Esempio n. 1
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        public List <BugDisplayModel> Get()
        {
            BugData data   = new BugData();
            var     output = data.LoadBugs();

            return(output);
        }
Esempio n. 2
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 private void SpawnBugs()
 {
     for (int i = 0; i < bugs.Count; i++)
     {
         BugData data = bugs[i];
         StartCoroutine(SpawnBug(bugs[i]));
     }
 }
Esempio n. 3
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 private void ApplyRandomColor()
 {
     for (int i = 0; i < bugs.Count; i++)
     {
         BugData data = bugs[i];
         data.bugColor = BugColoring.Instance.GetRandomColor();
     }
 }
Esempio n. 4
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        public ActionResult DeleteBug(int BugID)
        {
            BugData dataService = new BugData();

            dataService.DeleteSpecificBug(BugID);

            return(RedirectToAction("CurrentBugs", "Bug"));
        }
Esempio n. 5
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        public ActionResult CurrentBugs()
        {
            BugData dataService = new BugData();

            List <Bug> bugs = dataService.GetAllBugs();

            ViewBag.Data     = dataService.GetAllAgentUsernames();
            ViewBag.Status   = dataService.GetAllBugStatus();
            ViewBag.Priority = dataService.GetAllBugPriority();

            return(View("CurrentBugs", bugs));
        }
Esempio n. 6
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 private void SetInfos(BugDNA dna, BugData data)
 {
     mInfos.Health.text         = Math.Round(data.Health, 2).ToString();
     mInfos.HealthLossPerS.text = Math.Round(data.HealthLoss, 2).ToString();
     mInfos.ChildCap.text       = Math.Round(data.ChildHealth, 2).ToString();
     mInfos.HealthPerFood.text  = Math.Round(data.FoodHealth, 2).ToString();
     mInfos.MutatioRate.text    = Math.Round(dna[BugValue.MutationRate], 2).ToString();
     mInfos.Parts.text          = data.Parts.ToString();
     mInfos.SightDistance.text  = Math.Round(dna[BugValue.SightDistance], 2).ToString();
     mInfos.Speed.text          = Math.Round(dna[BugValue.Speed], 2).ToString();
     mInfos.TurnMomentum.text   = Math.Round(dna[BugValue.TurnMomentum], 2).ToString();
 }
Esempio n. 7
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    public void Init(BugData bugData)
    {
        this.bugData = bugData;
        Color  modifiedColor;
        Sprite colorSprite = BugColoring.Instance.GetSpriteByType(bugData.bugColor, out modifiedColor);

        if (colorSprite != null)
        {
            spriteRender.sprite = colorSprite;
            color = modifiedColor;
        }
        health = bugData.health;
    }
Esempio n. 8
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    IEnumerator SpawnBug(BugData data)
    {
        yield return(new WaitForSeconds(data.spawnTime));

        if (!data.flying)
        {
            Transform  spawnLocation = data.fromLeft ? leftGroundSpawn : rightGroundSpawn;
            GameObject bug           = Instantiate(groundBugPrefab, spawnLocation.position, Quaternion.identity);
            Bug        bugCtrl       = bug.GetComponent <Bug>();
            bugCtrl.Init(data);
            BossBug bossBugCtrl = bug.GetComponent <BossBug>();
            bossBugCtrl.Init(data.health);
        }
    }
Esempio n. 9
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        public ActionResult ViewBug(int BugId)
        {
            BugData dataService = new BugData();
            Bug     bug         = dataService.GetSpecificBug(BugId);

            UserAdminData         userDataService = new UserAdminData();
            List <UserAdminModel> Agents          = userDataService.GetAllUsers();

            List <BugComments> comments = dataService.GetSpecificBugComments(BugId);

            bug.Comments     = comments;
            ViewBag.Data     = dataService.GetAllBugStatus();
            ViewBag.Agents   = Agents;
            ViewBag.Priority = dataService.GetAllBugPriority();
            return(View("ViewBug", bug));
        }
Esempio n. 10
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        public ActionResult BugCreateForm(Models.Bug bu)
        {
            ViewBag.Summary     = Request.Form["Summary"];
            ViewBag.Description = Request.Form["Description"];
            ViewBag.AssignedID  = Request.Form["userAssigned"];
            ViewBag.PriorityID  = Request.Form["PrioritySelected"];
            ViewBag.UserName    = User.Identity.Name;

            Int32.TryParse(ViewBag.PriorityID, out int PriorityID);

