public NetworkClient() { _decompression = new HuffmanDecompression(); _isDecompressionEnabled = false; _incompletePacket = new PacketChunk(_bufferPool.AcquireBuffer()); _incompleteDecompressionPacket = new PacketChunk(_bufferPool.AcquireBuffer()); _typedHandlers = new List <PacketHandler> [0x100]; _extendedTypedHandlers = new List <PacketHandler> [0x100][]; for (var i = 0; i < _typedHandlers.Length; i++) { _typedHandlers[i] = new List <PacketHandler>(); } }
public NetworkClient() { m_Decompression = new HuffmanDecompression(); m_IsDecompressionEnabled = false; m_IncompletePacket = new PacketChunk(m_BufferPool.AcquireBuffer()); m_IncompleteDecompressionPacket = new PacketChunk(m_BufferPool.AcquireBuffer()); m_TypedHandlers = new List <PacketHandler> [0x100]; m_ExtendedTypedHandlers = new List <PacketHandler> [0x100][]; for (int i = 0; i < m_TypedHandlers.Length; i++) { m_TypedHandlers[i] = new List <PacketHandler>(); } }
public void AcquireBufferTest() { string strBufferName = string.Empty; // TODO: 初始化为适当的值 long iInitialCapacity = 0; // TODO: 初始化为适当的值 long iBufferSize = 0; // TODO: 初始化为适当的值 BufferPool target = new BufferPool(strBufferName, iInitialCapacity, iBufferSize); // TODO: 初始化为适当的值 byte[] expected = null; // TODO: 初始化为适当的值 byte[] actual; actual = target.AcquireBuffer(); Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
public void Enqueue(byte[] buffer, int offset, int size) { if (buffer == null) { throw new ArgumentNullException("buffer"); } else if (offset < 0) { throw new ArgumentOutOfRangeException("offset"); } else if (size < 0) { throw new ArgumentOutOfRangeException("size"); } else if ((buffer.Length - offset) < size) { throw new ArgumentException(); } position += size; while (size > 0) { if (buffered.buffer == null) { // nothing yet buffered buffered.buffer = bufferPool.AcquireBuffer(); } var page = buffered.buffer; // buffer page int pageSpace = page.Length - buffered.length; // available bytes in page int byteCount = (size > pageSpace ? pageSpace : size); // how many bytes we can copy over Buffer.BlockCopy(buffer, offset, page, buffered.length, byteCount); buffered.length += byteCount; offset += byteCount; size -= byteCount; if (buffered.length == page.Length) { // page full Append(buffered); buffered.buffer = null; buffered.length = 0; } } }
/// <summary> /// /// </summary> /// <param name="newNetState"></param> internal static void NetState_InitializeNetState(NetState newNetState) { if (newNetState != null && newNetState.EncoderSeed == null && newNetState.ExtendData == null) { // 初始化客户端加密的数据种子 newNetState.EncoderSeed = m_CryptTableBuffers.AcquireBuffer(); Buffer.BlockCopy(ROSECrypt.Instance().CryptTableBuffer, 0, newNetState.EncoderSeed, 0, ROSECrypt.Instance().CryptTableBuffer.Length); LoginServerExtendData l_ExtendData = new LoginServerExtendData(); newNetState.ExtendData = l_ExtendData; } else { Debug.WriteLine("ProcessNet.NetState_InitializeNetState(...) - newNetState != null && newNetState.Seed == null && newNetState.ExtendData == null error!"); } }
/// <summary> /// /// </summary> /// <param name="sender"></param> /// <param name="eventArgs"></param> private void ReceiveFromZoneClusterServer(object sender, ProcessMessageBlockAtClientEventArgs eventArgs) { if (m_NetState == null) { Debug.WriteLine("ZoneExtendData.SocketClient_ProcessReceive(...) - m_NetState == null error!"); return; } // 获取空数据 byte[] l_PacketBuffer = s_ProcessorBuffers.AcquireBuffer(); { Marshal.Copy(eventArgs.MessageBlock.ReadPointer(), l_PacketBuffer, 0, eventArgs.MessageBlock.Length); m_NetState.Send(new BufferPacket(l_PacketBuffer, 0, eventArgs.MessageBlock.Length)); } s_ProcessorBuffers.ReleaseBuffer(l_PacketBuffer); // 返回内存池 }
private void ConnectionRequestCallback(IAsyncResult ar) { if (ar.IsCompleted == false) { return; } Connection.EndConnect(ar); if (Connection.Connected == false) { Connection = null; return; } mReceiveBuffer = mBuffers.AcquireBuffer(); Connection.Client.BeginReceive(mReceiveBuffer, 0, mReceiveBuffer.Length, SocketFlags.None, OnReceiveCallback, Connection); }
