2 = delegate
                        {
                            Building_CryptosleepCasket building_CryptosleepCasket = Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn);
                            if (building_CryptosleepCasket == null)
                            {
                                building_CryptosleepCasket = Building_CryptosleepCasket.FindCryptosleepCasketFor(victim2, pawn, ignoreOtherReservations: true);
                            }

                            if (building_CryptosleepCasket == null)
                            {
                                Messages.Message("CannotCarryToCryptosleepCasket".Translate() + ": " + "NoCryptosleepCasket".Translate(), victim2, MessageTypeDefOf.RejectInput, historical: false);
                            }
                            else
                            {
                                Job job15 = JobMaker.MakeJob(jDef, victim2, building_CryptosleepCasket);
                                job15.count = 1;
                                pawn.jobs.TryTakeOrderedJob(job15);
                            }
                        };
                        if (victim2.IsQuestLodger())
                        {
                            text2 += " (" + "CryptosleepCasketGuestsNotAllowed".Translate() + ")";
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text2, null, MenuOptionPriority.Default, null, victim2), pawn, victim2));
                        }
                        else if (victim2.GetExtraHostFaction() != null)
                        {
                            text2 += " (" + "CryptosleepCasketGuestPrisonersNotAllowed".Translate() + ")";
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text2, null, MenuOptionPriority.Default, null, victim2), pawn, victim2));
                        }
                        else
                        {
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text2, action2, MenuOptionPriority.Default, null, victim2), pawn, victim2));
                        }
                    }
                }

                if (ModsConfig.RoyaltyActive)
                {
                    foreach (LocalTargetInfo item13 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForShuttle(pawn), thingsOnly: true))
                    {
                        LocalTargetInfo   localTargetInfo2 = item13;
                        Pawn              victim           = (Pawn)localTargetInfo2.Thing;
                        Predicate <Thing> validator        = (Thing thing) => thing.TryGetComp <CompShuttle>()?.IsAllowedNow(victim) ?? false;
                        Thing             shuttleThing     = GenClosest.ClosestThingReachable(victim.Position, victim.Map, ThingRequest.ForDef(ThingDefOf.Shuttle), PathEndMode.ClosestTouch, TraverseParms.For(pawn), 9999f, validator);
                        if (shuttleThing != null && pawn.CanReserveAndReach(victim, PathEndMode.OnCell, Danger.Deadly, 1, -1, null, ignoreOtherReservations: true) && !pawn.WorkTypeIsDisabled(WorkTypeDefOf.Hauling))
                        {
                            string label2  = "CarryToShuttle".Translate(localTargetInfo2.Thing);
                            Action action3 = delegate
                            {
                                CompShuttle compShuttle = shuttleThing.TryGetComp <CompShuttle>();
                                if (!compShuttle.LoadingInProgressOrReadyToLaunch)
                                {
                                    TransporterUtility.InitiateLoading(Gen.YieldSingle(compShuttle.Transporter));
                                }

                                Job job14 = JobMaker.MakeJob(JobDefOf.HaulToTransporter, victim, shuttleThing);
                                job14.ignoreForbidden = true;
                                job14.count           = 1;
                                pawn.jobs.TryTakeOrderedJob(job14);
                            };
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(label2, action3), pawn, victim));
                        }
                    }
                }
            }

            foreach (LocalTargetInfo item14 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForStrip(pawn), thingsOnly: true))
            {
                LocalTargetInfo stripTarg = item14;
                FloatMenuOption item5     = pawn.CanReach(stripTarg, PathEndMode.ClosestTouch, Danger.Deadly) ? ((stripTarg.Pawn == null || !stripTarg.Pawn.HasExtraHomeFaction()) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("Strip".Translate(stripTarg.Thing.LabelCap, stripTarg.Thing), delegate
                {
                    stripTarg.Thing.SetForbidden(value: false, warnOnFail: false);
                    pawn.jobs.TryTakeOrderedJob(JobMaker.MakeJob(JobDefOf.Strip, stripTarg));
                    StrippableUtility.CheckSendStrippingImpactsGoodwillMessage(stripTarg.Thing);
                }), pawn, stripTarg) : new FloatMenuOption("CannotStrip".Translate(stripTarg.Thing.LabelCap, stripTarg.Thing) + ": " + "QuestRelated".Translate().CapitalizeFirst(), null)) : new FloatMenuOption("CannotStrip".Translate(stripTarg.Thing.LabelCap, stripTarg.Thing) + ": " + "NoPath".Translate().CapitalizeFirst(), null);
                opts.Add(item5);
            }

