Esempio n. 1
0
    public override void OnGetBuffEffect()
    {
        base.OnGetBuffEffect();
        Actor actor = ActorManager.Singleton.Lookup(TargetID);

        if (null == actor)
        {
            Debug.LogWarning("actor is not exist! actor id=" + TargetID.ToString());
            return;
        }
        BuffInfo info = GameTable.BuffTableAsset.Lookup(BuffID);

        if (info == null)
        {
            Debug.LogWarning("buff is not exist! buff id=" + BuffID.ToString());
            return;
        }
        IsNeedResultPass = true;
        if (actor.Type == ActorType.enNPC)
        {//npc不能潜行
            Debug.LogWarning("npc can not sneak");
            return;
        }
        //开始潜行
        actor.StartSneak(BuffID);
    }
Esempio n. 2
0
    public override void OnRemoved(IResultControl control)
    {
        base.OnRemoved(control);
        Actor actor = ActorManager.Singleton.Lookup(TargetID);

        if (null == actor)
        {
            Debug.LogWarning("OnGetBuffEffect failed! actor is not exist! actor id=" + TargetID.ToString());
            return;
        }
        BuffInfo info = GameTable.BuffTableAsset.Lookup(BuffID);

        if (info == null)
        {
            Debug.LogWarning("OnGetBuffEffect failed! buff is not exist! buff id=" + BuffID.ToString());
            return;
        }
        if (actor.Type == ActorType.enNPC)
        {//此buff效果只对npc生效
            foreach (var item in info.BuffResultList)
            {
                if (item.ID == (int)ClassID)
                {
                    switch ((ENFearType)item.ParamList[0])
                    {
                    case ENFearType.enEscape:
                    {        //更改ai
                        actor.SelfAI = m_selfAI;
                    }
                    break;
                    }
                }
            }
        }
    }
Esempio n. 3
0
    public override void OnGetBuffEffect()
    {
        base.OnGetBuffEffect();
        BuffInfo info = GameTable.BuffTableAsset.Lookup(BuffID);

        if (info == null)
        {
            Debug.LogWarning("buff is not exist! buff id=" + BuffID.ToString());
            return;
        }
        FindSneak(true);
    }
Esempio n. 4
0
 public override void OnGetResult(IResult result, IResultControl control)
 {
     base.OnGetResult(result, control);
     if (result.ClassID == (int)ENResult.Dead)
     {
         m_self = ActorManager.Singleton.Lookup(TargetID);
         if (m_self == null)
         {
             Debug.LogWarning("actor is not exist, actor id is " + TargetID);
             return;
         }
         BuffInfo info = GameTable.BuffTableAsset.Lookup(BuffID);
         if (info == null)
         {
             Debug.LogWarning("buff is not exist! buff id=" + BuffID.ToString());
             return;
         }
         foreach (var item in info.BuffResultList)
         {
             if (item.ID == (int)ClassID)
             {
                 switch ((ENPlagueType)item.ParamList[0])
                 {
                 case ENPlagueType.enInfect:
                 {
                     m_target = null;
                     ActorManager.Singleton.ForEach(FindFriend);
                     if (m_target != null)
                     {
                         //给友方添加buff
                         IResult r = BattleFactory.Singleton.CreateResult(ENResult.AddBuff, TargetID, m_target.ID, 0, 0, new float[1] {
                                 item.ParamList[2]
                             });
                         if (r != null)
                         {
                             r.ResultExpr(new float[1] {
                                     item.ParamList[2]
                                 });
                             BattleFactory.Singleton.DispatchResult(r);
                         }
                     }
                 }
                 break;
                 }
             }
         }
     }
 }
Esempio n. 5
0
    public override void OnGetBuffEffect()
    {
        base.OnGetBuffEffect();
        Actor actor = ActorManager.Singleton.Lookup(TargetID);

        if (null == actor)
        {
            Debug.LogWarning("OnGetBuffEffect failed! actor is not exist! actor id=" + TargetID.ToString());
            return;
        }
        BuffInfo info = GameTable.BuffTableAsset.Lookup(BuffID);

