private static void HandleUnblock(GameSession session, PacketReader packet) { long buddyId = packet.ReadLong(); Buddy buddy = GameServer.BuddyManager.GetBuddyByPlayerAndId(session.Player, buddyId); session.Send(BuddyPacket.Unblock(buddy)); session.Send(BuddyPacket.RemoveFromList(buddy)); GameServer.BuddyManager.RemoveBuddy(buddy); session.Player.BuddyList.Remove(buddy); }