// Use this for initialization void Start() { beerus = new Beerus(); bucheron = new Bucheron(); categorieBG = new CategorieBigGuys(); categorieNG = new CategorieNormalGuys(); categorieSG = new CategorieSkinnyGuys(); // Faire une règle pour qu'il calcul que les personnages en jeu // enregistrement des variables des players et categoeries // Beerus stat BeerusAttack = beerus.coeffAtt; BeerusDefence = beerus.coefDef; BeerusSpeed = beerus.coefSpd; BeerusCategorie = beerus.categorie; // Bucheron stat BucheronAttack = bucheron.coeffAtt; BucheronDefence = bucheron.coefDef; BucheronSpeed = bucheron.coefSpd; BucheronCategorie = bucheron.categorie; // Categorie stat CategorieBGAttack = categorieBG.baseAttack; CategorieBGDefence = categorieBG.baseDefence; CategorieBGSpeed = categorieBG.baseSpeed; CategorieNGAttack = categorieNG.baseAttack; CategorieNGDefence = categorieNG.baseDefence; CategorieNGSpeed = categorieNG.baseSpeed; CategorieSGAttack = categorieSG.baseAttack; CategorieSGDefence = categorieSG.baseDefence; CategorieSGSpeed = categorieSG.baseSpeed; // Le calcul se fait ici // Beerus RealAttackBeerus = CategorieNGAttack * BeerusAttack; RealDefenceBeerus = CategorieNGDefence * BeerusDefence; RealSpeedBeerus = CategorieNGSpeed * BeerusSpeed; // Bucheron RealAttackBucheron = CategorieBGAttack * BucheronAttack; RealDefenceBucheron = CategorieBGDefence * BucheronDefence; RealSpeedBucheron = CategorieBGSpeed * BucheronSpeed; }
public override void Complete() { bucheron = FindObjectOfType <Bucheron>(); bucheron.GiveQuest("SpeakToLumberjack"); base.Complete(); }