        if (info == null)
        {
            Debug.LogWarning("OnGetBuffEffect failed! buff is not exist! buff id=" + BuffID.ToString());
            return;
        }
        if (actor.Type == ActorType.enNPC)
        {                               //此buff效果只对npc生效
            actor.CurrentTarget = null; //重新选择目标
            actor.TempType      = ActorType.enNPC_AllEnemy;
        }
    }
Esempio n. 6
0
    public override void OnGetBuffEffect()
    {
        base.OnGetBuffEffect();
        BuffInfo info = GameTable.BuffTableAsset.Lookup(BuffID);

        if (info == null)
        {
            Debug.LogWarning("buff is not exist! buff id=" + BuffID.ToString());
            return;
        }
        foreach (var item in info.BuffResultList)
        {
            if (item.ID == (int)ClassID)
            {
                switch ((ENPlagueType)item.ParamList[0])
                {
                case ENPlagueType.enInfect:
                {
                    //给自己添加buff
                    IResult r = BattleFactory.Singleton.CreateResult(ENResult.AddBuff, TargetID, TargetID, 0, 0, new float[1] {
                            item.ParamList[1]
                        });
                    if (r != null)
                    {
                        r.ResultExpr(new float[1] {
                                item.ParamList[1]
                            });
                        BattleFactory.Singleton.DispatchResult(r);
                    }
                }
                break;
                }
            }
        }
        IsNeedResultPass = true;
    }
Esempio n. 7
0
    void NotifySkillSilence(bool isSilence)
    {
        Actor actor = ActorManager.Singleton.Lookup(TargetID);

        if (null == actor)
        {
            Debug.LogWarning("actor is not exist! actor id=" + TargetID.ToString());
            return;
        }
        BuffInfo info = GameTable.BuffTableAsset.Lookup(BuffID);

        if (info == null)
        {
            Debug.LogWarning("buff is not exist! buff id=" + BuffID.ToString());
            return;
        }
        foreach (var item in info.BuffResultList)
        {
            if (item.ID == (int)ClassID)
            {
                actor.NotifySkillSilence((int)item.ParamList[0], (int)item.ParamList[1], isSilence);
            }
        }
    }
Esempio n. 8
0
        public void getPlayers(StreamWriter sw)
        {
            // Initialize list of Serialized Player
            List <SerializedPlayer> playerList = new List <SerializedPlayer>();

            // Loop over every players
            foreach (Player player in Main.player.Where(player => player.active).ToArray())
            {
                // Create a serializedPlayer object
                SerializedPlayer serializedPlayer = new SerializedPlayer();
                serializedPlayer.name   = player.name;
                serializedPlayer.health = player.statLife;
                serializedPlayer.mana   = player.statMana;

                // Create Inventory Map
                foreach (Item item in player.inventory.Where((item, index) => item.Name != "" && index < 50).ToArray())
                {
                    if (item.prefix != 0)
                    {
                        string prefix = PrefixID.GetUniqueKey(item.prefix);
                        prefix = prefix.Replace("Terraria ", "") + " ";
                        serializedPlayer.inventory.Add(prefix + item.Name, item.stack);
                    }
                    else
                    {
                        serializedPlayer.inventory.Add(item.Name, item.stack);
                    }
                }

                // Create Ammunitions List
                foreach (Item item in player.inventory.Where((item, index) => item.Name != "" && index > 53).ToArray())
                {
                    serializedPlayer.ammunitions.Add(item.Name, item.stack);
                }

                // Create Coins List
                foreach (Item item in player.inventory.Where((item, index) => item.Name != "" && index > 49 && index < 54).ToArray())
                {
                    serializedPlayer.coins.Add(item.Name, item.stack);
                }