            ThingWithComps equipment;

            if (pawn.equipment != null)
            {
                equipment = null;
                List <Thing> thingList = c.GetThingList(pawn.Map);
                for (int i = 0; i < thingList.Count; i++)
                {
                    if (thingList[i].TryGetComp <CompEquippable>() != null)
                    {
                        equipment = (ThingWithComps)thingList[i];
                        break;
                    }
                }

                if (equipment != null)
                {
                    string          labelShort = equipment.LabelShort;
                    FloatMenuOption item6;
                    string          cantReason;
                    if (equipment.def.IsWeapon && pawn.WorkTagIsDisabled(WorkTags.Violent))
                    {
                        item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "IsIncapableOfViolenceLower".Translate(pawn.LabelShort, pawn), null);
                    }
                    else if (!pawn.CanReach(equipment, PathEndMode.ClosestTouch, Danger.Deadly))
                    {
                        item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "NoPath".Translate().CapitalizeFirst(), null);
                    }
                    else if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
                    {
                        item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "Incapable".Translate(), null);
                    }
                    else if (equipment.IsBurning())
                    {
                        item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "BurningLower".Translate(), null);
                    }
                    else if (pawn.IsQuestLodger() && !EquipmentUtility.QuestLodgerCanEquip(equipment, pawn))
                    {
                        item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + "QuestRelated".Translate().CapitalizeFirst(), null);
                    }
                    else if (!EquipmentUtility.CanEquip_NewTmp(equipment, pawn, out cantReason, checkBonded: false))
                    {
                        item6 = new FloatMenuOption("CannotEquip".Translate(labelShort) + ": " + cantReason.CapitalizeFirst(), null);
                    }
                    else
                    {
                        string text3 = "Equip".Translate(labelShort);
                        if (equipment.def.IsRangedWeapon && pawn.story != null && pawn.story.traits.HasTrait(TraitDefOf.Brawler))
                        {
                            text3 += " " + "EquipWarningBrawler".Translate();
                        }

                        if (EquipmentUtility.AlreadyBondedToWeapon(equipment, pawn))
                        {
                            text3 += " " + "BladelinkAlreadyBonded".Translate();
                            TaggedString dialogText = "BladelinkAlreadyBondedDialog".Translate(pawn.Named("PAWN"), equipment.Named("WEAPON"), pawn.equipment.bondedWeapon.Named("BONDEDWEAPON"));
                            item6 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text3, delegate
                            {
                                Find.WindowStack.Add(new Dialog_MessageBox(dialogText));
                            }, MenuOptionPriority.High), pawn, equipment);
                        }
                        else
                        {
                            item6 = FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text3, delegate
                            {
                                string personaWeaponConfirmationText = EquipmentUtility.GetPersonaWeaponConfirmationText(equipment, pawn);
                                if (!personaWeaponConfirmationText.NullOrEmpty())
                                {
                                    Find.WindowStack.Add(new Dialog_MessageBox(personaWeaponConfirmationText, "Yes".Translate(), delegate
                                    {
                                        Equip();
                                    }, "No".Translate()));
                                }
                                else
                                {
                                    Equip();
                                }
                            }, MenuOptionPriority.High), pawn, equipment);
                        }
                    }

