private void Update() { _log.Append("LocalHeadPos", transform.localPosition); _log.Append("GlobalHeadPos", transform.position); _log.Append("HeadRot", transform.rotation.eulerAngles); _log.Append("PlayspacePos", transform.parent.position); _log.CommitLine(); }
private void Update() { UpdateArc(); if (SteamVR_Actions.default_Teleport[SteamVR_Input_Sources.RightHand].stateDown && _isArcTargetValid) { _log.Append("isTeleporting", true); _teleporter.Teleport(_teleportMarker.transform.position); } _log.CommitLine(); }
private void OnTutorialComplete() { foreach (Animator animator in _doorAnimators) { animator.SetTrigger("openTrigger"); } _audioSource.clip = _sounds.DoorOpen; _audioSource.Play(); TutorialSign.OnTutorialComplete -= OnTutorialComplete; _log.Append("tutorialComplete", true); _log.CommitLine(); StartCoroutine(EndTutorial()); }
private void CheckFov() { foreach (HiddenItem item in _allItems) { if (item.Found) { continue; } if (InViewOf(item.transform.position, _playerCam)) { Debug.Log(item.ItemType + " visible to player"); _log.Append(item.ItemType + "_inPlayerFov", true); } if (_magManager.IsMagnifying && InViewOf(item.transform.position, _magRectCam)) { Debug.Log(item.ItemType + " visible through rect"); _log.Append(item.ItemType + "_inRectFov", true); } } }
private void Update() { if (_leftHand != null) { _log.Append("LAlive", true); _log.Append("LPos", _leftHand.position); _log.Append("LRot", _leftHand.rotation.eulerAngles); LogButtonPresses('L', SteamVR_Input_Sources.LeftHand); } if (_rightHand != null) { _log.Append("RAlive", true); _log.Append("RPos", _rightHand.position); _log.Append("RRot", _rightHand.rotation.eulerAngles); LogButtonPresses('R', SteamVR_Input_Sources.RightHand); } _log.CommitLine(); }
private void Complete() { if (s_NextSign == NUMBER_OF_SIGNS) { OnTutorialComplete(); } s_NextSign++; _fadeEffect.FadeWithEmission(); enabled = false; _log.Append("complete", true); _log.CommitLine(); Destroy(gameObject, 2f); }
private void ResetZoom(bool toWorldGaze) { _frameIndex = 0; _inertialFrameIndex = 0; LastGazePos = _player.position; _oldAverageDist = 0f; for (int i = 0; i < _numFramesToSample; i++) { _sampledPoints[i] = toWorldGaze ? _gazeTracker.GazePos : _gazeDot.position; } Vector3 eyeBallsPos = TobiiXR.EyeTrackingData.GazeRay.Origin; float gazeDistEstimate = Vector3.Distance(eyeBallsPos, _gazeTracker.GazePos) / 2f; for (int i = 0; i < _numInertialFramesToSample; i++) { _sampledDistances[i] = toWorldGaze ? gazeDistEstimate : 0f; } _oldAverageDist = toWorldGaze ? gazeDistEstimate : 0f; _log.Append("didReset", true); }
private void Update() { if (!_magManager.IsMagnifying) { return; } // Set + adjust position once per frame SetMarkerPosition(); // If marker still collides after adjustment, target cannot be teleported to bool isTargetValid = IsTeleportTargetValid(); _dotImage.SetValid(isTargetValid); _log.Append("targetValid", isTargetValid); SteamVR_Action_Boolean_Source triggerDown = SteamVR_Actions.default_GrabPinch[SteamVR_Input_Sources.RightHand]; if (triggerDown.stateDown && !_teleporter.IsTeleporting) { if (isTargetValid) { _isHoldingTrigger = true; _holdDownTime = 0f; SetTeleportTarget(); _teleportMarker.SetAlpha(1f, 1f); } else { _teleportCandidate = null; _teleportMarker.SetAlpha(0f, 0f); _log.CommitLine(); return; } } if (triggerDown.stateUp) { _isHoldingTrigger = false; _teleportCandidate = null; _teleportMarker.SetAlpha(0f, 0f); } if (_isHoldingTrigger) { _holdDownTime += Time.deltaTime; _dotImage.SetProgress(_holdDownTime / _activationTime); if (_holdDownTime >= _activationTime) { _isHoldingTrigger = false; _log.Append("isTeleporting", true); // Start teleport _teleporter.Teleport(_teleportCandidate.Value); OnGazeTeleport(_teleportCandidate.Value); _teleportCandidate = null; } } else { _teleportMarker.SetAlpha(0f, 0f); _dotImage.SetProgress(1f); } _log.CommitLine(); }