Esempio n. 1
0
    private void MarkArea()
    {
        int         num         = Grid.PosToCell(base.transform.GetPosition());
        BuildingDef def         = building.Def;
        Orientation orientation = building.Orientation;
        ObjectLayer layer       = (!IsReplacementTile) ? def.ObjectLayer : def.ReplacementLayer;

        def.MarkArea(num, orientation, layer, base.gameObject);
        if (def.IsTilePiece)
        {
            GameObject x = Grid.Objects[num, (int)def.TileLayer];
            if ((UnityEngine.Object)x == (UnityEngine.Object)null)
            {
                def.MarkArea(num, orientation, def.TileLayer, base.gameObject);
                def.RunOnArea(num, orientation, delegate(int c)
                {
                    TileVisualizer.RefreshCell(c, def.TileLayer, def.ReplacementLayer);
                });
            }
            Grid.IsTileUnderConstruction[num] = true;
        }
    }