public void DisposeLastSearchResult() { if (BufferResult != null) { BufferResult.Dispose(); BufferResult = null; } }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } if (BufferResult != null) { BufferResult.Dispose(); } base.Dispose(disposing); }
public void Dispose() { BufferScene.Dispose(); BufferResult.Dispose(); BufferBaseReflection.Dispose(); }