public void Dispose() { GC.SuppressFinalize(this); ColorBuffer = null; DepthBuffer = null; StencilBuffer = null; fbo = null; }
public Buffer_Stencil StencilBuffer; // optional public _Attachment(FrameBuffer fbo, bool createDefaultBuff = true) { this.fbo = fbo; if (createDefaultBuff) { // required ColorBuffer = new Buffer_Color[MAX_COLOR_BUFF]; ColorBuffer[0] = new Buffer_Color(fbo.W, fbo.H); // required DepthBuffer = new Buffer_Depth(fbo.W, fbo.H); } }