Esempio n. 1
0
    /*
     * Launch or exit dragging mode
     */
    public void ChangeDragging()
    {
        if (dragging)
        {
            Destroy(buildingSelected);
            dragging = false;
            gameUIManager.SetBuildingCreationMode(false);
        }
        else
        {
            gameUIManager.SetBuildingCreationMode(true);
            if (buildingChoice == null)
            {
                buildingChoice = GameObject.Find("Create Building Panel").GetComponent <BuildingChoice>();
            }

            buildingSelected = Instantiate(buildingPrefabs[buildingChoice.GetChoice()], parentCity);

            buildingMaterial = buildingSelected.GetComponent <Renderer>().materials;
            buildingSize     = buildingSelected.GetComponent <Collider>().bounds.size;

            buildingSelected.GetComponent <Renderer>().materials = new Material[] { nonPlacableMaterial, nonPlacableMaterial, nonPlacableMaterial, nonPlacableMaterial };
            placable = false;
            buildingSelected.layer = 2;
            dragging = true;
        }
    }
Esempio n. 2
0
 public static void SetBuilding(this IDialogContext context, BuildingChoice value)
 {
     context.UserData.SetValue(Building, null == value ? null : JObject.FromObject(value).ToString());
 }