Esempio n. 1
0
    public BugableObjectStateFunctionCell(BugableObjectFunctionInfo info, Object cellPrefab, Transform tableTransform)
    {
        GameObject go = Instantiate(cellPrefab, tableTransform) as GameObject;
        BugableObjectStateFunctionCell script = go.GetComponent <BugableObjectStateFunctionCell>();

        script.Init(info);
    }
Esempio n. 2
0
 public void Init(BugableObjectFunctionInfo info)
 {
     functionInfo        = info;
     newPulseColor       = newOverlayRender.color;
     newTransparentColor = new Color(newPulseColor.r, newPulseColor.g, newPulseColor.b, 0);
     tapPulseColor       = tapOverlayRender.color;
     tapTransparentColor = new Color(tapPulseColor.r, tapPulseColor.g, tapPulseColor.b, 0);
     newOverlayRender.gameObject.SetActive(false);
     tapOverlayRender.gameObject.SetActive(false);
     UpdateView();
 }
    public void ViewFunction(BugableObjectFunctionInfo info)
    {
        PersistentObjectFunction persistentObjectFunction = ds.GetPersistentObjectFunction(info.identifier);

        persistentObjectFunction.isViewed = true;

        ds.UpdateObjectFunction(persistentObjectFunction);
        info.isViewed = true;
        //Debug.Log("updateFunctionDelegates " + updateFunctionDelegates);
        UpdateFunctionDelegate();
    }
    void ReadDatabase(BugableObjectFunctionInfo info)
    {
        Debug.Log("read db " + info);
        PersistentObjectFunction persistentObjectFunction = ds.GetPersistentObjectFunction(info.identifier);

        if (persistentObjectFunction == null)
        {
            //Debug.Log("persistentObjectFunction == null " + info);
            persistentObjectFunction            = new PersistentObjectFunction();
            persistentObjectFunction.identifier = info.identifier;
            info.isViewed = false;
            ds.InsertObjectFunction(persistentObjectFunction);
        }
        else
        {
            //Debug.Log("persistentObjectFunction != null " + info);
            info.isViewed = persistentObjectFunction.isViewed;
        }
    }