                    opts.Add(item6);
                }
            }

            foreach (Pair <CompReloadable, Thing> item15 in ReloadableUtility.FindPotentiallyReloadableGear(pawn, c.GetThingList(pawn.Map)))
            {
                CompReloadable comp   = item15.First;
                Thing          second = item15.Second;
                string         text4  = "Reload".Translate(comp.parent.Named("GEAR"), NamedArgumentUtility.Named(comp.AmmoDef, "AMMO")) + " (" + comp.LabelRemaining + ")";
                List <Thing>   chosenAmmo;
                if (!pawn.CanReach(second, PathEndMode.ClosestTouch, Danger.Deadly))
                {
                    opts.Add(new FloatMenuOption(text4 + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                }
                else if (!comp.NeedsReload(allowForcedReload: true))
                {
                    opts.Add(new FloatMenuOption(text4 + ": " + "ReloadFull".Translate(), null));
                }
                else if ((chosenAmmo = ReloadableUtility.FindEnoughAmmo(pawn, second.Position, comp, forceReload: true)) == null)
                {
                    opts.Add(new FloatMenuOption(text4 + ": " + "ReloadNotEnough".Translate(), null));
                }
                else
                {
                    Action action4 = delegate
                    {
                        pawn.jobs.TryTakeOrderedJob(JobGiver_Reload.MakeReloadJob(comp, chosenAmmo));
                    };
                    opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(text4, action4), pawn, second));
                }
            }

            if (pawn.apparel != null)
            {
                if (pawn.Map.thingGrid.ThingAt(c, ThingCategory.Item) is Apparel apparel)
                {
                    string key  = "CannotWear";
                    string key2 = "ForceWear";
                    if (apparel.def.apparel.LastLayer.IsUtilityLayer)
                    {
                        key  = "CannotEquipApparel";
                        key2 = "ForceEquipApparel";
                    }

                    string          cantReason2;
                    FloatMenuOption item7 = (!pawn.CanReach(apparel, PathEndMode.ClosestTouch, Danger.Deadly)) ? new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + "NoPath".Translate().CapitalizeFirst(), null) : (apparel.IsBurning() ? new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + "Burning".Translate(), null) : (pawn.apparel.WouldReplaceLockedApparel(apparel) ? new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + "WouldReplaceLockedApparel".Translate().CapitalizeFirst(), null) : ((!ApparelUtility.HasPartsToWear(pawn, apparel.def)) ? new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + "CannotWearBecauseOfMissingBodyParts".Translate(), null) : (EquipmentUtility.CanEquip_NewTmp(apparel, pawn, out cantReason2) ? FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(key2.Translate(apparel.LabelShort, apparel), delegate
                    {
                        apparel.SetForbidden(value: false);
                        Job job13 = JobMaker.MakeJob(JobDefOf.Wear, apparel);
                        pawn.jobs.TryTakeOrderedJob(job13);
                    }, MenuOptionPriority.High), pawn, apparel) : new FloatMenuOption(key.Translate(apparel.Label, apparel) + ": " + cantReason2, null)))));
                    opts.Add(item7);
                }
            }

            if (pawn.IsFormingCaravan())
            {
                Thing item3 = c.GetFirstItem(pawn.Map);
                if (item3 != null && item3.def.EverHaulable && item3.def.canLoadIntoCaravan)
                {
                    Pawn   packTarget = GiveToPackAnimalUtility.UsablePackAnimalWithTheMostFreeSpace(pawn) ?? pawn;
                    JobDef jobDef     = (packTarget == pawn) ? JobDefOf.TakeInventory : JobDefOf.GiveToPackAnimal;
                    if (!pawn.CanReach(item3, PathEndMode.ClosestTouch, Danger.Deadly))
                    {
                        opts.Add(new FloatMenuOption("CannotLoadIntoCaravan".Translate(item3.Label, item3) + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                    }
                    else if (MassUtility.WillBeOverEncumberedAfterPickingUp(packTarget, item3, 1))
                    {
                        opts.Add(new FloatMenuOption("CannotLoadIntoCaravan".Translate(item3.Label, item3) + ": " + "TooHeavy".Translate(), null));
                    }
                    else
                    {
                        LordJob_FormAndSendCaravan lordJob = (LordJob_FormAndSendCaravan)pawn.GetLord().LordJob;
                        float capacityLeft = CaravanFormingUtility.CapacityLeft(lordJob);
                        if (item3.stackCount == 1)
                        {
                            float capacityLeft2 = capacityLeft - item3.GetStatValue(StatDefOf.Mass);
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(CaravanFormingUtility.AppendOverweightInfo("LoadIntoCaravan".Translate(item3.Label, item3), capacityLeft2), delegate
                            {
                                item3.SetForbidden(value: false, warnOnFail: false);
                                Job job12              = JobMaker.MakeJob(jobDef, item3);
                                job12.count            = 1;
                                job12.checkEncumbrance = (packTarget == pawn);
                                pawn.jobs.TryTakeOrderedJob(job12);
                            }, MenuOptionPriority.High), pawn, item3));
                        }
                        else
                        {
                            if (MassUtility.WillBeOverEncumberedAfterPickingUp(packTarget, item3, item3.stackCount))
                            {
                                opts.Add(new FloatMenuOption("CannotLoadIntoCaravanAll".Translate(item3.Label, item3) + ": " + "TooHeavy".Translate(), null));
                            }
                            else
                            {
                                float capacityLeft3 = capacityLeft - (float)item3.stackCount * item3.GetStatValue(StatDefOf.Mass);
                                opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(CaravanFormingUtility.AppendOverweightInfo("LoadIntoCaravanAll".Translate(item3.Label, item3), capacityLeft3), delegate
                                {
                                    item3.SetForbidden(value: false, warnOnFail: false);
                                    Job job11              = JobMaker.MakeJob(jobDef, item3);
                                    job11.count            = item3.stackCount;
                                    job11.checkEncumbrance = (packTarget == pawn);
                                    pawn.jobs.TryTakeOrderedJob(job11);
                                }, MenuOptionPriority.High), pawn, item3));
                            }

