public StructureSubject() : base() { name = "Structure"; description = "A Structure that is Built"; icon = new Sprite(); buildDirections = new BuildRecipe(); }
//private int bulk; //private int weight; #endregion public ItemSubject() : base() { name = "Item"; description = "An Item is anything that can fit in your inventory"; icon = new Sprite(); //qualities = new int[2]; buildDirections = null; maxStack = 10; }