public LazyLoadingFLBuffer(BufferLoader loader, bool warmOnStart) : base(default, -1, -1, -1) { WarmOnStart = warmOnStart; Loader = loader; }
public override void Dispose() { _buffer?.Dispose(); _buffer = null; Loader = null; }
public LazyLoadingFLBuffer(BufferLoader loader) : base(default(MemoryBuffer), -1, -1) { Loader = loader; }