/// <summary> /// /// </summary> /// <param name="newNetState"></param> internal static void NetState_InitializeNetState(NetState newNetState) { if (newNetState != null && newNetState.EncoderSeed == null && newNetState.ExtendData == null) { CharServerExtendData l_ExtendData = new CharServerExtendData(); // 初始化客户端加密的数据种子 newNetState.EncoderSeed = m_CryptTableBuffers.AcquireBuffer(); Buffer.BlockCopy(ROSECrypt.Instance().CryptTableBuffer, 0, newNetState.EncoderSeed, 0, ROSECrypt.Instance().CryptTableBuffer.Length); newNetState.ExtendData = l_ExtendData; newNetState.EventDisconnect += new DisconnectNetStateEventHandler(CharPacketHandlers.DisconnectNetState); } else { Debug.WriteLine("ProcessNet.NetState_InitializeNetState(...) - newNetState.Seed != null error!"); } }
/// <summary> /// /// </summary> /// <param name="newNetState"></param> public static void NetState_InitializeNetState(NetState newNetState) { if (newNetState.EncoderSeed == null && newNetState.ExtendData == null) { // 初始化客户端加密的数据种子 newNetState.EncoderSeed = m_CryptTableBuffers.AcquireBuffer(); Buffer.BlockCopy(ROSECrypt.Instance().CryptTableBuffer, 0, newNetState.EncoderSeed, 0, ROSECrypt.Instance().CryptTableBuffer.Length); ROSEMobile l_ROSEMobile = new ROSEMobile(); newNetState.Mobile = l_ROSEMobile; l_ROSEMobile.Player = true; l_ROSEMobile.NetState = newNetState; WorldServerExtendData l_ExtendData = new WorldServerExtendData(); l_ExtendData.ROSEMobile = l_ROSEMobile; newNetState.ExtendData = l_ExtendData; } else { Debug.WriteLine("ProcessNet.MessagePump_ProcessReceive(...) - newNetState.Seed != null error!"); } }
public bool HandleReceive(NetState ns) { ByteQueue buffer = ns.Buffer; if (buffer == null || buffer.Length <= 0) { return(true); } CConsole.DebugLine("{0}: Incoming Data - {1} Bytes", ns, buffer.Length); /* * Packet Analyse/verify && Parsing */ lock ( buffer ) { int length = buffer.Length; // debug Data while (length > 0 && ns.Running) { short packetID = buffer.GetPacketID(); // debug log using (TextWriter writer = File.CreateText(AppDomain.CurrentDomain.BaseDirectory + @"\packet_" + DateTime.Now.UnixTimestamp() + ".log")) { using (MemoryStream ms = new MemoryStream(buffer.ByteBuffer)) Tools.FormatBuffer(writer, ms, (int)ms.Length); } CConsole.DebugLine("{0}: packetID {1}, {2} bytes", ns, packetID, length); PacketHandler handler = PacketHandlers.GetHandler(packetID); if (handler == null) { byte[] data = new byte[length]; length = buffer.Dequeue(data, 0, length); CConsole.ErrorLine("{0}: no Handler found! Data dispose", ns); break; } CConsole.StatusLine("{0}: Handler found ({1} bytes)! Trigger Callback...", ns, handler.Length); byte[] packetBuffer; if (mBufferSize >= handler.Length) { packetBuffer = mBuffers.AcquireBuffer(); } else { packetBuffer = new byte[handler.Length]; } buffer.Dequeue(packetBuffer, 0, handler.Length); PacketReader r = new PacketReader(packetBuffer, handler.Length, 0); handler.OnReceive(ns, r); length = buffer.Length; if (mBufferSize >= handler.Length) { mBuffers.ReleaseBuffer(packetBuffer); } } // end while()*/ } // end Lock() return(true); }
/// <summary> /// /// </summary> /// <param name="netState"></param> internal static void WorldProcessReceive(object sender, NetStateEventArgs eventArgs) { LOGs.WriteLine(LogMessageType.MSG_HACK, "World_ProcessReceive...... 