                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("LoadIntoCaravanSome".Translate(item3.LabelNoCount, item3), delegate
                            {
                                int to3 = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(packTarget, item3), item3.stackCount);
                                Dialog_Slider window3 = new Dialog_Slider(delegate(int val)
                                {
                                    float capacityLeft4 = capacityLeft - (float)val * item3.GetStatValue(StatDefOf.Mass);
                                    return(CaravanFormingUtility.AppendOverweightInfo(string.Format("LoadIntoCaravanCount".Translate(item3.LabelNoCount, item3), val), capacityLeft4));
                                }, 1, to3, delegate(int count)
                                {
                                    item3.SetForbidden(value: false, warnOnFail: false);
                                    Job job10              = JobMaker.MakeJob(jobDef, item3);
                                    job10.count            = count;
                                    job10.checkEncumbrance = (packTarget == pawn);
                                    pawn.jobs.TryTakeOrderedJob(job10);
                                });
                                Find.WindowStack.Add(window3);
                            }, MenuOptionPriority.High), pawn, item3));
                        }
                    }
                }
            }

            if (!pawn.Map.IsPlayerHome && !pawn.IsFormingCaravan())
            {
                Thing item2 = c.GetFirstItem(pawn.Map);
                if (item2 != null && item2.def.EverHaulable)
                {
                    if (!pawn.CanReach(item2, PathEndMode.ClosestTouch, Danger.Deadly))
                    {
                        opts.Add(new FloatMenuOption("CannotPickUp".Translate(item2.Label, item2) + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                    }
                    else if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item2, 1))
                    {
                        opts.Add(new FloatMenuOption("CannotPickUp".Translate(item2.Label, item2) + ": " + "TooHeavy".Translate(), null));
                    }
                    else if (item2.stackCount == 1)
                    {
                        opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUp".Translate(item2.Label, item2), delegate
                        {
                            item2.SetForbidden(value: false, warnOnFail: false);
                            Job job9              = JobMaker.MakeJob(JobDefOf.TakeInventory, item2);
                            job9.count            = 1;
                            job9.checkEncumbrance = true;
                            pawn.jobs.TryTakeOrderedJob(job9);
                        }, MenuOptionPriority.High), pawn, item2));
                    }
                    else
                    {
                        if (MassUtility.WillBeOverEncumberedAfterPickingUp(pawn, item2, item2.stackCount))
                        {
                            opts.Add(new FloatMenuOption("CannotPickUpAll".Translate(item2.Label, item2) + ": " + "TooHeavy".Translate(), null));
                        }
                        else
                        {
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUpAll".Translate(item2.Label, item2), delegate
                            {
                                item2.SetForbidden(value: false, warnOnFail: false);
                                Job job8              = JobMaker.MakeJob(JobDefOf.TakeInventory, item2);
                                job8.count            = item2.stackCount;
                                job8.checkEncumbrance = true;
                                pawn.jobs.TryTakeOrderedJob(job8);
                            }, MenuOptionPriority.High), pawn, item2));
                        }

