Esempio n. 1
0
        internal override void Process()
        {
            var go = this.Device.Player.GameObjectManager.GetBuilderVillageGameObjectByID(this.BuildingID);

            if (go != null)
            {
                Builder_Building            b = (Builder_Building)go;
                Unit_Storage_V2_Componenent c = b.GetUnitStorageV2Component();
                c?.AddUnit(this.Unit);
            }
        }
Esempio n. 2
0
        public override void Process()
        {
            var go = Device.Player.GameObjectManager.GetGameObjectByID(BuildingID, true);

            if (go != null)
            {
                Builder_Building            b = (Builder_Building)go;
                Unit_Storage_V2_Componenent c = b.GetUnitStorageV2Component();
                c?.AddUnit(Unit);
            }
        }
Esempio n. 3
0
        public override void Process()
        {
            Device.Player.Avatar.Wall_Group_ID++;
            foreach (var WallXY in WallXYs)
            {
                var bd = (Buildings)CSV.Tables.Get(Gamefile.Buildings).GetDataWithID(WallID);
                if (!Device.Player.Avatar.Variables.IsBuilderVillage)
                {
                    var b = new Building(bd, Device.Player);

                    if (Device.Player.Avatar.HasEnoughResources(bd.GetBuildResource(0).GetGlobalId(),
                                                                bd.GetBuildCost(0)))
                    {
                        if (Device.Player.HasFreeVillageWorkers)
                        {
                            var rd = bd.GetBuildResource(0);
                            Device.Player.Avatar.Resources.Minus(rd.GetGlobalId(), bd.GetBuildCost(0));

                            var a = (Combat_Component)b.GetComponent(1, false);
                            a.WallI = Device.Player.Avatar.Wall_Group_ID;
                            b.StartConstructing(WallXY, Device.Player.Avatar.Variables.IsBuilderVillage);
                            Device.Player.GameObjectManager.AddGameObject(b);
                        }
                    }
                }
                else
                {
                    var b = new Builder_Building(bd, Device.Player);
                    if (Device.Player.Avatar.HasEnoughResources(bd.GetBuildResource(0).GetGlobalId(),
                                                                bd.GetBuildCost(0)))
                    {
                        if (Device.Player.HasFreeBuilderWorkers)
                        {
                            var rd = bd.GetBuildResource(0);
                            Device.Player.Avatar.Resources.Minus(rd.GetGlobalId(), bd.GetBuildCost(0));
                            var a = (Combat_Component)b.GetComponent(1, false);
                            a.WallI = Device.Player.Avatar.Wall_Group_ID;
                            b.StartConstructing(WallXY, Device.Player.Avatar.Variables.IsBuilderVillage);
                            Device.Player.GameObjectManager.AddGameObject(b);
                        }
                    }
                }
            }
        }
Esempio n. 4
0
        internal override void Process()
        {
            var ca = this.Device.Player.Avatar;
            var bd = (Buildings)CSV.Tables.Get(Gamefile.Buildings).GetDataWithID(BuildingId);

            if (!ca.Variables.IsBuilderVillage)
            {
                var b = new Building(bd, this.Device.Player);

                if (ca.HasEnoughResources(bd.GetBuildResource(0).GetGlobalID(), bd.GetBuildCost(0)))
                {
                    if (bd.IsWorkerBuilding())
                    {
                        if (this.Device.Player.VillageWorkerManager.WorkerCount > 0)
                        {
                            int Cost = 0;
                            var row  = CSV.Tables.Get(Gamefile.Globals);
                            if (this.Device.Player.VillageWorkerManager.WorkerCount == 1)
                            {
                                Cost = ((Globals)row.GetData("WORKER_COST_2ND")).NumberValue;
                            }
                            else if (this.Device.Player.VillageWorkerManager.WorkerCount == 2)
                            {
                                Cost = ((Globals)row.GetData("WORKER_COST_3RD")).NumberValue;
                            }
                            else if (this.Device.Player.VillageWorkerManager.WorkerCount == 3)
                            {
                                Cost = ((Globals)row.GetData("WORKER_COST_4TH")).NumberValue;
                            }
                            else if (this.Device.Player.VillageWorkerManager.WorkerCount >= 4)
                            {
                                Cost = ((Globals)row.GetData("WORKER_COST_5TH")).NumberValue;
                            }

                            var rd = bd.GetBuildResource(0);
                            ca.Resources.Minus(rd.GetGlobalID(), Cost);
                        }
                        b.StartConstructing(this.Vector, false);
                        this.Device.Player.GameObjectManager.AddGameObject(b);
                        return;
                    }

                    if (this.Device.Player.HasFreeVillageWorkers)
                    {
                        var rd = bd.GetBuildResource(0);
                        ca.Resources.Minus(rd.GetGlobalID(), bd.GetBuildCost(0));