0 = {0}", eventArgs.NetState.ReceiveBuffer.Length); if (eventArgs.NetState == null) { Debug.WriteLine("ProcessNet.World_ProcessReceive(...) - eventArgs.NetState == null error!"); return; } ReceiveQueue receiveQueueBuffer = eventArgs.NetState.ReceiveBuffer; if (receiveQueueBuffer == null) { Debug.WriteLine("ProcessNet.World_ProcessReceive(...) - receiveQueueBuffer == null error!"); return; } WorldExtendData extendData = eventArgs.NetState.GetComponent <WorldExtendData>(WorldExtendData.COMPONENT_ID); if (extendData == null) { Debug.WriteLine("ProcessNet.World_ProcessReceive(...) - extendData == null error!"); return; } if (receiveQueueBuffer.Length < extendData.ProcessReceiveData.Remaining) { // 等待数据包的完整(Remaining 默认的大小为WORLD_HEAD_SIZE) return; } long iReceiveBufferLength = receiveQueueBuffer.Length; // 隔段时间就会有数据过来,所以可以不用锁定的,锁定了也没用,很难保证多线程中处理了所有的数据(指 Length) while (iReceiveBufferLength >= extendData.ProcessReceiveData.Remaining) { if (extendData.ProcessReceiveData.PacketBuffer == null) // 如果空 代表是需要获取新的数据包和包头(Remaining == WORLD_HEAD_SIZE) { // 获取空数据 byte[] packetBuffer = s_ProcessorBuffers.AcquireBuffer(); // 获取数据包头的内容 long iReturnPacketHeadSize = receiveQueueBuffer.Dequeue(ref packetBuffer, 0, WORLD_HEAD_SIZE); // 获取的数据不相同 if (iReturnPacketHeadSize != WORLD_HEAD_SIZE) { Debug.WriteLine("ProcessNet.World_ProcessReceive(...) - iReturnPacketHeadSize != WORLD_HEAD_SIZE error!"); // 返回内存池 s_ProcessorBuffers.ReleaseBuffer(packetBuffer); eventArgs.NetState.Dispose(); // 断开 return; } IPacketEncoder packetEncoder = eventArgs.NetState.PacketEncoder as IPacketEncoder; if (packetEncoder == null) { Debug.WriteLine("ProcessNet.World_ProcessReceive(...) - packetEncoder == null error!"); // 返回内存池 s_ProcessorBuffers.ReleaseBuffer(packetBuffer); eventArgs.NetState.Dispose(); // 断开 return; } // 解密数据包头 long iClientPacketHeader = WORLD_HEAD_SIZE; packetEncoder.DecodeIncomingPacket(eventArgs.NetState, ref packetBuffer, ref iClientPacketHeader); // 给出数据信息头 WOWClientPacketHeader clientPacketHeader = WOWClientPacketHeader.GetClientPacketHeader(packetBuffer); int iRemaining = clientPacketHeader.PacketSize - 4; // -4 是代表剩余的数据包大小(为什么不是减6呢?) if (receiveQueueBuffer.Length < iRemaining) { // 等待数据包的完整 { extendData.ProcessReceiveData.PacketBuffer = packetBuffer; extendData.ProcessReceiveData.Remaining = (uint)iRemaining; return; } } // 获取信息包数据的剩余内容 long iReturnPacketSize = receiveQueueBuffer.Dequeue(ref packetBuffer, WORLD_HEAD_SIZE, iRemaining /*获取剩余数据包大小的字节数*/); // 获取的数据不相同 if (iReturnPacketSize != iRemaining) { Debug.WriteLine("ProcessNet.World_ProcessReceive(...) - iReturnPacketSize != iRemaining error!"); // 返回内存池 s_ProcessorBuffers.ReleaseBuffer(packetBuffer); eventArgs.NetState.Dispose(); // 断开 return; } // 获取包的全部长度 long iPacketFullLength = iRemaining + WORLD_HEAD_SIZE; // 读取的数据包 PacketReader packetReader = new PacketReader(packetBuffer, iPacketFullLength, WORLD_HEAD_SIZE /*包的ID大小-4个字节、长度大小-2个字节, 6个字节跳过*/); ////////////////////////////////////////////////////////////////////////// // 输出信息包的日志 ////////////////////////////////////////////////////////////////////////// ProcessNet.LogServerPack(packetBuffer, iPacketFullLength, "World_In_Packets.log", eventArgs.NetState.ToString(), clientPacketHeader.PacketID, WordOpCodeName.GetWordOpCodeName(clientPacketHeader.PacketID)); ////////////////////////////////////////////////////////////////////////// // 获取处理数据包的实例 PacketHandler packetHandler = ProcessServer.WorldPacketHandlers.GetHandler(clientPacketHeader.PacketID); if (packetHandler == null) // 说明还没有解开当前的数据包内容 { ////////////////////////////////////////////////////////////////////////// // 输出未知信息包的日志 ////////////////////////////////////////////////////////////////////////// ProcessNet.LogServerPack(packetBuffer, iPacketFullLength, "World_In_Unknown_Packets.log", eventArgs.NetState.ToString(), clientPacketHeader.PacketID, WordOpCodeName.GetWordOpCodeName(clientPacketHeader.PacketID)); ////////////////////////////////////////////////////////////////////////// // 返回内存池 s_ProcessorBuffers.ReleaseBuffer(packetBuffer); // 获取剩下的数据长度 iReceiveBufferLength = receiveQueueBuffer.Length; continue; } // 当前需处理的数据包的大小 long iPacketHandlerLength = packetHandler.Length; if (iPacketHandlerLength > iPacketFullLength) // 包需求的数据大小大于得到的数据大小 { // 返回内存池 s_ProcessorBuffers.ReleaseBuffer(packetBuffer); eventArgs.NetState.Dispose(); // 断开 return; } // 处理数据 packetHandler.OnReceive(eventArgs.NetState, packetReader); // 返回内存池 s_ProcessorBuffers.ReleaseBuffer(packetBuffer); // 