Esempio n. 1
0
        static void Main(string[] args)
        {
            Random    random = new Random();
            Stopwatch watch  = Stopwatch.StartNew();

            GPUOperator <DoubleWrapper> gpu = new GPUOperator <DoubleWrapper>();

            Console.WriteLine($"GPU init: {watch.ElapsedMilliseconds}ms");
            watch.Restart();

            SingleThreadedOperator <DoubleWrapper> cpu = new SingleThreadedOperator <DoubleWrapper>();

            Console.WriteLine($"CPU init: {watch.ElapsedMilliseconds}ms");
            watch.Restart();

            MultiThreadedOperator <DoubleWrapper> cpumult = new MultiThreadedOperator <DoubleWrapper>();

            Console.WriteLine($"Parallel init: {watch.ElapsedMilliseconds}ms");
            watch.Restart();

            BufferedFastMatrix <DoubleWrapper> one = new BufferedFastMatrix <DoubleWrapper>(64, 64);
            BufferedFastMatrix <DoubleWrapper> two = new BufferedFastMatrix <DoubleWrapper>(64, 64);

            Console.WriteLine($"Two 100x100 allocations: {watch.ElapsedMilliseconds}ms");
            watch.Restart();

            one.CopyToGPU();
            two.CopyToGPU();
            Console.WriteLine($"Copy: {watch.ElapsedMilliseconds}ms");
            watch.Restart();

            Utilities.FillMatrix(one, 10);
            Utilities.FillMatrix(two, 20);
            Console.WriteLine($"Filling matrices: {watch.ElapsedMilliseconds}ms");
            watch.Restart();

            var bruh = gpu.AddShared(one, two);

            Console.WriteLine($"GPU Add: {watch.ElapsedMilliseconds}ms");
            watch.Restart();
            gpu.Multiply(one, two);
            Console.WriteLine($"GPU Mult: {watch.ElapsedMilliseconds}ms");
            watch.Restart();

            cpu.Add(one, two);
            Console.WriteLine($"CPU Add: {watch.ElapsedMilliseconds}ms");
            watch.Restart();
            cpu.Multiply(one, two);
            Console.WriteLine($"CPU Mult: {watch.ElapsedMilliseconds}ms");
            watch.Restart();

            cpumult.Add(one, two);
            Console.WriteLine($"Parallel Add: {watch.ElapsedMilliseconds}ms");
            watch.Restart();
            cpumult.Multiply(one, two);
            Console.WriteLine($"Parallel Mult: {watch.ElapsedMilliseconds}ms");
            watch.Restart();
        }
Esempio n. 2
0
        //you do not have to opy, but the earlier you start it the better
        static void GPUCopy()
        {
            GPUOperator <IntWrapper>        op     = new GPUOperator <IntWrapper>();
            BufferedFastMatrix <IntWrapper> matrix = new BufferedFastMatrix <IntWrapper>(5, 5);

            //start copying to the GPU
            matrix.CopyToGPU();

            //do other stuff here...

            //all operations on the GPU will automatically finish the copy
            //when starting an operation
            op.Transpose(matrix);
        }