Esempio n. 1
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    /// <summary>
    /// 设置模型建筑与位置信息
    /// </summary>
    /// <param name="vo"></param>
    public void setfacility(BuildModelVo vo)
    {
        switch (vo.ModeltrsId)
        {
        case 1:
            Data.facility1 = vo.Modelid;
            break;

        case 2:
            Data.facility2 = vo.Modelid;
            break;

        case 3:
            Data.facility3 = vo.Modelid;
            break;

        case 4:
            Data.facility4 = vo.Modelid;
            break;

        default: break;
        }
        consumeBlueprint(vo.Modelid);
        if (!AppConst.USER_CACHE)
        {
            DbAccess dbAccess = new DbAccess();
            dbAccess.UpdateInto("info_users", new string[] { "blueprints_budin", "facility1", "facility2", "facility3", "facility4" },
                                new string[] { Data.Blueprint, Data.facility1.ToString(), Data.facility2.ToString(), Data.facility3.ToString(), Data.facility4.ToString() },
                                "id", Data.Id.ToString());
            dbAccess.CloseSqlConnection();
        }

        RefreshUserInfoValue();
        setbuildmodedic();
    }
Esempio n. 2
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    /// <summary>
    /// 加载时更新模型
    /// </summary>
    /// <param name="foodbowid"></param>
    public void InitBuilt(BuildModelVo vo, int foodbow)
    {
        if (tempmodel != null && !tempmodel.ContainsKey(vo.ModeltrsId))
        {
            if (vo.Modelid != 0)
            {
                setmodelfalse(vo);
            }
            List <GameObject> list = new List <GameObject>();
            for (int i = 1; i < 7; i++)
            {
                GameObject            Model = BulitPool.GetInstance().GetBulitPool(i).CreateObject(Buildspts[vo.ModeltrsId].position);
                BuildingBluepointCtrl bl    = Model.AddComponent <BuildingBluepointCtrl>();
                bl.modeltrsID = vo.ModeltrsId;
                bl.isBuild    = true;
                bl.foodBowID  = foodbow;
                list.Add(Model);

                if (i == vo.Modelid)
                {
                    Model.SetActive(true);
                }
                else
                {
                    Model.SetActive(false);
                }
            }
            tempmodel.Add(vo.ModeltrsId, list);
        }
    }
Esempio n. 3
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    public override void Execute(INotification notification)
    {
        UserInfoProxy user = AppFacade.GetInstance().RetrieveProxy(UserInfoProxy.NAME) as UserInfoProxy;
        BuildModelVo  vo   = notification.Body as BuildModelVo;

        user.setfacility(vo);

        //设置模型与位置信息;
    }
Esempio n. 4
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 private void  setmodelfalse(BuildModelVo vo)
 {
     foreach (GameObject temp in Model)
     {
         BuildingBluepointCtrl cl = temp.GetComponent <BuildingBluepointCtrl>();
         if (cl.modeltrsID == vo.ModeltrsId)
         {
             temp.SetActive(false);
         }
     }
 }
Esempio n. 5
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    private void setbuildmodedic()
    {
        for (int i = 1; i < 5; i++)
        {
            if (!BuildModelVoDic.ContainsKey(i))
            {
                BuildModelVo Vo = new BuildModelVo();
                Vo.ModeltrsId = i;
                switch (i)
                {
                case 1:
                    Vo.Modelid = Data.facility1;
                    break;

                case 2:
                    Vo.Modelid = Data.facility2;
                    break;

                case 3:
                    Vo.Modelid = Data.facility3;
                    break;

                case 4:
                    Vo.Modelid = Data.facility4;
                    break;
                }
                BuildModelVoDic.Add(i, Vo);
            }
            else
            {
                switch (i)
                {
                case 1:
                    BuildModelVoDic[i].Modelid = Data.facility1;
                    break;

                case 2:
                    BuildModelVoDic[i].Modelid = Data.facility2;
                    break;

                case 3:
                    BuildModelVoDic[i].Modelid = Data.facility3;
                    break;