获取剩下的数据长度 iReceiveBufferLength = receiveQueueBuffer.Length; } else //已有数据包头获取剩余数据 { byte[] packetBuffer = extendData.ProcessReceiveData.PacketBuffer; // 获取信息包数据的剩余内容 long iReturnPacketSize = receiveQueueBuffer.Dequeue(ref packetBuffer, WORLD_HEAD_SIZE, extendData.ProcessReceiveData.Remaining /*获取剩余数据包大小的字节数*/); // 获取的数据不相同 if (iReturnPacketSize != extendData.ProcessReceiveData.Remaining) { Debug.WriteLine("ProcessNet.World_ProcessReceive(...) - iReturnPacketSize != Remaining error!"); // 恢复原始数据状态 extendData.ProcessReceiveData.PacketBuffer = null; extendData.ProcessReceiveData.Remaining = WORLD_HEAD_SIZE; // 返回内存池 s_ProcessorBuffers.ReleaseBuffer(packetBuffer); eventArgs.NetState.Dispose(); // 断开 return; } // 获取包的全部长度 long iPacketFullLength = extendData.ProcessReceiveData.Remaining + WORLD_HEAD_SIZE; // 读取的数据包 PacketReader packetReader = new PacketReader(extendData.ProcessReceiveData.PacketBuffer, iPacketFullLength, WORLD_HEAD_SIZE /*包的ID大小-4个字节、长度大小-2个字节, 6个字节跳过*/); // 给出数据信息头 WOWClientPacketHeader clientPacketHeader = WOWClientPacketHeader.GetClientPacketHeader(extendData.ProcessReceiveData.PacketBuffer); ////////////////////////////////////////////////////////////////////////// // 输出信息包的日志 ////////////////////////////////////////////////////////////////////////// ProcessNet.LogServerPack(packetBuffer, iPacketFullLength, "World_In_Packets.log", eventArgs.NetState.ToString(), clientPacketHeader.PacketID, WordOpCodeName.GetWordOpCodeName(clientPacketHeader.PacketID)); ////////////////////////////////////////////////////////////////////////// // 获取处理数据包的实例 PacketHandler packetHandler = ProcessServer.WorldPacketHandlers.GetHandler(clientPacketHeader.PacketID); if (packetHandler == null) // 说明还没有解开当前的数据包内容 { ////////////////////////////////////////////////////////////////////////// // 输出未知信息包的日志 ////////////////////////////////////////////////////////////////////////// ProcessNet.LogServerPack(packetBuffer, iPacketFullLength, "World_In_Unknown_Packets.log", eventArgs.NetState.ToString(), clientPacketHeader.PacketID, WordOpCodeName.GetWordOpCodeName(clientPacketHeader.PacketID)); ////////////////////////////////////////////////////////////////////////// // 恢复原始数据状态 extendData.ProcessReceiveData.PacketBuffer = null; extendData.ProcessReceiveData.Remaining = WORLD_HEAD_SIZE; // 返回内存池 s_ProcessorBuffers.ReleaseBuffer(packetBuffer); // 获取剩下的数据长度 iReceiveBufferLength = receiveQueueBuffer.Length; continue; } // 当前需处理的数据包的大小 long iPacketHandlerLength = packetHandler.Length; if (iPacketHandlerLength > iPacketFullLength) // 包需求的数据大小大于得到的数据大小 { // 恢复原始数据状态 extendData.ProcessReceiveData.PacketBuffer = null; extendData.ProcessReceiveData.Remaining = WORLD_HEAD_SIZE; // 返回内存池 s_ProcessorBuffers.ReleaseBuffer(packetBuffer); eventArgs.NetState.Dispose(); // 断开 return; } // 处理数据 packetHandler.OnReceive(eventArgs.NetState, packetReader); // 返回内存池 s_ProcessorBuffers.ReleaseBuffer(extendData.ProcessReceiveData.PacketBuffer); // 恢复原始数据状态 extendData.ProcessReceiveData.PacketBuffer = null; extendData.ProcessReceiveData.Remaining = WORLD_HEAD_SIZE; // 获取剩下的数据长度 iReceiveBufferLength = receiveQueueBuffer.Length; } } }
/// <summary> /// /// </summary> /// <param name="netState"></param> internal static void RealmProcessReceive(object sender, NetStateEventArgs eventArgs) { LOGs.WriteLine(LogMessageType.MSG_HACK, "Realm_ProcessReceive......