Esempio n. 1
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		public void Reset()
		{
			Active = false;
			Type = 0;
			ItemID = 0;
			Min_Per = 0;
			TickDuration = 0;
			LastTickTime = 0;
		}
Esempio n. 2
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 public void Reset()
 {
     Active       = false;
     Type         = 0;
     ItemID       = 0;
     Min_Per      = 0;
     TickDuration = 0;
     LastTickTime = 0;
 }
Esempio n. 3
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 public void Reset()
 {
     Active = false;
     Type = 0;
     Conditional = 0;
     ShortCutID = 0;
     Min_Per = 100;
     TickDuration = 0L;
     LastTickTime = 0L;
     Min_MP = 0;
 }
Esempio n. 4
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 public void Reset()
 {
     Active = false;
     TargetNames.Clear();
     Type         = 0;
     SkillID      = 0;
     Min_Per      = 100;
     TickDuration = 0L;
     Min_MP       = 0;
     Range        = Globals.gamedata.botoptions.HealRange;
 }
Esempio n. 5
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 public void Reset()
 {
     Active       = false;
     Type         = 0;
     Conditional  = 0;
     ShortCutID   = 0;
     Min_Per      = 100;
     TickDuration = 0L;
     LastTickTime = 0L;
     Min_MP       = 0;
 }
Esempio n. 6
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		public void Reset()
		{
			Active = false;
			TargetNames.Clear();
			Type = 0;
			SkillID = 0;
			Min_Per = 100;
			TickDuration = 0L;
			Min_MP = 0;
            Range = Globals.gamedata.botoptions.HealRange;
		}