Esempio n. 1
0
        /// <summary>
        /// Ensures that the bindings are visible to the host GPU.
        /// Note: this actually performs the binding using the host graphics API.
        /// </summary>
        private void CommitBindings()
        {
            UpdateStorageBuffers();

            BufferManager.CommitGraphicsBindings();
            TextureManager.CommitGraphicsBindings();
        }