= {0}", eventArgs.NetState.ReceiveBuffer.Length); if (eventArgs.NetState == null) { Debug.WriteLine("ProcessNet.Realm_ProcessReceive(...) - eventArgs.NetState == null error!"); return; } ReceiveQueue receiveQueueBuffer = eventArgs.NetState.ReceiveBuffer; if (receiveQueueBuffer == null) { Debug.WriteLine("ProcessNet.Realm_ProcessReceive(...) - receiveQueueBuffer == null error!"); return; } if (receiveQueueBuffer.Length < REALM_HEAD_SIZE) { // 等待数据包的完整 return; } long iReceiveBufferLength = receiveQueueBuffer.Length; // 隔段时间就会有数据过来,所以可以不用锁定的,锁定了也没用,很难保证多线程中处理了所有的数据 while (iReceiveBufferLength >= REALM_HEAD_SIZE) { // 获取包的 ID long iPacketID = receiveQueueBuffer.GetPacketID(); // 获取包的 命令ID长度 long iPacketLength = receiveQueueBuffer.GetPacketLength(); // 获取包的全部长度 long iPacketFullLength = iPacketLength + REALM_HEAD_SIZE; // 等待数据包的完整 if (iReceiveBufferLength < iPacketFullLength) { break; } if (iPacketLength > BUFFER_SIZE) // 数据包过大 { Debug.WriteLine("ProcessNet.Realm_ProcessReceive(...) - iPacketLength > BUFFER_SIZE error!"); eventArgs.NetState.Dispose(); // 断开 return; } // 获取空数据 byte[] packetBuffer = s_ProcessorBuffers.AcquireBuffer(); // 获取数据内容 long iReturnPacketSize = receiveQueueBuffer.Dequeue(ref packetBuffer, 0, iPacketFullLength); // 获取的数据不相同 if (iReturnPacketSize != iPacketFullLength) { Debug.WriteLine("ProcessNet.Realm_ProcessReceive(...) - iReturnPacketSize != iPacketFullLength error!"); // 返回内存池 s_ProcessorBuffers.ReleaseBuffer(packetBuffer); eventArgs.NetState.Dispose(); // 断开 return; } ////////////////////////////////////////////////////////////////////////// // 输出信息包的日志 ////////////////////////////////////////////////////////////////////////// ProcessNet.LogServerPack(packetBuffer, iPacketFullLength, "Realm_In_Packets.log", eventArgs.NetState.ToString(), iPacketID, RealmOpCodeName.GetRealmOpCodeName(iPacketID)); ////////////////////////////////////////////////////////////////////////// // 读取的数据包 PacketReader packetReader = new PacketReader(packetBuffer, iPacketFullLength, REALM_HEAD_SIZE /*包的ID大小-1个字节、长度大小-2个字节, 3个字节跳过*/); // 获取处理数据包的实例 PacketHandler packetHandler = ProcessServer.RealmPacketHandlers.GetHandler(iPacketID); if (packetHandler == null) // 说明还没有解开当前的数据包内容 { ////////////////////////////////////////////////////////////////////////// // 输出信息包的日志 ////////////////////////////////////////////////////////////////////////// ProcessNet.LogServerPack(packetBuffer, iPacketFullLength, "Realm_Unknown_Packets.log", eventArgs.NetState.ToString(), iPacketID, RealmOpCodeName.GetRealmOpCodeName(iPacketID)); ////////////////////////////////////////////////////////////////////////// // 返回内存池 s_ProcessorBuffers.ReleaseBuffer(packetBuffer); // 获取剩下的数据长度 iReceiveBufferLength = receiveQueueBuffer.Length; continue; } // 当前需处理的数据包的大小 long iPacketHandlerLength = packetHandler.Length; if (iPacketHandlerLength > iReturnPacketSize) // 包需求的数据大小大于得到的数据大小 { // 返回内存池 s_ProcessorBuffers.ReleaseBuffer(packetBuffer); eventArgs.NetState.Dispose(); // 断开 return; } // 处理数据 packetHandler.OnReceive(eventArgs.NetState, packetReader); // 返回内存池 s_ProcessorBuffers.ReleaseBuffer(packetBuffer); // 获取剩下的数据长度 iReceiveBufferLength = receiveQueueBuffer.Length; } }
/// <summary> /// /// </summary> /// <param name="netState"></param> internal static void Zone_ProcessReceive(object sender, NetStateEventArgs eventArgs) { LOGs.WriteLine(LogMessageType.MSG_HACK, "ProcessNet.MessagePump_ProcessReceive(...) {0}", Thread.CurrentThread.Name); if (eventArgs.NetState == null) { Debug.WriteLine("ProcessNet.EventDelegateProcessReceive(...) - netState == null error!"); return; } ZoneExtendData l_ExtendData = null; if (eventArgs.NetState.ExtendData == null) { Debug.WriteLine("ProcessNet.MessagePump_ProcessReceive(...) - eventArgs.NetState.ExtendData == null error!"); eventArgs.NetState.Dispose(false); return; } else { l_ExtendData = eventArgs.NetState.ExtendData as ZoneExtendData; if (l_ExtendData == null) { Debug.WriteLine("ProcessNet.MessagePump_ProcessReceive(...) - l_ExtendData == null error!"); eventArgs.NetState.Dispose(false); return; } } ReceiveQueue l_ReceiveQueueBuffer = eventArgs.NetState.ReceiveBuffer; if (l_ReceiveQueueBuffer == null) { Debug.WriteLine("ProcessNet.MessagePump_ProcessReceive(...) - byteQueueBuffer == null error!"); return; } LOGs.WriteLine(LogMessageType.MSG_HACK, "ProcessNet.MessagePump_ProcessReceive(...) Length = {0},{1}", l_ReceiveQueueBuffer.Length, Thread.CurrentThread.Name); long l_iReceiveBufferLength = l_ReceiveQueueBuffer.Length; // 