                        opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("PickUpSome".Translate(item2.LabelNoCount, item2), delegate
                        {
                            int to2 = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(pawn, item2), item2.stackCount);
                            Dialog_Slider window2 = new Dialog_Slider("PickUpCount".Translate(item2.LabelNoCount, item2), 1, to2, delegate(int count)
                            {
                                item2.SetForbidden(value: false, warnOnFail: false);
                                Job job7              = JobMaker.MakeJob(JobDefOf.TakeInventory, item2);
                                job7.count            = count;
                                job7.checkEncumbrance = true;
                                pawn.jobs.TryTakeOrderedJob(job7);
                            });
                            Find.WindowStack.Add(window2);
                        }, MenuOptionPriority.High), pawn, item2));
                    }
                }
            }

            if (!pawn.Map.IsPlayerHome && !pawn.IsFormingCaravan())
            {
                Thing item = c.GetFirstItem(pawn.Map);
                if (item != null && item.def.EverHaulable)
                {
                    Pawn bestPackAnimal = GiveToPackAnimalUtility.UsablePackAnimalWithTheMostFreeSpace(pawn);
                    if (bestPackAnimal != null)
                    {
                        if (!pawn.CanReach(item, PathEndMode.ClosestTouch, Danger.Deadly))
                        {
                            opts.Add(new FloatMenuOption("CannotGiveToPackAnimal".Translate(item.Label, item) + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                        }
                        else if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item, 1))
                        {
                            opts.Add(new FloatMenuOption("CannotGiveToPackAnimal".Translate(item.Label, item) + ": " + "TooHeavy".Translate(), null));
                        }
                        else if (item.stackCount == 1)
                        {
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimal".Translate(item.Label, item), delegate
                            {
                                item.SetForbidden(value: false, warnOnFail: false);
                                Job job6   = JobMaker.MakeJob(JobDefOf.GiveToPackAnimal, item);
                                job6.count = 1;
                                pawn.jobs.TryTakeOrderedJob(job6);
                            }, MenuOptionPriority.High), pawn, item));
                        }
                        else
                        {
                            if (MassUtility.WillBeOverEncumberedAfterPickingUp(bestPackAnimal, item, item.stackCount))
                            {
                                opts.Add(new FloatMenuOption("CannotGiveToPackAnimalAll".Translate(item.Label, item) + ": " + "TooHeavy".Translate(), null));
                            }
                            else
                            {
                                opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimalAll".Translate(item.Label, item), delegate
                                {
                                    item.SetForbidden(value: false, warnOnFail: false);
                                    Job job5   = JobMaker.MakeJob(JobDefOf.GiveToPackAnimal, item);
                                    job5.count = item.stackCount;
                                    pawn.jobs.TryTakeOrderedJob(job5);
                                }, MenuOptionPriority.High), pawn, item));
                            }

                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("GiveToPackAnimalSome".Translate(item.LabelNoCount, item), delegate
                            {
                                int to = Mathf.Min(MassUtility.CountToPickUpUntilOverEncumbered(bestPackAnimal, item), item.stackCount);
                                Dialog_Slider window = new Dialog_Slider("GiveToPackAnimalCount".Translate(item.LabelNoCount, item), 1, to, delegate(int count)
                                {
                                    item.SetForbidden(value: false, warnOnFail: false);
                                    Job job4   = JobMaker.MakeJob(JobDefOf.GiveToPackAnimal, item);
                                    job4.count = count;
                                    pawn.jobs.TryTakeOrderedJob(job4);
                                });
                                Find.WindowStack.Add(window);
                            }, MenuOptionPriority.High), pawn, item));
                        }
                    }
                }
            }

