/** * <summary> * On hover * </summary> * * <returns> * void * </returns> */ private IEnumerator OnHover() { while (true) { while (this.hover) { BuildingInfoPanelUI.SetName(this.name); BuildingInfoPanelUI.SetDescription(this.description); BuildingInfoPanelUI.SetRequirements(this.resourceRequirements, true); BuildingInfoPanelUI.SetProfits(this.resourceProfits); yield return(null); } yield return(null); } }
private void Awake() { Self = this; this.gameObject.SetActive(false); }