隔段时间就会有数据过来,所以可以不用锁定的,锁定了也没用,很难保证多线程中处理了所有的数据 while (l_iReceiveBufferLength > 0) { // 获取空数据 byte[] l_PacketBuffer = s_ProcessorBuffers.AcquireBuffer(); // ReceiveQueue内部已经有锁定 long l_iReturnPacketSize = l_ReceiveQueueBuffer.Dequeue(ref l_PacketBuffer, 0, l_iReceiveBufferLength); // 获取的数据不相同 if (l_iReturnPacketSize != l_iReceiveBufferLength) { Debug.WriteLine("ProcessNet.MessagePump_ProcessReceive(...) - iReturnPacketSize != iPacketSize error!"); // 返回内存池 s_ProcessorBuffers.ReleaseBuffer(l_PacketBuffer); eventArgs.NetState.Dispose(false); // 断开 return; } // 发送数据 l_ExtendData.SendToZoneClusterServer(l_PacketBuffer, l_iReturnPacketSize); // 返回内存池 s_ProcessorBuffers.ReleaseBuffer(l_PacketBuffer); // 获取剩下的数据长度 l_iReceiveBufferLength = l_ReceiveQueueBuffer.Length; } }
public bool HandleReceive(ByteQueue ns) { ByteQueue buffer = ns; if (buffer == null || buffer.Length <= 0) { return(true); } lock (buffer) { int length = buffer.Length; if (!ns.Sender.Seeded) { if (buffer.GetPacketID() == 0xEF) { // new packet in client 6.0.5.0 replaces the traditional seed method with a seed packet // 0xEF = 239 = multicast IP, so this should never appear in a normal seed. So this is backwards compatible with older clients. ns.Sender.Seeded = true; } else if (buffer.Length >= 4) { buffer.Dequeue(m_Peek, 0, 4); int seed = (m_Peek[0] << 24) | (m_Peek[1] << 16) | (m_Peek[2] << 8) | m_Peek[3]; if (seed == 0) { Console.WriteLine("Login: {0}: Invalid client detected, disconnecting", ns); ns.Socket.Dispose(); return(false); } ns.Sender.Seed = seed; ns.Sender.Seeded = true; length = buffer.Length; } else { return(true); } } while (length > 0) { int packetID = buffer.GetPacketID(); PacketHandler handler = m_PacketsHander.GetHandler(packetID); if (handler == null) { return(false); } int packetLength = handler.Length; if (packetLength <= 0) { if (length >= 3) { packetLength = buffer.GetPacketLength(); if (packetLength < 3) { break; } } else { break; } } if (length >= packetLength) { byte[] packetBuffer; if (BufferSize >= packetLength) { packetBuffer = m_Buffers.AcquireBuffer(); } else { packetBuffer = new byte[packetLength]; } packetLength = buffer.Dequeue(packetBuffer, 0, packetLength); PacketReader r = new PacketReader(packetBuffer, packetLength, handler.Length != 0); handler.OnReceive(ns, r, ns.Socket); length = buffer.Length; if (BufferSize >= packetLength) { m_Buffers.ReleaseBuffer(packetBuffer); } } else { break; } } } return(true); }
/// <summary> /// /// </summary> /// <param name="netState"></param> internal void ListenerProcessReceive(object sender, NetStateEventArgs eventArgs) { if (eventArgs.NetState == null) { throw new Exception("Domain.ListenerProcessReceive(...) - netState == null error!"); } if (eventArgs.NetState.ReceiveBuffer == null) { throw new Exception("Domain.ListenerProcessReceive(...) - eventArgs.NetState.ReceiveBuffer == null error!"); } ReceiveQueue receiveQueueBuffer = eventArgs.NetState.ReceiveBuffer; if (receiveQueueBuffer.Length < PACKAGE_HEAD) { // 等待数据包的完整 return; } long iReceiveBufferLength = receiveQueueBuffer.Length; // 隔段时间就会有数据过来,所以可以不用锁定的,锁定了也没用,很难保证多线程中处理了所有的数据 while (iReceiveBufferLength >= PACKAGE_HEAD) { // ReceiveQueue内部已经有锁定 long iPacketSize = receiveQueueBuffer.GetPacketLength(); if (iPacketSize < PACKAGE_HEAD) { LOGs.WriteLine(LogMessageType.MSG_ERROR, "Domain.ListenerProcessReceive(...) - iPacketSize < PACKAGE_HEAD error!"); eventArgs.NetState.Dispose(); // 断开 return; } if (iReceiveBufferLength < iPacketSize) { // 等待数据包的完整 break; } if (iPacketSize > BUFFER_SIZE) // 数据包过大 { LOGs.WriteLine(LogMessageType.MSG_ERROR, "Domain.ListenerProcessReceive(...) - iPacketSize > BUFFER_SIZE error!"); eventArgs.NetState.Dispose(); // 断开 return; } // 获取空数据 byte[] packetBuffer = m_ProcessorBuffers.AcquireBuffer(); // ReceiveQueue内部已经有锁定 long iReturnPacketSize = receiveQueueBuffer.Dequeue(ref packetBuffer, 0, iPacketSize); // 获取的数据不相同 if (iReturnPacketSize != iPacketSize) { LOGs.WriteLine(LogMessageType.MSG_ERROR, "Domain.ListenerProcessReceive(...) - iReturnPacketSize != iPacketSize error!"); // 返回内存池 m_ProcessorBuffers.ReleaseBuffer(packetBuffer); eventArgs.NetState.Dispose(); // 断开 return; } // 读取的数据包 PacketReader packetReader = new PacketReader(packetBuffer, iPacketSize, PACKAGE_HEAD /*包的长度大小-2个字节、ID大小-2个字节, 4个字节跳过*/, new EventHandler <PacketIdInfoEventArgs>(this.GetPacketID)); // 获取数据包命令的ID long iPacketID = packetReader.GetPacketID(); // 获取处理数据包的实例 PacketHandler packetHandler = DomainPacketHandlers.GetHandler(iPacketID); if (packetHandler == null) // 说明还没有解开当前的数据包内容 { packetReader.Trace(eventArgs.NetState); // 返回内存池 m_ProcessorBuffers.ReleaseBuffer(packetBuffer); // 获取剩下的数据长度 iReceiveBufferLength = receiveQueueBuffer.Length; continue; } // 当前需处理的数据包的大小 long iPacketHandlerLength = packetHandler.Length; if (iPacketHandlerLength > iReturnPacketSize) // 包需求的数据大小大于得到的数据大小 { // 返回内存池 m_ProcessorBuffers.ReleaseBuffer(packetBuffer); eventArgs.NetState.Dispose(); // 断开 return; } // 处理数据 packetHandler.OnReceive(eventArgs.NetState, packetReader); // 返回内存池 m_ProcessorBuffers.ReleaseBuffer(packetBuffer); // 获取剩下的数据长度 iReceiveBufferLength = receiveQueueBuffer.Length; } }
/// <summary> /// /// </summary> /// <param name="netState"></param> internal static void MessagePump_ProcessReceive(object sender, NetStateEventArgs eventArgs) { LOGs.WriteLine(LogMessageType.MSG_HACK, "ProcessNet.MessagePump_ProcessReceive(...){0}", Thread.CurrentThread.Name); if (eventArgs.NetState == null) { Debug.WriteLine("ProcessNet.EventDelegateProcessReceive(...) - netState == null error!"); return; } ReceiveQueue l_ReceiveQueueBuffer = eventArgs.NetState.ReceiveBuffer; if (l_ReceiveQueueBuffer == null) { Debug.WriteLine("ProcessNet.MessagePump_ProcessReceive(...) - byteQueueBuffer == null error!"); return; } LOGs.WriteLine(LogMessageType.MSG_HACK, "ProcessNet.MessagePump_ProcessReceive(...)-Length={0},{1}", l_ReceiveQueueBuffer.Length, Thread.CurrentThread.Name); if (l_ReceiveQueueBuffer.Length < PACKAGE_HEAD) { // 等待数据包的完整 return; } long l_iReceiveBufferLength = l_ReceiveQueueBuffer.Length; // 隔段时间就会有数据过来,所以可以不用锁定的,锁定了也没用,很难保证多线程中处理了所有的数据 while (l_iReceiveBufferLength >= PACKAGE_HEAD) { // ReceiveQueue内部已经有锁定 long l_iPacketSize = l_ReceiveQueueBuffer.GetPacketLength(); if (l_iPacketSize < PACKAGE_HEAD) { Debug.WriteLine("ProcessNet.MessagePump_ProcessReceive(...) - iPacketSize <= 0 error!"); eventArgs.NetState.Dispose(); // 断开 return; } if (l_iReceiveBufferLength < l_iPacketSize) { // 等待数据包的完整 break; } if (l_iPacketSize > BUFFER_SIZE) // 数据包过大 { Debug.WriteLine("ProcessNet.MessagePump_ProcessReceive(...) - iPacketSize > BUFFER_SIZE error!"); eventArgs.NetState.Dispose(); // 断开 return; } // 获取空数据 byte[] l_PacketBuffer = m_ProcessorBuffers.AcquireBuffer(); // ReceiveQueue内部已经有锁定 long l_iReturnPacketSize = l_ReceiveQueueBuffer.Dequeue(ref l_PacketBuffer, 0, l_iPacketSize); // 获取的数据不相同 if (l_iReturnPacketSize != l_iPacketSize) { Debug.WriteLine("ProcessNet.MessagePump_ProcessReceive(...) - iReturnPacketSize != iPacketSize error!"); // 返回内存池 m_ProcessorBuffers.ReleaseBuffer(l_PacketBuffer); eventArgs.NetState.Dispose(); // 断开 return; } ////////////////////////////////////////////////////////////////////////// using (StreamWriter streamWriter = new StreamWriter("PreIn_Packets.log", true)) { byte[] byteBuffer = l_PacketBuffer; if (byteBuffer.Length > 0) { streamWriter.WriteLine("客户端: {0} 未经解密过的信息包 长度 = 0x{1:X4} ID = Unknown", eventArgs.NetState, l_iPacketSize); streamWriter.WriteLine("--------------------------------------------------------------------------"); } using (MemoryStream memoryStream = new MemoryStream(byteBuffer)) Utility.FormatBuffer(streamWriter, memoryStream, l_iPacketSize); streamWriter.WriteLine(); streamWriter.WriteLine(); } ////////////////////////////////////////////////////////////////////////// try { // 解密数据包 ROSECrypt.CryptPacket(ref l_PacketBuffer, eventArgs.NetState.EncoderSeed); } catch { Debug.WriteLine("ProcessNet.MessagePump_ProcessReceive(...) - ROSECrypt.CryptPacket(...) Exception error!"); // 返回内存池 m_ProcessorBuffers.ReleaseBuffer(l_PacketBuffer); eventArgs.NetState.Dispose(); // 断开 return; } // 读取的数据包 PacketReader l_PacketReader = new PacketReader(l_PacketBuffer, l_iPacketSize, PACKAGE_HEAD /*包的长度大小-2个字节、ID大小-2个字节、未用数据大小-2个字节, 6个字节跳过*/); ////////////////////////////////////////////////////////////////////////// using (StreamWriter streamWriter = new StreamWriter("In_Packets.log", true)) { byte[] byteBuffer = l_PacketBuffer; if (byteBuffer.Length > 0) { streamWriter.WriteLine("客户端: {0} 经解密过的信息包 长度 = 0x{1:X4} ID = 0x{2:X4}", eventArgs.NetState, l_iPacketSize, l_PacketReader.GetPacketID()); streamWriter.WriteLine("--------------------------------------------------------------------------"); } using (MemoryStream memoryStream = new MemoryStream(byteBuffer)) Utility.FormatBuffer(streamWriter, memoryStream, l_iPacketSize); streamWriter.WriteLine(); streamWriter.WriteLine(); } ////////////////////////////////////////////////////////////////////////// // 获取数据包命令的ID long l_iPacketID = l_PacketReader.GetPacketID(); LOGs.WriteLine(LogMessageType.MSG_HACK, "ProcessNet.MessagePump_ProcessReceive(...)-Packet ID = 0x{0:X4}", l_iPacketID); // 获取处理数据包的实例 PacketHandler l_PacketHandler = PacketHandlers.GetHandler(l_iPacketID); if (l_PacketHandler == null) // 说明还没有解开当前的数据包内容 { l_PacketReader.Trace(eventArgs.NetState); // 返回内存池 m_ProcessorBuffers.ReleaseBuffer(l_PacketBuffer); // 获取剩下的数据长度 l_iReceiveBufferLength = l_ReceiveQueueBuffer.Length; continue; } // 当前需处理的数据包的大小 long l_iPacketHandlerLength = l_PacketHandler.Length; if (l_iPacketHandlerLength > l_iReturnPacketSize) // 包需求的数据大小大于得到的数据大小 { // 返回内存池 m_ProcessorBuffers.ReleaseBuffer(l_PacketBuffer); eventArgs.NetState.Dispose(); // 断开 return; } PacketProfile l_PacketProfile = PacketProfile.GetIncomingProfile(l_iPacketID); DateTime dateTimeStart = (l_PacketProfile == null ? DateTime.MinValue : DateTime.Now); { l_PacketHandler.OnReceive(eventArgs.NetState, l_PacketReader); } if (l_PacketProfile != null) { l_PacketProfile.Record(l_iPacketHandlerLength, DateTime.Now - dateTimeStart); } // 返回内存池 m_ProcessorBuffers.ReleaseBuffer(l_PacketBuffer); // 获取剩下的数据长度 l_iReceiveBufferLength = l_ReceiveQueueBuffer.Length; } }
public void AcquireBufferTest() { string strBufferName = string.Empty; // TODO: 初始化为适当的值 long iInitialCapacity = 0; // TODO: 初始化为适当的值 long iBufferSize = 0; // TODO: 初始化为适当的值 BufferPool target = new BufferPool( strBufferName, iInitialCapacity, iBufferSize ); // TODO: 初始化为适当的值 byte[] expected = null; // TODO: 初始化为适当的值 byte[] actual; actual = target.AcquireBuffer(); Assert.AreEqual( expected, actual ); Assert.Inconclusive( "验证此测试方法的正确性。" ); }
public bool OnReceive(NetState ns) { ByteQueue buffer = ns.Buffer; if (buffer == null || buffer.Length <= 0) { return(true); } lock (buffer) { int length = buffer.Length; while (length > 0) { int packetID = buffer.GetPacketID(); PacketHandler handler = ns.GetHandler(packetID); if (handler == null) { byte[] data = new byte[length]; length = buffer.Dequeue(data, 0, length); new PacketReader(data, length, false).Trace(ns); break; } int packetLength = handler.Length; if (packetLength <= 0) { if (length >= 3) { packetLength = buffer.GetPacketLength(); if (packetLength < 3) { ns.Dispose(); break; } } else { break; } } if (length < packetLength) { break; } byte[] packetBuffer = BufferSize >= packetLength?_buffers.AcquireBuffer() : new byte[packetLength]; packetLength = buffer.Dequeue(packetBuffer, 0, packetLength); PacketReader r = new PacketReader(packetBuffer, packetLength, handler.Length != 0); handler.OnReceive(ns, r); length = buffer.Length; if (BufferSize >= packetLength) { _buffers.ReleaseBuffer(packetBuffer); } } } return(true); }
/// <summary> /// /// </summary> /// <returns></returns> internal static byte[] AcquireBuffer() { return(s_UnusedBuffers.AcquireBuffer()); }