// Use this for initialization void Start() { ayylmao = GameObject.FindGameObjectWithTag("Player").GetComponent <DragonController>(); thishealth = this.GetComponent <EnemyHealth>(); buildinglister = GameObject.FindGameObjectWithTag("Blister").GetComponent <BuildingLister> (); npclister = GameObject.FindGameObjectWithTag("NPCLister").GetComponent <NPCLister> (); npclister.AddRun(this.gameObject); }
// Use this for initialization void Start() { buildinglister = GameObject.FindGameObjectWithTag("Blister").GetComponent <BuildingLister> (); npclister = GameObject.FindGameObjectWithTag("NPCLister").GetComponent <NPCLister> (); }
void Start() { buildingl = GameObject.FindGameObjectWithTag("Blister").GetComponent <BuildingLister> (); buildingl.AddWall(this.gameObject); buildingl.AddWallCollider(iscollide); }
void Start() { buildingl = GameObject.FindGameObjectWithTag("Blister").GetComponent <BuildingLister> (); //isitremove = GameObject.FindGameObjectWithTag ("DissTroy").GetComponent<DissTroy> (); buildingl.AddTriggered(this.iscollide); }
// Use this for initialization void Start() { buildingl = GameObject.FindGameObjectWithTag("Blister").GetComponent <BuildingLister> (); buildingl.Addbuilding(this.gameObject); }