private void UserUIClick(GameObject obj, string str) { if (obj == gameObject) { myTree.Build(towerPrefab); } }
/// <summary> /// On user UI click. /// </summary> /// <param name="obj">Object.</param> /// <param name="param">Parameter.</param> private void UserUiClick(GameObject obj, string param) { // If clicked on this icon if (obj == gameObject) { // Build the tower myTree.Build(towerPrefab); } }