public void Open() { Dispose(); buildingsLayout.Render(); buildingsLayout.Clicked .Subscribe(building => BuildingSelected?.Invoke(building)) .AddTo(disposables); buildingsLayout.gameObject.SetActive(true); }
public void Open() { Dispose(); buildingsLayout.Render(); buildingsLayout.Clicked .Subscribe(building => BuildingSelected?.Invoke(building)) .AddTo(disposables); buildingsLayout.gameObject.SetActive(true); }