private void Awake()
 {
     _entityManager = new BuffManager_Struct <IIcSkSEntity>();
     _maxEntityId   = EntityCount;
 }
Esempio n. 2
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 public DamageSystem(IStructBuffManager<IIcSkSEntity>  buffManager)
 {
     this._buffManager = (BuffManager_Struct<IIcSkSEntity>) buffManager;
 }