Esempio n. 1
0
    public override bool DeleteBuilding()
    {
        bool test = base.DeleteBuilding();

        if (test)
        {
            BuildingManager.buildingManager.alreadyPlacedDownBuildings.Remove(BuildingPanel.SubstringClonedBuilding(this.name));
            BuildingPanel.buildingPanel.GeneratePanel();
        }
        return(test);
    }
Esempio n. 2
0
    /**
     * Upgrades building to level 2 resource building
     */
    public virtual bool UpgradeBuilding()
    {
        UpgradePanel.upgradePanel.gameObject.SetActive(false);
        Building upgrade = null;
        string   newName = this.name.Replace("Lvl 1(Clone)", "Lvl 2");

        foreach (Building b in PrefabManager.prefabManager.buildings)
        {
            if (b.name == newName)
            {
                upgrade = b;
            }
        }

        // If upgrade does not exist
        if (upgrade == null)
        {
            Debug.LogError(string.Format("{0} does not exist", newName));
            Toast.toast.makeToast("Further upgrades do not exist");
            return(false);
        }
        else
        {
            Tile temp = null;
            foreach (Tile t in TileScript.grid.tiles)
            {
                if (t.building != null && t.building.Equals(this))
                {
                    temp = t;
                }
            }

            Building upgraded = (Building)Instantiate(upgrade,
                                                      new Vector3(temp.transform.position.x, temp.transform.position.y - .25f, 1),
                                                      Quaternion.identity);
            upgraded.transform.parent = BuildingManager.buildingManager.Buildings.transform;
            SaveState.state.earth     = SaveState.state.earth - this.earthCost;
            SaveState.state.water     = SaveState.state.water - this.waterCost;
            SaveState.state.air       = SaveState.state.air - this.airCost;
            SaveState.state.fire      = SaveState.state.fire - this.fireCost;
            this.DeleteBuilding();
            BuildingManager.buildingManager.alreadyPlacedDownBuildings.Add(BuildingPanel.SubstringClonedBuilding(upgraded.name));
            BuildingPanel.buildingPanel.GeneratePanel();
            return(true);
        }
    }