public void BuffOnCardInPlay_returns1_IfCardInPlay() { BuffOnCardInPlayEffect buff = new BuffOnCardInPlayEffect(); List <Player> players = new List <Player>(); Player player1 = new Player("ahmed", new List <Card>(), new iStrategyPlayer()); player1.activeAllies.Add(new AllyCard("Ally Card", "name", "texture", 5, 5, "special", "", "", 0, 0, new NoBuff())); players.Add(player1); Assert.AreEqual(buff.BuffOnCardInPlay(players, "name", 1), 1); }
public void BuffOnQuest_returns0_ifQuestIsWrong() { BuffOnCardInPlayEffect buff = new BuffOnCardInPlayEffect(); Assert.AreEqual(buff.BuffOnQuest("quest", "otherQuest", 1), 0); }
public void BuffOnQuest_stillReturns0_onProperQuest() { BuffOnCardInPlayEffect buff = new BuffOnCardInPlayEffect(); Assert.AreEqual(buff.BuffOnQuest("quest", "quest", 1), 0); }