void Setup_BucketChains() { // temp hard code a single bucket chain bucketChains = new List <BucketChain>(); for (int i = 0; i < bucketChain_Configs.Count; i++) { BucketChain_Config _Config = bucketChain_Configs[i]; bucketChains.Add(new BucketChain(_Config.passers_EMPTY, _Config.passers_FULL, bucketChains.Count)); } }
void PrintSummary() { Debug.Log("New Simulation Settings..."); Debug.Log("splashRadius: " + fs.splashRadius + "| coolingStrength: " + fs.coolingStrength + "| coolingStrength_falloff: " + fs.coolingStrength_falloff); Debug.Log("Fires:" + fs.startingFireCount + " | flameHeight:" + fs.maxFlameHeight + " | cellSize:" + fs.cellSize + " | rows:" + fs.rows + " | columns:" + fs.columns); Debug.Log("flashpoint:" + fs.flashpoint + " | heatRadius:" + fs.heatRadius + " | heatTransferRate:" + fs.heatTransferRate); Debug.Log("Buckets:" + fs.totalBuckets + " | bucketCapacity:" + fs.bucketCapacity + " | bucketFillRate:" + fs.bucketFillRate + " | waterCarryAffect:" + fs.waterCarryAffect); Debug.Log("totalOmnibots:" + fs.total_OMNIBOTS); for (int i = 0; i < fs.bucketChain_Configs.Count; i++) { BucketChain_Config _Config = fs.bucketChain_Configs[i]; Debug.Log("Chain " + i + ": passers_EMPTY [" + _Config.passers_EMPTY + "], passers_FULL[" + _Config.passers_FULL + "]"); } }