private void ApplyLevel(int level) { BuffData.Level lvlDef = this._data.levels[level]; this.radius = lvlDef.radius; this.areaFx = lvlDef.areaFx; this.extra = lvlDef.extra; this.extra_s = lvlDef.extra_s; this.duration = lvlDef.duration; this.speed = lvlDef.speed; this.maxTriggerTargets = lvlDef.maxTriggerTargets; this.perTargetTriggerCount = lvlDef.perTargetTriggerCount; this.maxTriggerCount = lvlDef.maxTriggerCount; this.trigger = lvlDef.trigger; }
private static void PreloadBuffs(LoadBatch loader, string[] buffs) { if (buffs == null) { return; } int c2 = buffs.Length; for (int i = 0; i < c2; i++) { BuffData buffData = ModelFactory.GetBuffData(buffs[i]); //enter state if (buffData.enterStates != null) { int c3 = buffData.enterStates.Length; for (int j = 0; j < c3; j++) { string stateId = buffData.enterStates[j]; BuffStateData buffStateData = ModelFactory.GetBuffStateData(stateId); int c4 = buffStateData.levels.Length; for (int k = 0; k < c4; k++) { BuffStateData.Level level = buffStateData.levels[k]; if (level.fxs == null) { continue; } int c6 = level.fxs.Length; for (int l = 0; l < c6; l++) { EntityData effectData = ModelFactory.GetEntityData(level.fxs[l]); loader.Add(new AssetsLoader("model/" + effectData.model)); } if (level.trigger != null && level.trigger.fxs != null) { int c5 = level.trigger.fxs.Length; for (int l = 0; l < c5; l++) { string fxId = level.trigger.fxs[l]; if (string.IsNullOrEmpty(fxId)) { continue; } EntityData effectData = ModelFactory.GetEntityData(fxId); loader.Add(new AssetsLoader("model/" + effectData.model)); } } } } } //trigger state if (buffData.triggerStates != null) { int c3 = buffData.triggerStates.Length; for (int j = 0; j < c3; j++) { string stateId = buffData.triggerStates[j]; BuffStateData buffStateData = ModelFactory.GetBuffStateData(stateId); int c4 = buffStateData.levels.Length; for (int k = 0; k < c4; k++) { BuffStateData.Level level = buffStateData.levels[k]; if (level.fxs == null) { continue; } int c6 = level.fxs.Length; for (int l = 0; l < c6; l++) { EntityData effectData = ModelFactory.GetEntityData(level.fxs[l]); loader.Add(new AssetsLoader("model/" + effectData.model)); } if (level.trigger != null && level.trigger.fxs != null) { int c5 = level.trigger.fxs.Length; for (int l = 0; l < c5; l++) { string fxId = level.trigger.fxs[l]; if (string.IsNullOrEmpty(fxId)) { continue; } EntityData effectData = ModelFactory.GetEntityData(fxId); loader.Add(new AssetsLoader("model/" + effectData.model)); } } } } } if (buffData.levels != null) { int c3 = buffData.levels.Length; for (int k = 0; k < c3; k++) { BuffData.Level buffLevel = buffData.levels[k]; if (!string.IsNullOrEmpty(buffLevel.fx)) { EntityData effectData = ModelFactory.GetEntityData(buffLevel.fx); loader.Add(new AssetsLoader("model/" + effectData.model)); } if (!string.IsNullOrEmpty(buffLevel.areaFx)) { EntityData effectData = ModelFactory.GetEntityData(buffLevel.areaFx); loader.Add(new AssetsLoader("model/" + effectData.model)); } //trigger BuffData.Trigger trigger = buffLevel.trigger; if (trigger != null) { if (trigger.fxs != null) { int c4 = trigger.fxs.Length; for (int l = 0; l < c4; l++) { if (!string.IsNullOrEmpty(trigger.fxs[l])) { EntityData effectData = ModelFactory.GetEntityData(trigger.fxs[l]); loader.Add(new AssetsLoader("model/" + effectData.model)); } } } if (trigger.tfxs != null) { int c4 = trigger.tfxs.Length; for (int l = 0; l < c4; l++) { if (!string.IsNullOrEmpty(trigger.tfxs[l])) { EntityData effectData = ModelFactory.GetEntityData(trigger.tfxs[l]); loader.Add(new AssetsLoader("model/" + effectData.model)); } } } } } } } }