                        b.StartConstructing(this.Vector, this.Device.Player.Avatar.Variables.IsBuilderVillage);
                        this.Device.Player.GameObjectManager.AddGameObject(b);
                    }
                }
            }
            else
            {
                var b = new Builder_Building(bd, this.Device.Player);
                if (ca.HasEnoughResources(bd.GetBuildResource(0).GetGlobalID(), bd.GetBuildCost(0)))
                {
                    if (bd.IsWorker2Building())
                    {
                        b.StartConstructing(this.Vector, true);
                        this.Device.Player.GameObjectManager.AddGameObject(b);
                        return;
                    }

                    if (this.Device.Player.HasFreeBuilderVillageWorkers)
                    {
                        var rd = bd.GetBuildResource(0);
                        ca.Resources.Minus(rd.GetGlobalID(), bd.GetBuildCost(0));

                        b.StartConstructing(this.Vector, true);
                        this.Device.Player.GameObjectManager.AddGameObject(b);
                    }
                }
            }
        }
Esempio n. 5
0
        public void Load(JObject jsonObject)
        {
            var jsonBuildings = (JArray) jsonObject["buildings"];
            foreach (JObject jsonBuilding in jsonBuildings)
            {
                var bd =
                    CSV.Tables.Get(Gamefile.Buildings)
                        .GetDataWithID(jsonBuilding["data"].ToObject<int>()) as Buildings;
                var b = new Building(bd, Level);
                AddGameObject(b);
                b.Load(jsonBuilding);
            }

            var jsonObstacles = (JArray) jsonObject["obstacles"];
            foreach (JObject jsonObstacle in jsonObstacles)
            {
                var dd =
                    CSV.Tables.Get(Gamefile.Obstacles).GetDataWithID(jsonObstacle["data"].ToObject<int>()) as Obstacles;
                var d = new Obstacle(dd, Level);
                AddGameObject(d);
                d.Load(jsonObstacle);
            }

            var jsonTraps = (JArray) jsonObject["traps"];
            foreach (JObject jsonTrap in jsonTraps)
            {
                var td = CSV.Tables.Get(Gamefile.Traps).GetDataWithID(jsonTrap["data"].ToObject<int>()) as Traps;
                var t = new Trap(td, Level);
                AddGameObject(t);
                t.Load(jsonTrap);
            }

            var jsonDecos = (JArray) jsonObject["decos"];
            foreach (JObject jsonDeco in jsonDecos)
            {
                var dd = CSV.Tables.GetWithGlobalID(jsonDeco["data"].ToObject<int>()) as Decos;
                var d = new Deco(dd, Level);
                AddGameObject(d);
                d.Load(jsonDeco);
            }

            var villageObjects = (JArray) jsonObject["vobjs"];
            foreach (JObject villageObject in villageObjects)
            {
                var dd = CSV.Tables.GetWithGlobalID(villageObject["data"].ToObject<int>()) as Village_Objects;
                var d = new Village_Object(dd, Level);
                AddGameObject(d);
                d.Load(villageObject);
            }

            var jsonBuildings2 = (JArray) jsonObject["buildings2"];
            foreach (JObject jsonBuilding2 in jsonBuildings2)
            {
                var bd =
                    CSV.Tables.Get(Gamefile.Buildings)
                        .GetDataWithID(jsonBuilding2["data"].ToObject<int>()) as Buildings;
                var b = new Builder_Building(bd, Level);
                AddGameObject(b);
                b.Load(jsonBuilding2);
            }

            var jsonObstacles2 = (JArray) jsonObject["obstacles2"];
            foreach (JObject jsonObstacle2 in jsonObstacles2)
            {
                var dd =
                    CSV.Tables.Get(Gamefile.Obstacles)
                        .GetDataWithID(jsonObstacle2["data"].ToObject<int>()) as Obstacles;
                var d = new Builder_Obstacle(dd, Level);
                AddGameObject(d);
                d.Load(jsonObstacle2);
            }

            var jsonTraps2 = (JArray) jsonObject["traps2"];
            foreach (JObject jsonTrap2 in jsonTraps2)
            {
                var td = CSV.Tables.Get(Gamefile.Traps).GetDataWithID(jsonTrap2["data"].ToObject<int>()) as Traps;
                var t = new Builder_Trap(td, Level);
                AddGameObject(t);
                t.Load(jsonTrap2);
            }

