/// <summary> /// Unloads and de-initializes the plugin. /// </summary> protected override void Unload() { Instance = null; Provider.onCommenceShutdown -= SaveManager.save; Level.onLevelLoaded -= OnLevelLoaded; if (BaseClusterDirectory != null) { BaseClusterDirectory.Unload(); BaseClusterDirectory = null; } if (BuildableDirectory != null) { BuildableDirectory.Unload(); BuildableDirectory = null; } if (m_Harmony != null) { m_Harmony.UnpatchAll(); m_Harmony = null; } Logging.PluginUnloaded(this); }