                // Create Piggy Bank Map
                foreach (Item item in player.bank.item.Where(item => item.Name != "").ToArray())
                {
                    if (item.prefix != 0)
                    {
                        string prefix = PrefixID.GetUniqueKey(item.prefix);
                        prefix = prefix.Replace("Terraria ", "") + " ";
                        serializedPlayer.piggyBank.Add(prefix + item.Name, item.stack);
                    }
                    else
                    {
                        serializedPlayer.piggyBank.Add(item.Name, item.stack);
                    }
                }

                // Create Safe Map
                foreach (Item item in player.bank2.item.Where(item => item.Name != "").ToArray())
                {
                    if (item.prefix != 0)
                    {
                        string prefix = PrefixID.GetUniqueKey(item.prefix);
                        prefix = prefix.Replace("Terraria ", "") + " ";
                        serializedPlayer.safe.Add(prefix + item.Name, item.stack);
                    }
                    else
                    {
                        serializedPlayer.safe.Add(item.Name, item.stack);
                    }
                }

                // Create Defender Forge Map
                foreach (Item item in player.bank3.item.Where(item => item.Name != "").ToArray())
                {
                    if (item.prefix != 0)
                    {
                        string prefix = PrefixID.GetUniqueKey(item.prefix);
                        prefix = prefix.Replace("Terraria ", "") + " ";
                        serializedPlayer.defenderForge.Add(prefix + item.Name, item.stack);
                    }
                    else
                    {
                        serializedPlayer.defenderForge.Add(item.Name, item.stack);
                    }
                }

                // Get List of Armor Items
                foreach (Item item in player.armor.Where((item, index) => item.Name != "" && index < 3).ToArray())
                {
                    Dictionary <string, string> itemInfos = new Dictionary <string, string>();

                    if (item.prefix != 0)
                    {
                        string prefix = PrefixID.GetUniqueKey(item.prefix);
                        prefix = prefix.Replace("Terraria ", "") + " ";
                        itemInfos.Add("Prefix", prefix);
                    }

                    int index = Array.FindIndex(player.armor, (c => c.Name == item.Name));
                    if (player.dye[index].Name != "")
                    {
                        itemInfos.Add("Dye", player.dye[index].Name);
                    }

                    serializedPlayer.armor.Add(item.Name, itemInfos);
                }

                // Get List of Accessories
                foreach (Item item in player.armor.Where((item, index) => item.Name != "" && index > 2).ToArray())
                {
                    Dictionary <string, string> itemInfos = new Dictionary <string, string>();

                    if (item.prefix != 0)
                    {
                        string prefix = PrefixID.GetUniqueKey(item.prefix);
                        prefix = prefix.Replace("Terraria ", "") + " ";
                        itemInfos.Add("Prefix", prefix);
                    }

                    int index = Array.FindIndex(player.armor, (c => c.Name == item.Name));
                    if (player.dye[index].Name != "")
                    {
                        itemInfos.Add("Dye", player.dye[index].Name);
                    }

                    serializedPlayer.accessories.Add(item.Name, itemInfos);
                }

                // Create Equipments List
                foreach (Item item in player.miscEquips.Where(item => item.Name != "").ToArray())
                {
                    Dictionary <string, string> itemInfos = new Dictionary <string, string>();
                    int index = Array.FindIndex(player.miscEquips, (c => c.Name == item.Name));
                    if (player.miscDyes[index].Name != "")
                    {
                        itemInfos.Add("Dye", player.miscDyes[index].Name);
                    }
                    serializedPlayer.equipments.Add(item.Name, itemInfos);
                }

                // Create Buff Map
                foreach (int buff in player.buffType.Where(buff => buff != 0))
                {
                    // Getting the buff Name with some Regex
                    string buffName = BuffID.GetUniqueKey(buff);
                    buffName = buffName.Replace("Terraria ", "");
                    buffName = Regex.Replace(buffName, "(\\B[A-Z])", " $1");
                    serializedPlayer.buffs.Add(buffName);
                }

                // Add Serialized Player to List
                playerList.Add(serializedPlayer);
            }

            // Convert the list to an array then return it
            sw.WriteLine(JsonConvert.SerializeObject(playerList));
        }