public void Reset() { Active = false; Type = 0; ItemID = 0; Min_Per = 0; TickDuration = 0; LastTickTime = 0; }
public void Reset() { Active = false; Type = 0; ItemID = 0; Min_Per = 0; TickDuration = 0; LastTickTime = 0; }
public void Reset() { Active = false; Type = 0; Conditional = 0; ShortCutID = 0; Min_Per = 100; TickDuration = 0L; LastTickTime = 0L; Min_MP = 0; }
public void Reset() { Active = false; TargetNames.Clear(); Type = 0; SkillID = 0; Min_Per = 100; TickDuration = 0L; Min_MP = 0; Range = Globals.gamedata.botoptions.HealRange; }
public void Reset() { Active = false; Type = 0; Conditional = 0; ShortCutID = 0; Min_Per = 100; TickDuration = 0L; LastTickTime = 0L; Min_MP = 0; }
public void Reset() { Active = false; TargetNames.Clear(); Type = 0; SkillID = 0; Min_Per = 100; TickDuration = 0L; Min_MP = 0; Range = Globals.gamedata.botoptions.HealRange; }