            var jsonDecos2 = (JArray) jsonObject["decos2"];
            foreach (JObject jsonDeco2 in jsonDecos2)
            {
                var dd = CSV.Tables.GetWithGlobalID(jsonDeco2["data"].ToObject<int>()) as Decos;
                var d = new Builder_Deco(dd, Level);
                AddGameObject(d);
                d.Load(jsonDeco2);
            }

            var jsonObjects2 = (JArray) jsonObject["vobjs2"];
            foreach (JObject jsonObject2 in jsonObjects2)
            {
                var dd = CSV.Tables.GetWithGlobalID(jsonObject2["data"].ToObject<int>()) as Village_Objects;
                var d = new Builder_Village_Object(dd, Level);
                AddGameObject(d);
                d.Load(jsonObject2);
            }
        }
Esempio n. 6
0
        internal override void Process()
        {
            var ca = this.Device.Player.Avatar;
            var go = this.Device.Player.Avatar.Variables.IsBuilderVillage
                ? this.Device.Player.GameObjectManager.GetBuilderVillageGameObjectByID(BuildingId)
                : this.Device.Player.GameObjectManager.GetGameObjectByID(BuildingId);

            if (go != null)
            {
                var b = (ConstructionItem)go;
                if (b.CanUpgrade())
                {
                    if (b.ClassId == 0 || b.ClassId == 7)
                    {
                        var bd = (Buildings)b.GetConstructionItemData();
                        Files.CSV_Logic.Resource rd = IsAltResource
                            ? bd.GetAltBuildResource(b.GetUpgradeLevel() + 1)
                            : bd.GetBuildResource(b.GetUpgradeLevel() + 1);
                        if (ca.HasEnoughResources(rd.GetGlobalID(),
                                                  bd.GetBuildCost(b.GetUpgradeLevel())))
                        {
                            if (this.Device.Player.Avatar.Variables.IsBuilderVillage
                                ? this.Device.Player.HasFreeBuilderVillageWorkers
                                : this.Device.Player.HasFreeVillageWorkers)
                            {
                                var name = go.GetData().Row.Name;
#if DEBUG
                                Loggers.Log(b.ClassId == 0 ? "Building" + $" : Upgrading {name} with ID {BuildingId}" : "Builder Building" + $" : Upgrading {name} with ID {BuildingId}", true);
#endif

                                if (bd.IsTownHall2())
                                {
                                    if (ca.Builder_TownHall_Level == 0)
                                    {
                                        Parallel.ForEach(this.Device.Player.GameObjectManager.GetGameObjects(7),
                                                         Object =>
                                        {
                                            Builder_Building b2 = (Builder_Building)Object;
                                            var bd2             = b2.GetBuildingData;
                                            if (b2.Locked)
                                            {
                                                if (bd2.Locked)
                                                {
                                                    return;
                                                }
#if DEBUG
                                                Loggers.Log(
                                                    $"Builder Building: Unlocking {bd2.Name} with ID {Object.GlobalId}",
                                                    true);
#endif
                                                b2.Unlock();
                                            }
                                        });
                                    }

                                    ca.Builder_TownHall_Level++;
                                }


                                if (bd.IsAllianceCastle())
                                {
                                    var a  = (Building)go;
                                    var al = a.GetBuildingData;

                                    ca.Castle_Level++;
                                    ca.Castle_Total    = al.GetUnitStorageCapacity(ca.Castle_Level);
                                    ca.Castle_Total_SP = al.GetAltUnitStorageCapacity(ca.Castle_Level);
                                }
                                else if (bd.IsTownHall())
                                {
                                    ca.TownHall_Level++;
                                }

                                ca.Resources.Minus(rd.GetGlobalID(), bd.GetBuildCost(b.GetUpgradeLevel()));
                                b.StartUpgrading(this.Device.Player.Avatar.Variables.IsBuilderVillage);
                            }
                        }
                    }
                    else if (b.ClassId == 4 || b.ClassId == 11)
                    {
                        var bd = (Traps)b.GetConstructionItemData();
                        if (ca.HasEnoughResources(bd.GetBuildResource(b.GetUpgradeLevel()).GetGlobalID(),
                                                  bd.GetBuildCost(b.GetUpgradeLevel())))
                        {
                            if (this.Device.Player.Avatar.Variables.IsBuilderVillage
                                ? this.Device.Player.HasFreeBuilderVillageWorkers
                                : this.Device.Player.HasFreeVillageWorkers)
                            {
                                var name = go.GetData().Row.Name;
#if DEBUG
                                Loggers.Log($"Trap: Upgrading {name} with ID {BuildingId}", true);
#endif