                case 4:
                    BuildModelVoDic[i].Modelid = Data.facility4;
                    break;
                }
            }
        }
    }
Esempio n. 6
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 public void onButtonClick(GameObject go)
 {
     if (go == CancelBtn && menutype == EnumGlobal.MenuType.BuildingBlueprintMenu)
     {
         BuildingBlueprintGameObject.SetActive(false);
         menutype = EnumGlobal.MenuType.Null;
     }
     else if (go == MoveBtn && menutype == EnumGlobal.MenuType.BuildingBlueprintMenu)
     {
         if (buildingType == BuildingBlueprintType.Blueprint)
         {
             Debug.Log("购买");
             onClickPurchase();
         }
         else if (buildingType == BuildingBlueprintType.Building)
         {
             BuildModelVo vo = new BuildModelVo();
             vo.Modelid    = buildingSelectItem;
             vo.foodbowid  = foodBowID;
             vo.ModeltrsId = modeltrsid;
             AppFacade.getInstance.SendNotification(NotiConst.SET_BUILDING_MODEL_DATA, vo);
             AppFacade.getInstance.SendNotification(NotiConst.GET_CHNAGE_MODEL_DATA, vo);
             BuildingBlueprintGameObject.SetActive(false);
             menutype = EnumGlobal.MenuType.Null;
         }
         else if (buildingType == BuildingBlueprintType.status)
         {
             DeleteOkBtn.GetComponentInChildren <UILabel>().text    = "是";
             DeleteCloseBtn.GetComponentInChildren <UILabel>().text = "否";
             ConfirmPanel.transform.GetChild(0).GetComponentInChildren <UILabel>().text = "是否拆除该设施?";
             ConfirmPanel.SetActive(true);
         }
     }
     else if (go == SellBtn && menutype == EnumGlobal.MenuType.BuildingBlueprintMenu)
     {
         DeleteOkBtn.GetComponentInChildren <UILabel>().text    = "是";
         DeleteCloseBtn.GetComponentInChildren <UILabel>().text = "否";
         ConfirmPanel.transform.GetChild(0).GetComponentInChildren <UILabel>().text = "是否出售该蓝图?";
         ConfirmPanel.SetActive(true);
     }
     else if (go == DeleteOkBtn && menutype == EnumGlobal.MenuType.BuildingBlueprintMenu)
     {
     }
     else if (go == DeleteCloseBtn && menutype == EnumGlobal.MenuType.BuildingBlueprintMenu)
     {
         ConfirmPanel.SetActive(false);
     }
 }
Esempio n. 7
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    public override void HandleNotification(INotification notification)
    {
        switch (notification.Name)
        {
        case BuildingModelMediator.INITBUILTMODEL:

        {
            buildchangeModel.showinitmodel(notification.Body);
        }
        break;

        case BuildingModelMediator.CHANGEMODEL:
        {
            BuildModelVo vo = new BuildModelVo();
            vo = notification.Body as BuildModelVo;
            buildchangeModel.ChangeBulit(vo);
        }
        break;
        }
    }
Esempio n. 8
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    /// <summary>
    /// 建造模型
    /// </summary>
    /// <param name="vo"></param>
    public void ChangeBulit(BuildModelVo vo)
    {
        Debug.Log(vo.Modelid + "  " + vo.ModeltrsId);
        setmodelfalse(vo);
        if (tempmodel.ContainsKey(vo.ModeltrsId))
        {
            for (int i = 1; i < 7; i++)
            {
                if (i == vo.Modelid)
                {
                    tempmodel[vo.ModeltrsId][i - 1].SetActive(true);
                }
                else
                {
                    tempmodel[vo.ModeltrsId][i - 1].SetActive(false);
                }
            }
        }

        /* GameObject model = BulitPool.GetInstance().GetBulitPool(vo.Modelid).CreateObject(Buildspts[vo.ModeltrsId].position);
         * BuildingBluepointCtrl bl = model.AddComponent<BuildingBluepointCtrl>();
         * bl.modeltrsID = vo.ModeltrsId;
         * bl.foodBowID = vo.foodbowid;
         * if (vo.Modelid == 1)
         * {
         *   bl.isBuild = false;
         * }
         * else
         * bl.isBuild = true;
         * if (Model[vo.ModeltrsId - 1] != null)
         * {
         *  Model[vo.ModeltrsId - 1].SetActive(false);
         * }
         *
         *
         */
    }
Esempio n. 9
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    public override void Execute(INotification notification)
    {
        var porxy = AppFacade.GetInstance().RetrieveProxy(BuildBlueprintProxy.NAME) as BuildBlueprintProxy;

        switch (notification.Name)
        {
        case NotiConst.GET_BUILDINGBLUEPRINT_DATA:      //发送蓝图信息
            porxy.sendBuildingBlueprintData();
            break;

        case NotiConst.GET_STATBUILD_DATA:       //发送静态建筑信息
            porxy.sendBuildStatData();
            break;

        case NotiConst.GET_BUILDING_DATA:       // 发送建筑信息
            porxy.sendBuildData();
            break;

        case NotiConst.PURCHASE_BLUEPRINT:      //购买蓝图
            porxy.purchaseBlueprint(notification.Body);
            Debug.Log("+++" + notification.Body);
            break;

        case NotiConst.GET_BUILDING_MODEL_DATA:
            Debug.Log("GET_BUILDING_MODEL_DATA~~~~~~~~~~~");
            porxy.sendBulidModeldata();    //发送模型初始值信息
            break;

        case NotiConst.GET_CHNAGE_MODEL_DATA:
            BuildModelVo vo = notification.Body as BuildModelVo;
            porxy.sendchangemodeldata(vo);     //发送模型改变信息


            break;
        }
    }
Esempio n. 10
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    /// <summary>
    /// 发送改变模型的信息
    /// </summary>
    public void sendchangemodeldata(BuildModelVo _vo)
    {
        BuildModelVo vo = userInfoProxy.getmodeldata(_vo.ModeltrsId);

        SendNotification(BuildingModelMediator.CHANGEMODEL, vo);
    }