            BugData dataService = new BugData();

            dataService.CreateNewBug(ViewBag.AssignedID, ViewBag.Summary, ViewBag.Description, ViewBag.UserName, PriorityID);

            return(RedirectToAction("CurrentBugs", "Bug"));
        }
Esempio n. 11
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        public ActionResult ViewBug(Models.Bug bu)
        {
            ViewBag.Description    = Request.Form["Description"];
            ViewBag.StatusID       = Request.Form["Status"];
            ViewBag.AssignedID     = (Request.Form["Assigned"] == "" ? null : Request.Form["Assigned"]);
            ViewBag.Summary        = Request.Form["Summary"];
            ViewBag.PriorityID     = Request.Form["Priority"];
            ViewBag.UpdateUserName = User.Identity.Name;

            Int32.TryParse(ViewBag.StatusID, out int StatusID);
            Int32.TryParse(ViewBag.PriorityID, out int PriorityID);

            BugData dataService = new BugData();

            dataService.SaveSpecificBug(bu.BugID, ViewBag.Summary, ViewBag.Description, StatusID, ViewBag.AssignedID, ViewBag.UpdateUserName, PriorityID);

            return(ViewBug(bu.BugID));
        }
Esempio n. 12
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        public ActionResult Comment(Models.Bug bu)
        {
            ViewBag.Comment  = Request.Form["CommentText"];
            ViewBag.UserName = User.Identity.Name;

            BugData dataService = new BugData();

            dataService.CreateNewBugComment(ViewBag.UserName, ViewBag.Comment, bu.BugID);
            string subject = "#INC-" + bu.BugID + " Comment Added";

            if (bu.Assigned != "")
            {
                string Message = CreateHTMLBody(bu.BugID, ViewBag.UserName + " added a note: " + ViewBag.Comment);
                SendEmail(bu.Assigned, subject, Message);
            }

            return(ViewBug(bu.BugID));
        }
    IEnumerator SpawnBug(BugData data)
    {
        yield return(new WaitForSeconds(data.spawnTime));

        if (!data.flying)
        {
            Transform  spawnLocation = data.fromLeft ? leftGroundSpawn : rightGroundSpawn;
            GameObject bug           = Instantiate(groundBugPrefab, spawnLocation.position, Quaternion.identity);
            Bug        bugCtrl       = bug.GetComponent <Bug>();
            bugCtrl.Init(data);
            LinearMove movementCtrl = bug.GetComponent <LinearMove>();
            movementCtrl.Init(data.fromLeft, data.speed);
        }
        else
        {
            Transform  spawnLocation = data.fromLeft ? leftAirSpawn : rightAirSpawn;
            GameObject bug           = Instantiate(airBugPrefab, spawnLocation.position, Quaternion.identity);
            Bug        bugCtrl       = bug.GetComponent <Bug>();
            bugCtrl.Init(data);
            SineMove movementCtrl = bug.GetComponent <SineMove>();
            movementCtrl.Init(data.fromLeft, data.speed, spawnLocation.position.y, -1, -1);
        }
    }
Esempio n. 14
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        public void Put(List <string> idList)
        {
            BugData data = new BugData();

            data.UpdateAssignedUser(idList);
        }
Esempio n. 15
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        public void Post(BugModel bug)
        {
            BugData data = new BugData();

            data.SaveBug(bug);
        }
    IEnumerator SpawnBug(int subIndex, BugData data)
    {
        yield return(new WaitForSeconds(data.spawnTime));

        Transform spawnLocation = null;

        if (bugNum == 1)
        {
            spawnLocation = SpawnPosition1;
        }
        else if (bugNum == 2)
        {
            if (subIndex == 1)
            {
                spawnLocation = SpawnPosition21;
            }
            else if (subIndex == 2)
            {
                spawnLocation = SpawnPosition22;
            }
        }
        else if (bugNum == 3)
        {
            if (subIndex == 1)
            {
                spawnLocation = SpawnPosition31;
            }
            else if (subIndex == 2)
            {
                spawnLocation = SpawnPosition32;
            }
            else if (subIndex == 3)
            {
                spawnLocation = SpawnPosition33;
            }
        }
        else if (bugNum == 4)
        {
            if (subIndex == 1)
            {
                spawnLocation = SpawnPosition41;
            }
            else if (subIndex == 2)
            {
                spawnLocation = SpawnPosition42;
            }
            else if (subIndex == 3)
            {
                spawnLocation = SpawnPosition43;
            }
            else if (subIndex == 4)
            {
                spawnLocation = SpawnPosition44;
            }
        }

        GameObject bug     = Instantiate(groundBugPrefab, spawnLocation.position, Quaternion.identity);
        Bug        bugCtrl = bug.GetComponent <Bug>();

        bugCtrl.Init(data);
    }