            if (!pawn.Map.IsPlayerHome && pawn.Map.exitMapGrid.MapUsesExitGrid)
            {
                foreach (LocalTargetInfo item16 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForRescue(pawn), thingsOnly: true))
                {
                    Pawn p = (Pawn)item16.Thing;
                    if (p.Faction == Faction.OfPlayer || p.IsPrisonerOfColony || CaravanUtility.ShouldAutoCapture(p, Faction.OfPlayer))
                    {
                        IntVec3 exitSpot;
                        if (!pawn.CanReach(p, PathEndMode.ClosestTouch, Danger.Deadly))
                        {
                            opts.Add(new FloatMenuOption("CannotCarryToExit".Translate(p.Label, p) + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                        }
                        else if (!RCellFinder.TryFindBestExitSpot(pawn, out exitSpot))
                        {
                            opts.Add(new FloatMenuOption("CannotCarryToExit".Translate(p.Label, p) + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                        }
                        else
                        {
                            TaggedString taggedString2 = (p.Faction == Faction.OfPlayer || p.IsPrisonerOfColony) ? "CarryToExit".Translate(p.Label, p) : "CarryToExitAndCapture".Translate(p.Label, p);
                            opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption(taggedString2, delegate
                            {
                                Job job3   = JobMaker.MakeJob(JobDefOf.CarryDownedPawnToExit, p, exitSpot);
                                job3.count = 1;
                                job3.failIfCantJoinOrCreateCaravan = true;
                                pawn.jobs.TryTakeOrderedJob(job3);
                            }, MenuOptionPriority.High), pawn, item16));
                        }
                    }
                }
            }

            if (pawn.equipment != null && pawn.equipment.Primary != null && GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForSelf(pawn), thingsOnly: true).Any())
            {
                if (pawn.IsQuestLodger() && !EquipmentUtility.QuestLodgerCanUnequip(pawn.equipment.Primary, pawn))
                {
                    opts.Add(new FloatMenuOption("CannotDrop".Translate(pawn.equipment.Primary.Label, pawn.equipment.Primary) + ": " + "QuestRelated".Translate().CapitalizeFirst(), null));
                }
                else
                {
                    Action action5 = delegate
                    {
                        pawn.jobs.TryTakeOrderedJob(JobMaker.MakeJob(JobDefOf.DropEquipment, pawn.equipment.Primary));
                    };
                    opts.Add(new FloatMenuOption("Drop".Translate(pawn.equipment.Primary.Label, pawn.equipment.Primary), action5, MenuOptionPriority.Default, null, pawn));
                }
            }

            foreach (LocalTargetInfo item17 in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForTrade(), thingsOnly: true))
            {
                if (!pawn.CanReach(item17, PathEndMode.OnCell, Danger.Deadly))
                {
                    opts.Add(new FloatMenuOption("CannotTrade".Translate() + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                }
                else if (pawn.skills.GetSkill(SkillDefOf.Social).TotallyDisabled)
                {
                    opts.Add(new FloatMenuOption("CannotPrioritizeWorkTypeDisabled".Translate(SkillDefOf.Social.LabelCap), null));
                }
                else if (!pawn.CanTradeWith(((Pawn)item17.Thing).Faction, ((Pawn)item17.Thing).TraderKind))
                {
                    opts.Add(new FloatMenuOption("CannotTradeMissingTitleAbility".Translate(), null));
                }
                else
                {
                    Pawn   pTarg   = (Pawn)item17.Thing;
                    Action action6 = delegate
                    {
                        Job job2 = JobMaker.MakeJob(JobDefOf.TradeWithPawn, pTarg);
                        job2.playerForced = true;
                        pawn.jobs.TryTakeOrderedJob(job2);
                        PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.InteractingWithTraders, KnowledgeAmount.Total);
                    };
                    string t2 = "";
                    if (pTarg.Faction != null)
                    {
                        t2 = " (" + pTarg.Faction.Name + ")";
                    }

                    opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("TradeWith".Translate(pTarg.LabelShort + ", " + pTarg.TraderKind.label) + t2, action6, MenuOptionPriority.InitiateSocial, null, item17.Thing), pawn, pTarg));
                }
            }

