Esempio n. 1
0
    /// <summary>
    /// 获取船上数据
    /// </summary>
    public List <ShipPutInfo> GetShipBuildInfo(ShipBuildType type)
    {
        List <ShipPutInfo> l = new List <ShipPutInfo>();

        if (type == ShipBuildType.BuildRoom || type == ShipBuildType.All)
        {
            if (m_RoomBuildings.Count == 0)   //当没有金库时,添加一个
            {
                BuildInfo info = BuildDC.SearchBuilding(1300);
                if (info != null)
                {
                    ShipPutInfo Build = new ShipPutInfo(ShipPutInfo.GetNewShipPutId(), info);
                    Build.cyMapGrid = 0;
                    Build.cxMapGrid = 24;
                    AddShipBuildInfo(Build, ShipBuildType.BuildRoom);
                }
            }
            l.AddRange(m_RoomBuildings);
        }

        if (type == ShipBuildType.Soldier || type == ShipBuildType.All)
        {
            l.AddRange(m_Soldiers);
        }

        if (type == ShipBuildType.BuildStair || type == ShipBuildType.All)
        {
            l.AddRange(m_StairBuildings);
        }

        return(l);
    }
Esempio n. 2
0
    /// <summary>
    /// 获取船上数据
    /// </summary>
    public void GetShipLifeObj(ref List <SoldierInfo> lSoldier, ref List <BuildInfo> lBuild, ref List <BuildInfo> lStair)
    {
        if (lSoldier == null)
        {
            lSoldier = new List <SoldierInfo>();
        }
        lSoldier.Clear();

        if (lBuild == null)
        {
            lBuild = new List <BuildInfo>();
        }
        lBuild.Clear();

        if (lStair == null)
        {
            lStair = new List <BuildInfo>();
        }
        lStair.Clear();

        if (m_RoomBuildings.Count == 0)   //当没有金库时,添加一个
        {
            BuildInfo info = BuildDC.SearchBuilding(1300);
            if (info != null)
            {
                ShipPutInfo Build = new ShipPutInfo(ShipPutInfo.GetNewShipPutId(), info);
                Build.cyMapGrid = 0;
                Build.cxMapGrid = 24;
                AddShipBuildInfo(Build, ShipBuildType.BuildRoom);
                lBuild.Add(info);
            }
        }
        else
        {
            //建筑
            foreach (ShipPutInfo r in m_RoomBuildings)
            {
                BuildInfo info = r.GetBuildInfo();
                if (info != null)
                {
                    lBuild.Add(r.GetBuildInfo());
                }
            }
            //炮弹兵
            foreach (ShipPutInfo r in m_Soldiers)
            {
                SoldierInfo s = new SoldierInfo();
                if (r.GetSoldier(ref s) == true)
                {
                    lSoldier.Add(s);
                }
            }
            //楼梯
            foreach (ShipPutInfo r in m_StairBuildings)
            {
                lStair.Add(r.GetBuildInfo());
            }
        }
    }
Esempio n. 3
0
    /// <summary>
    /// 设置建筑数据
    /// </summary>
    public void UpdateData()
    {
        m_Build.Clear();
        m_CannotSumBuild.Clear();
        m_CanSumBuild.Clear();
        List <BuildInfo> s_allBuild = buildingM.GetAllBuildInfo();

        foreach (BuildInfo item in s_allBuild)
        {
            if (item.BuildType == 1201 || item.BuildType >= 9990)
            {
                continue;
            }

            BuildInfo exitInfo = BuildDC.SearchBuilding(item.BuildType);
            if (exitInfo == null)
            {
                bool canSum = buildingM.CheckCanSummon(item.BuildType);
                if (canSum)
                {
                    m_CanSumBuild.Add(item);
                }
                else
                {
                    m_CannotSumBuild.Add(item);
                }
            }
        }
        List <BuildInfo> lWareInfo = BuildDC.GetBuildingList(AttributeType.ALL);

        foreach (BuildInfo Ware in lWareInfo)
        {
            if (Ware == null || Ware.BuildType == 1201)
            {
                continue;
            }
            m_Build.Add(Ware);
        }

        BuildDC.SortBuildList(ref m_Build);
        BuildDC.SortBuildList(ref m_CanSumBuild);
        BuildDC.SortCanNotExitBuildList(ref m_CannotSumBuild);
        //更新UI
        SetUI();
    }