static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            //Application.Run(new ProjectView());

            ProjectView view = new ProjectView();

            view.Visible = false;

            BuddySystemStrategy strategy = new BuddySystemStrategy();

            strategy.OnInitialize  += new OnMemoryInitialize(view.OnInitialize);
            strategy.OnAllocated   += new OnProcessAllocate(view.OnAllocated);
            strategy.OnDeAllocated += new OnProcessDeAllocate(view.OnDeAllocated);

            strategy.Initialize(1024);

            view.Show();

            //start feeding data from ProcessFeederClass
            ProcessFeeder feeder = new ProcessFeeder();

            while (feeder.PeekNextProcess() != null)
            {
                Application.DoEvents();
                Thread.Sleep(1000);

                strategy.FeedProcess(feeder.GetNextProcess());
            }

            Application.Run();
        }
Esempio n. 2
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        static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            //Application.Run(new ProjectView());

            ProjectView view = new ProjectView();

            view.Visible = false;

            BuddySystemStrategy strategy = new BuddySystemStrategy();

            ProjectController controller = new ProjectController(view, strategy);

            controller.LoadView();
            view.ShowDialog();
        }
        static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            //Application.Run(new ProjectView());

            // ProjectView - Best Fit
            ProjectView viewBestFit = new ProjectView();

            viewBestFit.Visible = false;

            // ProjectView - Buddy System
            ProjectView viewBuddy = new ProjectView();

            viewBuddy.Visible = false;

            //Buddy Sytem
            IMemoryAllocationStrategy strategyBuddy = new BuddySystemStrategy();

            strategyBuddy.OnInitialize  += new OnMemoryInitialize(viewBuddy.OnInitialize);
            strategyBuddy.OnAllocated   += new OnProcessAllocate(viewBuddy.OnAllocated);
            strategyBuddy.OnDeAllocated += new OnProcessDeAllocate(viewBuddy.OnDeAllocated);

            strategyBuddy.Initialize(1024);

            //Best Fit
            IMemoryAllocationStrategy strategyBestFit = new AllocStrategy();

            strategyBestFit.OnInitialize  += new OnMemoryInitialize(viewBestFit.OnInitialize);
            strategyBestFit.OnAllocated   += new OnProcessAllocate(viewBestFit.OnAllocated);
            strategyBestFit.OnDeAllocated += new OnProcessDeAllocate(viewBestFit.OnDeAllocated);

            strategyBestFit.Initialize(1024);

            //Simulate Buddy System First
            viewBuddy.StartPosition = FormStartPosition.CenterParent;
            viewBuddy.Show();

            //Simulate Best Fit AFTER Buddy System completes
            viewBestFit.StartPosition = FormStartPosition.CenterScreen;
            viewBestFit.Show();

            //start feeding data from ProcessFeederClass to Buddy System
            ProcessFeeder feederBuddy = new ProcessFeeder();

            while (feederBuddy.PeekNextProcess() != null)
            {
                Application.DoEvents();
                Thread.Sleep(1000);

                Process proc = feederBuddy.GetNextProcess();

                strategyBuddy.FeedProcess(proc);
            }

            //start feeding data from ProcessFeederClass to Best Fit
            ProcessFeeder feederBestFit = new ProcessFeeder();

            while (feederBestFit.PeekNextProcess() != null)
            {
                Application.DoEvents();
                Thread.Sleep(1000);

                Process proc = feederBestFit.GetNextProcess();

                strategyBestFit.FeedProcess(proc);
            }

            Application.Run();
        }