            foreach (LocalTargetInfo casket in GenUI.TargetsAt_NewTemp(clickPos, TargetingParameters.ForOpen(pawn), thingsOnly: true))
            {
                if (!pawn.CanReach(casket, PathEndMode.OnCell, Danger.Deadly))
                {
                    opts.Add(new FloatMenuOption("CannotOpen".Translate(casket.Thing) + ": " + "NoPath".Translate().CapitalizeFirst(), null));
                }
                else if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
                {
                    opts.Add(new FloatMenuOption("CannotOpen".Translate(casket.Thing) + ": " + "Incapable".Translate(), null));
                }
                else if (casket.Thing.Map.designationManager.DesignationOn(casket.Thing, DesignationDefOf.Open) == null)
                {
                    opts.Add(FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("Open".Translate(casket.Thing), delegate
                    {
                        Job job = JobMaker.MakeJob(JobDefOf.Open, casket.Thing);
                        job.ignoreDesignations = true;
                        pawn.jobs.TryTakeOrderedJob(job);
                    }, MenuOptionPriority.High), pawn, casket.Thing));
                }
            }

            foreach (Thing item18 in pawn.Map.thingGrid.ThingsAt(c))
            {
                foreach (FloatMenuOption floatMenuOption2 in item18.GetFloatMenuOptions(pawn))
                {
                    opts.Add(floatMenuOption2);
                }
            }

            void Equip()
            {
                equipment.SetForbidden(value: false);
                pawn.jobs.TryTakeOrderedJob(JobMaker.MakeJob(JobDefOf.Equip, equipment));
                MoteMaker.MakeStaticMote(equipment.DrawPos, equipment.Map, ThingDefOf.Mote_FeedbackEquip);
                PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.EquippingWeapons, KnowledgeAmount.Total);
            }

            return(false);
        }
            internal bool <> m__0(Thing x)
            {
                Building_Grave building_Grave = (Building_Grave)x;

                return(building_Grave.HasCorpse && CorpseObsessionMentalStateUtility.IsCorpseValid(building_Grave.Corpse, this.pawn, true));
            }
 public LordJob_Joinable_Funeral(IntVec3 spot, Building_Grave buried)
 {
     this.spot  = spot;
     this.dead  = buried.Corpse.InnerPawn;
     this.grave = buried;
 }
Esempio n. 22
0
        public static IEnumerable <Gizmo> GraveGizmoGetter(Pawn AbilityUser, Building_Grave grave)
        {
            bool   dFlag   = false;
            string dReason = "";

            if ((AbilityUser?.BloodNeed()?.CurBloodPoints ?? 0) <= 0)
            {
                dFlag   = true;
                dReason = "ROMV_NoBloodRemaining".Translate();
            }

            VitaeAbilityDef bloodAwaken = DefDatabase <VitaeAbilityDef> .GetNamedSilentFail("ROMV_VampiricAwaken");

            if (!AbilityUser?.Dead ?? false)
            {
                yield return(new Command_Action()
                {
                    defaultLabel = bloodAwaken.label,
                    defaultDesc = bloodAwaken.GetDescription(),
                    icon = bloodAwaken.uiIcon,
                    action = delegate
                    {
                        AbilityUser.BloodNeed().AdjustBlood(-1);
                        grave.EjectContents();
                        if (grave.def == VampDefOf.ROMV_HideyHole)
                        {
                            grave.Destroy();
                        }
                    },
                    disabled = dFlag,
                    disabledReason = dReason
                });
            }

            VitaeAbilityDef bloodResurrection =
                DefDatabase <VitaeAbilityDef> .GetNamedSilentFail("ROMV_VampiricResurrection");

            if (AbilityUser?.Corpse?.GetRotStage() < RotStage.Dessicated)
            {
                yield return(new Command_Action()
                {
                    defaultLabel = bloodResurrection.label,
                    defaultDesc = bloodResurrection.GetDescription(),
                    icon = bloodResurrection.uiIcon,
                    action = delegate
                    {
                        AbilityUser.Drawer.Notify_DebugAffected();
                        ResurrectionUtility.Resurrect(AbilityUser);
                        MoteMaker.ThrowText(AbilityUser.PositionHeld.ToVector3(), AbilityUser.MapHeld,
                                            StringsToTranslate.AU_CastSuccess);
                        AbilityUser.BloodNeed().AdjustBlood(-99999999);
                        HealthUtility.AdjustSeverity(AbilityUser, VampDefOf.ROMV_TheBeast, 1.0f);
                        MentalStateDef MentalState_VampireBeast =
                            DefDatabase <MentalStateDef> .GetNamed("ROMV_VampireBeast");

