Esempio n. 1
0
 /// <summary>
 /// Deletes the sprite from the buffer
 /// </summary>
 public void Delete()
 {
     // Go through every string on the sprite
     for (int i = 0; i < sprite5.Length; i++)
     {
         // Delete it from the buffer
         BufferEditor.Delete(coordinates.X, coordinates.Y + i, sprite5[i]);
     }
 }
Esempio n. 2
0
        /// <summary>
        /// Writes the sprite of the explosion to the buffer
        /// </summary>
        /// <returns>If the explosion has finished the animation</returns>
        public bool Explode()
        {
            // Create a bool variable
            bool retVal = false;

            // Create a new String array for the sprite
            string[] sprite = null;

            // If the timer is not counting
            if (!timer.IsCounting())
            {
                // Switch the animation frame
                switch (animation)
                {
                // If it's the frame 0
                case 0:
                    // Set the sprite to 1
                    sprite = sprite1;
                    break;

                // If it's the frame 1
                case 1:
                    // Set the sprite to 2
                    sprite = sprite2;
                    break;

                // If it's the frame 2
                case 2:
                    // Set the sprite to 3
                    sprite = sprite3;
                    break;

                // If it's the frame 3
                case 3:
                    // If it's a small explosion the animation lasts less time
                    if (type == ExplosionType.SMALL)
                    {
                        // Set the sprite to 5
                        sprite = sprite5;

                        // Set the return value to true
                        retVal = true;
                    }
                    // Else...
                    else
                    {
                        // Set the sprite to 4
                        sprite = sprite4;
                    }
                    break;

                // If it's the frame 4
                case 4:
                    // Set the sprite to 5
                    sprite = sprite5;

                    // Set the return value to true
                    retVal = true;
                    break;
                }

                // Increase the animation frame
                animation++;

                // Go through every string on the sprite
                for (int i = 0; i < SPRITE_HEIGHT; i++)
                {
                    // Write it to the buffer
                    BufferEditor.Write(coordinates.X, coordinates.Y + i, sprite[i]);
                }
            }

            // Return the return value
            return(retVal);
        }