                                var rd = bd.GetBuildResource(b.GetUpgradeLevel() + 1);
                                ca.Resources.Minus(rd.GetGlobalID(), bd.GetBuildCost(b.GetUpgradeLevel()));
                                b.StartUpgrading(this.Device.Player.Avatar.Variables.IsBuilderVillage);
                            }
                        }
                    }
                    else if (b.ClassId == 8 || b.ClassId == 15)
                    {
                        var bd = (Village_Objects)b.GetConstructionItemData();
                        if (ca.HasEnoughResources(bd.GetBuildResource(b.GetUpgradeLevel()).GetGlobalID(),
                                                  bd.GetBuildCost(b.GetUpgradeLevel())))
                        {
                            if (this.Device.Player.Avatar.Variables.IsBuilderVillage
                                ? this.Device.Player.HasFreeBuilderVillageWorkers
                                : this.Device.Player.HasFreeVillageWorkers)
                            {
                                var name = go.GetData().Row.Name;
#if DEBUG
                                Loggers.Log($"Village Object: Upgrading {name} with ID {BuildingId}", true);
#endif

                                var rd = bd.GetBuildResource(b.GetUpgradeLevel() + 1);
                                ca.Resources.Minus(rd.GetGlobalID(), bd.GetBuildCost(b.GetUpgradeLevel()));
                                b.StartUpgrading(this.Device.Player.Avatar.Variables.IsBuilderVillage);
                            }
                        }
                    }
                }
            }
        }
Esempio n. 7
0
        public override void Process()
        {
            var ca = Device.Player.Avatar;
            var bd = (Buildings)CSV.Tables.Get(Gamefile.Buildings).GetDataWithID(BuildingId);

            if (bd != null)
            {
                if (!ca.Variables.IsBuilderVillage)
                {
                    var b = new Building(bd, Device.Player);

                    if (ca.HasEnoughResources(bd.GetBuildResource(0).GetGlobalId(), bd.GetBuildCost(0)))
                    {
                        if (bd.IsWorkerBuilding())
                        {
                            if (Device.Player.VillageWorkerManager.GetFreeWorkers() > 0)
                            {
                                var Cost = 0;
                                var row  = CSV.Tables.Get(Gamefile.Globals);
                                if (Device.Player.VillageWorkerManager.GetTotalWorkers() == 1)
                                {
                                    Cost = ((Globals)row.GetData("WORKER_COST_2ND")).NumberValue;
                                }
                                else if (Device.Player.VillageWorkerManager.GetTotalWorkers() == 2)
                                {
                                    Cost = ((Globals)row.GetData("WORKER_COST_3RD")).NumberValue;
                                }
                                else if (Device.Player.VillageWorkerManager.GetTotalWorkers() == 3)
                                {
                                    Cost = ((Globals)row.GetData("WORKER_COST_4TH")).NumberValue;
                                }
                                else if (Device.Player.VillageWorkerManager.GetTotalWorkers() >= 4)
                                {
                                    Cost = ((Globals)row.GetData("WORKER_COST_5TH")).NumberValue;
                                }

                                var rd = bd.GetBuildResource(0);
                                ca.Resources.Minus(rd.GetGlobalId(), Cost);
                            }
                            b.StartConstructing(XY, false);
                            Device.Player.GameObjectManager.AddGameObject(b);
                            return;
                        }

                        if (Device.Player.HasFreeVillageWorkers)
                        {
                            var rd = bd.GetBuildResource(0);
                            ca.Resources.Minus(rd.GetGlobalId(), bd.GetBuildCost(0));

                            b.StartConstructing(XY, false);
                            Device.Player.GameObjectManager.AddGameObject(b);
                        }
                    }
                }
                else
                {
                    var b = new Builder_Building(bd, Device.Player);
                    if (ca.HasEnoughResources(bd.GetBuildResource(0).GetGlobalId(), bd.GetBuildCost(0)))
                    {
                        if (bd.IsWorker2Building())
                        {
                            b.StartConstructing(XY, true);
                            Device.Player.GameObjectManager.AddGameObject(b);
                            return;
                        }

                        if (Device.Player.HasFreeBuilderWorkers)
                        {
                            var rd = bd.GetBuildResource(0);
                            ca.Resources.Minus(rd.GetGlobalId(), bd.GetBuildCost(0));

                            b.StartConstructing(XY, true);
                            Device.Player.GameObjectManager.AddGameObject(b);
                        }
                    }
                }
            }
            else
            {
                new Out_Of_Sync(this.Device).Send();
            }
        }