                        AbilityUser.mindState.mentalStateHandler.TryStartMentalState(MentalState_VampireBeast, null,
                                                                                     true);
                    },
                    disabled = (AbilityUser?.BloodNeed()?.CurBloodPoints ?? 0) < 0
                });
            }
        }
Esempio n. 23
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        public static bool Destroy(Pawn __instance, DestroyMode mode = DestroyMode.Vanish)
        {
            if (mode != 0 && mode != DestroyMode.KillFinalize)
            {
                Log.Error(string.Concat("Destroyed pawn ", __instance, " with unsupported mode ", mode, "."));
            }
            //ThingWithComps twc = __instance;
            //twc.Destroy(mode);
            ThingWithCompsDestroy(__instance, mode);
            Find.WorldPawns.Notify_PawnDestroyed(__instance);
            if (__instance.ownership != null)
            {
                Building_Grave assignedGrave = __instance.ownership.AssignedGrave;
                __instance.ownership.UnclaimAll();
                if (mode == DestroyMode.KillFinalize)
                {
                    assignedGrave?.CompAssignableToPawn.TryAssignPawn(__instance);
                }
            }

            __instance.ClearMind(ifLayingKeepLaying: false, clearInspiration: true);
            Lord lord = __instance.GetLord();

            if (lord != null)
            {
                PawnLostCondition cond = (mode != DestroyMode.KillFinalize) ? PawnLostCondition.Vanished : PawnLostCondition.IncappedOrKilled;
                lord.Notify_PawnLost(__instance, cond);
            }

            if (Current.ProgramState == ProgramState.Playing)
            {
                Find.GameEnder.CheckOrUpdateGameOver();
                Find.TaleManager.Notify_PawnDestroyed(__instance);
            }

            //foreach (Pawn item in PawnsFinder.AllMapsWorldAndTemporary_Alive.Where((Pawn p) => p.playerSettings != null && p.playerSettings.Master == __instance))
            //{
            //item.playerSettings.Master = null;
            //}
            //ClearMatchingMasters(__instance)
            if (Pawn_PlayerSettings_Patch.petsInit == false)
            {
                Pawn_PlayerSettings_Patch.RebuildPetsDictionary();
            }
            if (Pawn_PlayerSettings_Patch.pets.TryGetValue(__instance, out List <Pawn> pawnList))
            {
                for (int i = 0; i < pawnList.Count; i++)
                {
                    Pawn p;
                    try
                    {
                        p = pawnList[i];
                    }
                    catch (ArgumentOutOfRangeException)
                    {
                        break;
                    }
                    p.playerSettings.Master = null;
                }
            }

            /*
             * for (int i = 0; i < PawnsFinder.AllMapsWorldAndTemporary_Alive.Count; i++)
             * {
             *  Pawn p;
             *  try
             *  {
             *      p = PawnsFinder.AllMapsWorldAndTemporary_Alive[i];
             *  }
             *  catch (ArgumentOutOfRangeException)
             *  {
             *      break;
             *  }
             *  if (p.playerSettings != null && p.playerSettings.Master == __instance)
             *  {
             *      p.playerSettings.Master = null;
             *  }
             * }
             */
            if (__instance.equipment != null)
            {
                __instance.equipment.Notify_PawnDied();
            }

            if (mode != DestroyMode.KillFinalize)
            {
                if (__instance.equipment != null)
                {
                    __instance.equipment.DestroyAllEquipment();
                }

                __instance.inventory.DestroyAll();
                if (__instance.apparel != null)
                {
                    __instance.apparel.DestroyAll();
                }
            }

            WorldPawns worldPawns = Find.WorldPawns;

            if (!worldPawns.IsBeingDiscarded(__instance) && !worldPawns.Contains(__instance))
            {
                worldPawns.PassToWorld(__instance);
            }
            return(false);
        }